Ages are a feature added to Civilization VI in the Rise and Fall expansion pack. They are reminiscent of the old Golden Age mechanics from previous Civilization titles, but are greatly expanded and intertwined with the new Loyalty mechanics. There are now four distinct Ages (Normal, Golden, Dark and Heroic), each with its own gameplay effects, and instead of them changing only occasionally (as was in Civilization V), Ages now accompany your civilization throughout its history - from the dawn of time to the end of times. Will you remain in a Normal Age, rise to a Golden Age, or fall into a Dark Age? This will depend on what significant feats your civilization performs at any moment.
Game Eras and Ages Edit
Civilization VI: Rise and Fall introduces the concept of a Game Era: a general era valid for the whole world, and not only for individual players. While this may sound similar to the World Eras in Civilization V: Brave New World, its gameplay effect here is quite different, although individual eras still exist and their effects remain relevant. For example, Roads will upgrade for each civilization individually as soon as they reach their next individual era, while city-state quests will now be updated upon starting a new world Era, instead of when entering the next individual era. Also, individual eras are considered when determining the validity of the Colonial War Casus belli.
Still, the major factor determining when the world will enter the next era remains individual progression of civilizations. The faster they progress with technological and civic research, the faster will the next World Era start. And when this happens, all civilizations will enter a new Age which reflects the Era score they collected in the previous World Era.
You will get a 10-turn warning when the Game Era is about to change. Use it to try and earn as much Era score as you can.
Note that all civilizations start the game in a Normal Age in the Ancient World Era.
Era Score Edit
While technological and social progress remains the means to progress towards the next 'individual' era, the brand new Era Score is the way you progress towards the next Age. This score reflects the major achievements a civilization has managed since the last World Era ended, achievements which now bear the fanciful name "Historic Moments". Many types of game events may turn into Historic Moments - for example, establishing contacts with a Tribal Village, discovering a new Natural Wonder, or building your civilization's unique unit for the first time. At the same time, it's interesting to note that some of these events are only considered "historic" within a certain World Era! For example, finding a Tribal Village may be important enough in the Ancient Era, but it won't matter much later!
Every Historic Moment adds one or more points to your Era Score. Whenever the new World Era starts your current Era Score is compared with two thresholds, the Dark Age and the Golden Age thresholds:
- If you're below the Dark Age threshold, you will now enter a Dark Age.
- If you're between the Dark Age and the Golden Age threshold, you will continue in a Normal Age, which is also your starting Age.
- If you've passed the Golden Age threshold, prepare for a time of great advancements and achievements for your civilization!
Note that the Dark Age threshold increases if you are in a Golden Age. In other words, it becomes more difficult to achieve a Normal (and hence a Golden Age) in the next game Era.
Your Era Score is always visible as a bar circling the End Turn button in the lower right corner of the game interface, as well as a number right below it. Additional details about your current Age, Era score and some other information may be found by pressing a new button at the top right corner of the screen.
Another mark of the new Ages system, a Dedication is chosen by each civilization each time the world enters a new era. That means that you will always enjoy a Dedication throughout the game, except in the very beginning of the game (because you hadn't had the chance to earn Era Score yet!).
Dedications are broad focuses which you choose for your people during the next era, with the main goal of increasing your Era Score. You may choose Culture-oriented, Construction-oriented, and various other kinds of Dedications, and actions which satisfy this orientation will then earn additional Era points beyond their basic functionality. For example, you may get Era points each time you construct a particular type of building, trigger a Eureka moment or convert a city to your religion. If you choose your Dedication well, anticipating the direction in which you intend to develop, you stand a good chance of earning a significant extra score for your next Age!
There are always four different Dedications to choose from. However, since there are eleven Dedications available, specific Dedication choices depend on the Era the world is currently in. That is, the particular set of Dedications available changes according to the Era the world enters into. For example, Exodus of the Evangelists is only available through the first 3 Eras (Classical through Renaissance), while Wish You Were Here is only available in the last 2 Eras.
