Amenities (Civ6)

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Amenities is a mechanism in Civilization VI representing the contentedness of an empire's population, similar to the Happiness mechanic in Civilization V. However, it is now determined on a per-city basis rather than globally (similar to Civilization IV).

Amenities mechanics Edit

Types of Amenities Edit

The following provide Amenities6 Amenities to cities, which balances against negative amenities modifiers.

Luxury resources now provide +1 amenity to the first 4 cities. Another copy of the luxury is required to provide +1 amenity to the next 4 cities and so on.

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Civilization VI [edit]

BeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsLeadersImprovementsPolicy CardsResourcesTechnologiesTerrainUnitsWonders

AgendaAmenitiesBarbariansCityDiplomacyEureka MomentGossipGovernmentGreat PeopleReligionScienceTrade RoutesTile

DLCModdingSoundtrackSteam AchievementsSteam trading cards

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