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Agriculture (Civ5)

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Agriculture

Agriculture (Civ5)

Technology of the Ancient era

Cost 20 20xScience5
Required techs None
Leads to Pottery (Civ5) Pottery
Animal husbandry (Civ5) Animal husbandry
Archery (Civ5) Archery
Mining (Civ5) Mining
Units enabled Worker (Civ5) Worker
Settler (Civ5) Settler
Warrior (Civ5) Warrior
Scout (Civ5) Scout
Atlatlist (Civ5) Atlatlist
Jaguar (Civ5) Jaguar
Maori warrior (Civ5) Maori warrior
Pathfinder (Civ5) Pathfinder
Buildings enabled Farm (Civ5) Farm
Notes
  • Starting technology for all civilizations

Agriculture (Civ5)

Technology of the Ancient era

Cost 20 20xScience5
Required techs None
Leads to Pottery (Civ5) Pottery
Animal husbandry (Civ5) Animal husbandry
Archery (Civ5) Archery
Mining (Civ5) Mining
Units enabled Worker (Civ5) Worker
Settler (Civ5) Settler
Warrior (Civ5) Warrior
Scout (Civ5) Scout
Jaguar (Civ5) Jaguar
Buildings enabled Farm (Civ5) Farm
Notes
  • Starting technology for all civilizations

BackArrowGreen Back to the list of technologies
"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."
–Daniel Webster

Game InfoEdit

The basis of all civilized life, Agriculture allows working the land for food. This, in turn, makes possible the whole concept of a group of humans establishing themselves in one permanent location and thriving there, instead of living as hunter-gatherers and constantly moving about in search of food. It allows Workers to construct Farms, which are vital for increasing the 20xFood5 Food output of map tiles.

All civilizations begin the game with this technology by default.

Historical InfoEdit

Agriculture is the production of plants and animals, most notably for food, but also for clothing, shelter, medicine, recreation, and other diverse uses. Crop cultivation probably developed independently in numerous places. The earliest evidence of agriculture thus far discovered dates back to the end of the last ice age, approximately 11,000 years ago. Interestingly, it appears that agriculture was not invented by starving hunter-gatherers desperately seeking new sources of sustenance; instead, evidence suggests that the earliest agriculturalists were successful and wealthy hunter-gatherers who probably had plenty of food already on hand. This makes some sense: people with a surplus of food can afford to experiment on new technologies, while those who are hungry are going to expend all of their energy on tried and true methods of gaining sustenance.

In its infancy, agriculture was a slow, cyclical process. Seeds were sown in the spring, the fields were tended and watered until the crops were ready to be harvested, often many months later. Since very few places have climates suitable for year-round agricultural production, farmers had to be able to store food for the lean winter months or they had to trade with those who could gather food year-round from hunting, fishing, and so forth. Farmers have always been at the mercy of nature and the weather: if it didn't rain one year or pests ate the crop, a family might simply starve.

Modern agriculture (or "agribusiness") is a complicated and exacting science of genetic manipulation, advanced fertilizer and insecticides, and computerized irrigation systems and robotic harvesters. Advances in the technology have greatly increased the output of food from a given acre of soil, so much so that some countries - including the United States - occasionally suffer not from famine, but from a glut of food, resulting in chronic obesity in their citizenry and prices so cheap as to threaten the livelihood of the very farmers who are growing all the food.

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