Each Dedication has two versions: Normal (available for Normal and Dark Ages) and Golden Age version. While Normal versions are focused on helping you increase your Era Score, Golden Age Dedications earn additional, even more powerful bonuses! For example, you may get to Purchase Civilian units with Faith - something normally impossible, even with Religious Beliefs! Note, however, that Golden Age versions do not help you increase Era Score (except when playing as Georgia). This makes it even more difficult to achieve another Golden Age, or even maintain a Normal Age in the next game Era!
Here follows a list of Dedications, their effects and the World Eras they are available.
|Dedication||Normal/Dark Age Effect||Golden Age Effect||Class.||Med.||Ren.||Ind.||Mod.||At.||Inf.|
|Monumentality||Gain +1 Era Score each time you construct a Specialty District.||+2 Movement for Builders. Civilian Units may be Purchased with Faith. Settlers and Builders' Purchases are 30% cheaper.||✓||✓||✓||-||-||-||-|
|Pen, Brush and Voice||Gain +1 Era Score when you trigger an Inspiration, and when you construct a building with a Great Work slot.||Inspirations provide additional 10% of Civics' cost. +1 Culture per Specialty District for each city.||✓||✓||-||-||-||-||-|
|Free Inquiry||Gain +1 Era Score when you trigger a Eureka, and when constructing a building which provides Science.||Eureka moments provide additional 10% of Technologies' cost. Commercial Hubs and Harbors provide Science equal to their Gold bonus.||✓||✓||-||-||-||-||-|
|Exodus of the Evangelists||Gain +2 Era Score when you convert a city to your religion for the first time.||+2 Movement for Missionaries, Apostles and Inquisitors; newly-trained ones receive +2 Charges. +4 Great Prophet points per turn.||✓||✓||✓||-||-||-||-|
|Hic Sunt Dracones||Gain +3 Era Score when you discover a new continent or Natural Wonder. +1 Era Score when you kill a non-Barbarian naval unit.||Cities settled on a continent different than your Capital's gain +3 Population and +2 Loyalty per turn. Naval and Embarked units gain +2 Movement.||-||-||✓||✓||-||-||-|
|Bodyguard of Lies||Gain +1 Era Score for each successful offensive operation.||Spies take no time to establish presence in an enemy city. Time to complete all offensive spy operations reduced by 25%.||-||-||-||-||-||✓||✓|
|Reform the Coinage||Gain +1 Era Score each time you successfully complete a Trade Route.||Your Traders cannot be Plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city.||-||-||✓||✓||✓||-||-|
|Heartbeat of Steam||Gain +2 Era Score for each Industrial or later building constructed.||+10% Production toward Industrial Era and later wonders. Campus district's Science adjacency bonus provides Production as well.||-||-||-||✓||✓||-||-|
|To Arms!||Gain +1 Era Score each time you kill a non-Barbarian Corps in combat and +2 Era Score each time you kill a non-Barbarian Army in combat.||Unlocks a special Casus Belli which gives 75% less warmonger penalties than formal war and can be used immediately after Denouncing the target. +15% Production towards military units.||-||-||-||✓||✓||✓||✓|
|Wish You Were Here||Gain +1 Era Score for each Artifact extracted.||Cities with Governors receive 50% Tourism from World Wonders. +100% Tourism to all National Parks.||-||-||-||-||✓||✓||✓|
|Sky and Stars||Gain +1 Era Score for each Aerodrome building constructed. Gain +1 Era Score each time a Great Person is Earned.||Unlocks the Eurekas for Advanced Flight, Nuclear Fission, and Rocketry if in the Atomic Era. If in the Information Era the Eurekas for Satellites, Robotics, Nuclear Fusion, and Nanotechnology are unlocked. +100% XP earned for all Air Units.||-||-||-||-||-||✓||✓|
Types of Ages Edit
Normal Age Edit
This is, as the name suggests, the most common Age - when your people are neither inspired nor despairing. Typically it is earned when you get 12 Era points; however, for each Golden Age you had, this threshold increases by 5, and for each Dark Age, it decreases by 5. Also, each city you have at the start of the age increases this threshold by 1. Each Citizen exerts the normal amount of Loyalty pressure (1), and Dedications have only their basic bonuses.
