Fandom

Civilization

Architect (CivBE)

6,958pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Back arrow (CivBE) Back to the List of units

Architect Icon

Game info Edit

The Architect is a Purity-Harmony Harmony - Purity hybrid ranged unit. While boasting rather mediocre 20xRangedStrengthBE Ranged Strength in comparison to its Production and Resource cost, the Architect is able to bolster or inhibit the Strength of units on the battlefield.

Unit Upgrades Edit

Tier 1 Edit

Early game Architects have no perks at their disposal, but are still formidable ranged support units. They are available fairly early if the player knows how to tech efficiently, before Tier 3 Rangers. Their Ranged Strength is respectable, and they can still provide basic utility to nearby friendly or enemy units. They are great when paired with Immortals or Battlesuits early game to take out Alien Nests.
Architect-portfolio

An architect bolstering an Immortal (left) and their upgrade pose (right)

Combat Assist (CivBE)

Combat Assist icon

Combat Inhibit (CivBE)

Combat Inhibit Icon

Subject Tier 1
Tech Prerequisites Alien Hybridization
Affinity Prerequisites 4 Harmony (CivBE) Harmony

4 Purity (CivBE) Purity

Resource Cost 1 20xXenomassBE Xenomass, 1 20xFloatstoneBE Floatstone
Production Cost 275 20xProductionBE Production
Combat Strength 16 20xStrengthBE Strength

32 20xRangedStrengthBE Ranged Strength

Range 2Attack Range
Movement 220xMovement5
Passives Combat Inhibit, Combat Assist

Utility actions:

  • Combat Assist: +10% 20xStrengthBE Strength to friendly unit (Costs 220xMovement5by default)
  • Combat Inhibit: -10% 20xStrengthBE Strength to enemy unit (Costs 220xMovement5by default)

Tier 2 Edit

Tier 2 Architects receive a very unique set of perks that apply specifically to its utility actions. The generic perk allows -20% Strength to be siphoned on the battlefield, or the utility can be morphed to heal or damage on contact. First Architects can also be more versatile by using more utility actions at a time. Their Ranged Strength is still respectable, so they are a fairly expensive but useful alternative to Rangers.

Subject Tier 1 (Evolved Architect) Tier 2 (First Architect) Tier 2 (True Architect)
Tech Prerequisites Alien Hybridization Alien Hybridization Alien Hybridization
Affinity Prerequisites 12 Harmony (CivBE) Harmony

5 Purity (CivBE) Purity

9 Harmony (CivBE) Harmony

9 Purity (CivBE) Purity

5 Harmony (CivBE) Harmony

12 Purity (CivBE) Purity

Resource Cost 1 20xXenomassBE Xenomass, 1 20xFloatstoneBE Floatstone 1 20xXenomassBE Xenomass, 1 20xFloatstoneBE Floatstone 1 20xXenomassBE Xenomass, 1 20xFloatstoneBE Floatstone
Production Cost 405 20xProductionBE Production 405 20xProductionBE Production 405 20xProductionBE Production
Combat Strength 32 20xStrengthBE Strength

60 20xRangedStrengthBE Ranged Strength

32 20xStrengthBE Strength

60 20xRangedStrengthBE Ranged Strength

32 20xStrengthBE Strength

60 20xRangedStrengthBE Ranged Strength

Range 2Attack Range 2Attack Range 2Attack Range
Movement 220xMovement5 220xMovement5 220xMovement5
Perk Choice A Double effectiveness of utility actions Double effectiveness of utility actions Double effectiveness of utility actions
Perk Choice B -10HP to enemy targeting with utility Utility costs 1 20xMovement5so multiple can be used +10HP heal to friendly targeting with utility
Passives Combat Inhibit, Combat Assist Combat Inhibit, Combat Assist Combat Inhibit, Combat Assist

Utility actions:

  • Combat Assist: +10% 20xStrengthBE Strength to friendly unit (Costs 220xMovement5by default)
  • Combat Inhibit: -10% 20xStrengthBE Strength to enemy unit (Costs 220xMovement5by default)

Civilopedia EntryEdit

Architects are genetically enhanced commanders, surveying the battlefield and devising tactics based on tons of data on the fly. Every Architect has received extensive cerebral gene modification that enhances their cognitive function well beyond that of a normal human. The implants and gene therapy they have received allow their brains to operate several times faster, processing large amounts of information very quickly, as well as giving them heightened senses. Architects also carry large scanners with them, allowing them to gather data about their surroundings in a wide area.

The data that Architects collect through sensory perception and their scanners ranges from variations in weather patterns to topography to the location and condition of both their own forces as well as the enemy’s. They analyze this at speeds similar to that of supercomputers, determining all advantages and disadvantages on both sides, and make strategic decisions within seconds that exploit everything in play to give themselves and their own troops the best possible outcome.

It is essential that these commanders are on the front lines of battle with their forces, where they are able to collect and analyze the most raw data and then relay their brilliant strategies back within moments. Non-enhanced soldiers that have seen Architects in play say that their tactical decision making is awe-inspiring and easily turns the tide of battle.

See alsoEdit

Also on Fandom

Random Wiki