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ANGEL (CivBE)

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Back arrow (CivBE) Back to the List of units
ANGEL Icon

ANGEL Icon

Game info Edit

The ANGEL is a ranged combat walker filled with uploaded human personalities that is surprisingly durable. Cheaper than the other primary affinity ultimate units, it can be made more frequently and more abundantly than the other units. It is a ranged unit, but only has 1 range, so it functions like a melee unit except it can not attack cities. This is in some ways an advantage as when it attacks it receives no retaliation damage and can still defend itself with a strong melee defensive attack. While not the strongest affinity unit, it works in coordination with its army, which is what the ANGEL is designed to do, making it far stronger than it seems.

Unit Upgrades Edit

Tier 1 Edit

Tier 1 ANGELs are unlocked at the beginning of the late game. Their 20xStrengthBE Strength is unparalleled at this stage - only the Xeno Titan has slightly more 20xStrengthBE Strength, and it is much less durable at this stage. ANGELs are one of the main units that end the dominance of Ranged units in the mid game, as it is so durable that it requires multiple Rangers or Artillery to take it down. It is best to use ANGELs in conjunction with Tier 4 Soldiers and Artillery to ensure it keeps its health up. Aesthetically, the best thing about the ANGEL is the incredible lightshow that happens whenever it attacks.

ANGEL portfolio

An ANGEL bombarding some Scarabs (left) and its upgrade pose (right)

Subject Tier 1 (ANGEL)
Tech Prerequisites Neural Uploading
Affinity Prerequisites 12 Supremacy (CivBE) Supremacy
Resource Cost 5 20xFiraxiteBE Firaxite
Production Cost 445 20xProductionBE Production
Combat Strength 78 20xStrengthBE Strength

78 20xRangedStrengthBE Ranged Strength

Movement 220xMovement5
Range 1Attack Range
Perk Choice A --
Perk Choice B --
Passives Can cross Canyons and Coasts

Tier 2 Edit

Tier 2 ANGELs appear deep into the late game however they are still incredibly effective. ANGELs are able to deal higher damage than LEV Destroyers with perks, albeit at less range. Their 20xStrengthBE Strength is also very respectable and they still are a driving force in terms of durability, only being outmatched by the Xeno Titan and Golem. Their high mobility allows them to control the battlefield during war - it is best to escort ANGELs with hovering Combat Rovers so it receives a flanking bonus, making it deal insane damage with no retaliation, though exchanging the Combat Rovers for Tier 2 CARVRs with formation boosting upgrades allows for devastating line breaker tactics and covers for one of the ANGEL's biggest weaknesses; the inability to capture cities.

Subject Tier 3 (Evolved ANGEL) Tier 3 (True ANGEL) Tier 3 (Prime ANGEL)
Tech Prerequisites Neural Uploading Neural Uploading Neural Uploading
Affinity Prerequisites 16 Supremacy (CivBE) Supremacy

7 Harmony (CivBE) Harmony

16 Supremacy (CivBE) Supremacy

7 Purity (CivBE) Purity

18 Supremacy (CivBE) Supremacy
Resource Cost 5 20xFiraxiteBE Firaxite 5 20xFiraxiteBE Firaxite 5 20xFiraxiteBE Firaxite
Production Cost 595 20xProductionBE Production 595 20xProductionBE Production 595 20xProductionBE Production
Combat Strength 88 20xStrengthBE Strength

102 20xRangedStrengthBE Ranged Strength

88 20xStrengthBE Strength

102 20xRangedStrengthBE Ranged Strength

88 20xStrengthBE Strength

102 20xRangedStrengthBE Ranged Strength

Movement 220xMovement5 220xMovement5 220xMovement5
Range 1Attack Range 1Attack Range 1Attack Range
Perk Choice A +30% 20xStrengthBE Strength when attacking +30% 20xStrengthBE Strength when attacking +30% 20xStrengthBE Strength when attacking
Perk Choice B +50% 20xStrengthBE Strength when not next to friendly unit +15% 20xStrengthBE Strength per unused 20xMovement5 +40% 20xStrengthBE Strength when flanking
Passives Can cross Canyons and Coasts, Can move after attacking, all terrain costs 120xMovement5 Can cross Canyons and Coasts, Can move after attacking, all terrain costs 120xMovement5 Can cross Canyons and Coasts, Can move after attacking, all terrain costs 120xMovement5

Civilopedia EntryEdit

Multipurpose combat systems were long shunned by military strategists because "a tool that does everything doesn't do anything well." But Supremacy military scientists recognized that bringing the right weapon into position was often not feasible on a rapidly-evolving battlefield, and that there was a strong need for a weapons platform which combined weapon flexibility and high maneuverability. This need was met with the ANGEL.

This heavy assault and battlefield support platform bristles with a variety of weapons, has the highest mobility of all known apex military units, and fulfills a huge number of tactical roles. Each of its articulating legs are controlled by an AI system devoted to moving most easily through the terrain, such that crews describe ANGEL as feeling as though it floats over the terrain. Its primary sensor nets also integrate information from related units, thus giving it over-the-horizon awareness of its tactical situation. This allows ANGEL to engage and complete tactical withdrawals before local forces can counter-engage. ANGEL brings the best weapon for the best situation, and disengages at a time of its choosing to strike again at another location. It truly best embodies the best ideas of land warfare in the Supremacy idiom.

On paper, the ANGEL looks to be the weakest of the major Affinity battle systems, but in application it is a far harder weapon to beat. Supremacy weapons are not simply judged on the raw stats of their guns and the thickness of their armor, but on the coordination and flexibility that defines their use. For centuries, prevailing military wisdom held that

GalleryEdit

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