During a Normal Age, the globe icon on the lower right corner of the screen will appear to be blue-colored as it typically appears.
Golden Age Edit
A Golden Age is earned when you get 12 or more Era points above Dark Age threshold. Your people are inspired by the great achievements of your civilization in the past Era, and are especially dedicated to your nation, both ensuring that your cities will stay in the empire, and that foreign cities will be tempted to join you. Each Citizen exerts 1.5 points of Loyalty pressure, and Dedications earn special powerful bonuses. Note that while you're in a Golden Age, it will be more difficult to earn a Normal or Golden Age in the subsequent Era - their thresholds increase.
During a Golden Age, the globe icon for the next turn changes to have a glow and a golden color.
Dark Age Edit
A Dark Age happens when you fail to gather enough Era points to pass the Dark Age threshold. This is a time that tests your subjects' Loyalty and honor - they lose faith in your leadership and are more easily tempted to defect to other nations (meaning that their Loyalty falls to 0.5 per Citizen). You will have to take extra steps to ensure this doesn't happen, and that your empire doesn't fall apart under the weight of your failures as its leader.
Dark Ages are trying times, but they are also times of opportunities. First, you gain access to special Dark Age Policy Cards, which can help you weather the storm (albeit at a price). Second, the next Dark Age threshold is lowered, making it easier to achieve at least a Normal Age in the next Era. Third, if you surpass expectations and actually manage to fill the Golden Age meter for the next Era, you will gain a Heroic Age!
During a Dark Age, the globe icon for the next turn becomes black-colored, and the visuals for the game map get darkened.
Heroic Age Edit
A Heroic Age is a proof of (and reward for) the resilience and industriousness of your civilization in overcoming the challenges of a Dark Age. It is earned when you fill the Golden Age meter while in a Dark Age (which is actually easier, since the thresholds are lower).
When moving to the next Era, you will get the Loyalty bonus of a Golden Age, but instead of receiving one Golden Age Dedication bonus, you receive three! Needless to say, you will get a huge gameplay boost.
Golden and Dark Ages are among the new events that can shift the course of your game’s history. They are significant, but temporary, changes to a civilization that last for an Era. They will open up new opportunities for players to change their strategies, and change the state of the game between the player and their rivals. Having a Golden Age affords huge bonuses to Loyalty and other game systems, but makes earning future Golden Ages slightly more difficult.
Having a Dark Age hurts Loyalty in your cities and makes you vulnerable, but gives you an opportunity to earn a future Golden Age more easily. It also allows the use of special Dark Age policies and opens the door for an even more powerful Heroic Age. Think of it this way: While a Golden Age provides one Dedication bonus (a powerful Golden Age effect), being in a Heroic Age lets the player earn three Dedication bonuses (making it sort of a “triple” Golden Age).
In the Civilization VI base game, we have the idea of a “player era” – how far a player has advanced on their tech or civics tree. In this expansion, systems are very much tied to the idea of the “game era,” which is determined by individual player advancement and a few other behind-the-scenes adjustments. Think of these game eras like chapters in a book. Each has its own arc, and its own small ending, but leaves you wanting to discover the rest of the story by continuing to the next chapter. When you enter a new game era you may earn a Golden Age or a Dark Age. Which one you get is determined by your Era Score in the previous game era, a score that is increased by fulfilling certain objectives.
So while your neighbor may have been in a Golden Age last era, they may enter a Dark Age this era, opening up an opportunity for you to change your strategy. The key effect of Golden and Dark Ages: they change the Loyalty of a player’s cities. As Ages change and weak spots are exposed in empires, cities can declare independence and even change hands to new owners.
Win the game while in a Dark Age
|Civilization VI |
|Rise and Fall|
Added in the Rise and Fall expansion pack.