An agenda is an aspect of an AI leader in Civilization VI that governs his or her behavior. Leaders' agendas have a strong influence on how they play the game and interact with the other players.
Each AI leader in the game has two distinct agendas: one is specific to the leader and is revealed when the player meets the leader for the first time; the other is "hidden" and can only be discovered through espionage. As a rule, AI leaders will be friendlier toward players who respect their agendas and more hostile toward players who ignore or defy them.
Leader Agendas
- Catherine de Medici
- Black Queen: Gains as many spies and as much diplomatic access as possible. Dislikes civilizations that ignore these espionage activities.
- Cleopatra
- Queen of the Nile: Likes civilizations with powerful militaries, and will try to ally with them to avoid damaging military conflicts. Dislikes civilizations with weak militaries.
- Frederick Barbarossa
- Iron Crown: Likes civilizations who do not associate with city-states. Does not like Suzerains of city-states, or civilizations who conquered city-states.
- Gandhi
- Peacekeeper: Never declares wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Hates warmongers.
- Gilgamesh
- Ally of Enkidu: Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.
- Gorgo
- With Your Shield Or On It: Never gives up items in a peace deal, and likes civilizations who match that approach. Dislikes civilizations who have capitulated or who have never gone to war.
- Harald Hardrada
- Last Viking King: Builds a large navy and likes civilizations who follow his lead. Does not like civilizations with a weak navy
- Montezuma
- Tlatoani: Likes civilizations who have the same luxury resources as he does, and will try to collect every luxury resource available. Dislikes civilizations who have a luxury resource he has not yet collected.
- Pedro II
- Patron of the Arts: Likes civilizations who are not competing for Great Person Great People, and will recruit Great Person Great People whenever possible. Dislikes losing a Great Person to another civilization.
- Pericles
- Delian League: Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
- Philip II
- Counter Reformer: Likes civilizations who follow the same Religion, and wants his cities to all follow the same Religion. Hates anyone trying to spread their Religion into his empire.
- Qin Shi Huang
- Wall of 10,000 Li: Likes civilizations not competing for wonders, and builds wonders whenever possible. Dislikes losing a wonder to another civilization.
- Saladin
- Ayyubid Dynasty: Wants to have his Worship building in many cities, and likes a civilization with it. Dislikes civilizations following other Religions, or civilizations waging war on followers of his Religion.
- Theodore Roosevelt
- Big Stick Policy: Likes peaceful Civilizations that have a city on his home continent. Hates civilizations starting wars against a City-State or civilization based on his continent.
- Tomyris
- Backstab Averse: Likes civilizations who are their declared friend. Hates civilizations who backstab and declare surprise wars.
- Trajan
- Optimus Princeps: Tries to include as much territory as possible to his empire. Does not like civilizations which control little territory.
- Victoria
- Sun Never Sets: Likes civilizations from her home continent, and wants to expand to all continents. Doesn't like civilizations on continents where England has no city.
Hidden Agendas
- Airpower: Tries to build up air power. Admires civilizations with greater air power. Dislikes civilizations with weaker air power.
- Barbarian Ally: Sympathizes with the barbarians. Does not like civilizations that destroy barbarian outposts.
- City-State Ally: Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
- City-State Protector: Emphasizes protectorate wars. Admires civilizations that start protectorate wars. Dislikes civilizations that attack city-states.
- Civilized: Hates barbarians. Likes civilizations that clear out barbarian outposts. Does not like civilizations that ignore barbarian outposts.
- Cultured: Tries to build up Culture, and likes civilizations that also focus on Culture.
- Darwinist: Believes in survival of the fittest. Likes civilizations that are at war.
- Devout: Tries to build up Faith, and likes civilizations that also focus on Faith.
- Environmentalist: Builds National Parks, doesn't clear features, plants forests. Likes civilizations that plant forests or found National Parks. Dislikes civilizations that clear features.
- Exploitative: Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.
- Explorer: Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.
- Fun-Loving: Tries to make the citizens in each city as happy as possible. Likes civilizations that also develop in this fashion.
- Great Person Advocate: Likes civilizations who are not competing for Great Person Great People, and will recruit Great Person Great People whenever possible. Dislikes losing a Great Person to another civilization.
- Heavy Industry: Tries to build up industry, and likes civilizations that also focus on Production.
- Ideologue: Favors civilizations with the same type of government, dislikes civilizations that have different governments, and really dislikes civilizations with different governments of the same era as its own.
- Money Grubber: Tries to have the highest possible Gold per turn income. Respects other high income civilizations.
- Naturalist: Tries to find all natural wonders. Likes civilizations that keep Woods and Rainforest unchopped, and those that establish National Parks.
- Nuke Happy: Has no hesitation to use nuclear weapons. Respects other civilizations that project strength with nuclear weapons.
- Paranoid: Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.
- Populous: Tries to have the highest overall population. Respects other high population civilizations.
- Standing Army: Always tries to keep a large standing army. Respects other civilizations with large armies.
- Technophile: Favors Science development. Dislikes civs who are behind technologically.
- Wonder Obsessed: Likes civilizations not competing for wonders, and builds wonders whenever possible. Dislikes losing a wonder to another civilization.
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |