Amenities is a mechanism in Civilization VI representing the contentedness of an empire's population, similar to the Happiness mechanic in Civilization V. However, it is now determined on a per-city basis rather than globally (similar to Civilization IV).
Amenities mechanics Edit
Types of Amenities Edit
- Luxury Resources (Must be improved by Builder)
- Civics (Classical Republic All cities with a District recieve +1 Amenity)
- Entertainment (Entertainment Complex and Colloseum)
- Great People
- National Park
- War Weariness
Luxury resources now provide +1 amenity to the first 4 cities. Another copy of the luxury is required to provide +1 amenity to the next 4 cities and so on.
|Civilization VI |