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Señor Caffeine artifact (Rising Tide)

Señor Caffeine, an Old Earth artifact

Artifacts have been added to Beyond Earth in the Rising Tide expansion. In this system, players collect and combine powerful relics for powerful bonuses.

Artifact types and acquisition[]

In all cases, there is no guaranteed method of acquiring an artifact. Each applicable method only has a random chance of providing an artifact, in addition to normal rewards. For each artifact category, there is a base acquisition rate:

  • Old Earth: 20%
  • Alien: 38%
  • Progenitor: 55%

After each expedition or destroyed nest, if no artifact was acquired, the acquisition rate for the corresponding category is increased:

  • Old Earth: +10%
  • Alien: +7%
  • Progenitor: +3%

Although the artifact category is set, the quality and type of the artifact is randomly generated each time one is acquired. If a civilization is holding a certain type of artifact, chances are much lower a second duplicate of that type will be acquired, even if it is of a different quality level. Thus, if a civilization hoards artifacts, it should be able to gain a wider variety of artifacts and rewards from which to choose.

Artifact usage[]

Players have the choice of either immediately using one, two, or three artifacts to gain varying bonuses. Using one or two artifacts provides a small amount of Production Production, Culture Culture, or Science Science. Waiting to combine a group of two or three will unlock a wonder, building, or other perk.

Artifacts can be found in three conditions:

  • Battered: low bonuses
  • Worn
  • Pristine: high bonuses

Artifact rewards[]

Each artifact combination is a part of a list of possible rewards.

For artifacts of a similar category, the possible reward list is formed from the preferred reward property of each artifact used.

For mixed category artifacts, the possible reward list is formed from the preferred reward property of each artifact used and its special (category-less) reward set.

No civilization can receive the same reward twice, so if one has received all of the rewards from the selected artifacts, other rewards from the same category of artifacts are added to the possible reward list.

If all of the rewards from this artifact category are received by a civilization, all remaining rewards are added to the possible reward list.

Conclusions:

  1. All artifacts have a hidden preferred reward.
  2. Mixing artifacts allows players to tap into special rewards.
  3. With enough Explorers scouring the map, it may be possible to receive every reward in a single game. (AI factions may get to some first, and you have a random chance of finding something or finding nothing.)
Preferred Reward Settings
Category Preferred Reward Function Artifact Combinations
Old Earth

Warp Spire

Warp Spire +50% yields from domestic Trade Routes

Suspended Animation Chamber • Near-Lightspeed Accelerator • Polypeptor Organic Antifreeze • High Mass Friction Welder

Drone Command

Drone Command Work 2 more tiles than a City has Population Citizens

Senor Caffeine • Drone Hive Mind • Clean Air Generator • Butuiller Family Drone

Old Voice Archives

Old Voice Archives +10% yields while at war

Personal Meditation Helmet • MedalMark Media Cube• Isotopic Decay Three• Strings of Cremona

Pan-Spectral Observatory

Pan-Spectral Observatory The city has +100% Production Production for Orbital Units, and it earns +2 city orbital coverage

Volumetric Component Printer • Plasma Turbine Engine• Impossible Drive• Silver-Pont Navigational Gyroscope

Frontier Stadium

Frontier Stadium +10 City Defense, Military Units starts with a free promotion

Hull Repair Suit • Jowler Ball Field Set • Thoughtful Chess Set • Progeny 2 Interactive Family Tree

Xenomass Bath House

Xenomass Bathhouse +2 Culture Culture, Units heal 100% after one turn in City

Collapsing Family Library • Speech-Compression Computer • Population Estimation Computer • Phantom Medical Remote Operating Theatre

Alien

Artifact Reward Image 1

Zygotic Engineering +100% Outpost Growth Speed

Ross Weed • Noose Vertebrae • Giant Pheromone Sack

Artifact Reward Image 2

Sky Chitin +50% Strength Strength, +3 Range to Air units

Lattus Ore • Cloud Coral • Macroelectrons • Breeze Weed • Carbon Hail

Artifact Reward Image 2

Counter Battery Fire Siege Unit Ability: Lower an enemy unit's Defense by 20% for the remainder of your turn Seismic Sounding Fork • Zero Point Soil • Pressurized Magma Sample • Mobius Horn

Artifact Reward Image 2

Vapor Shield All units gain +100% Defense when embarked Jelly Stalk Ring • Soap Seed • Acidic Crystals • Flexible Keratin Tusk

Artifact Reward Image 2

Projected Chassis Construction +2 Worker Movement Speed Cocoon Flies • Crystal Shrimp Pupa • Floating Canopy Worms • Electric Brain Moss

Artifact Reward Image 2

Tidal Navigation Naval Units Gain +100% Defense Against Ranged Attacks Crystal Shrimp Adult • Carnivorous Hive Eels • Heterophobic Solution • Tungsten Bubbles
Progenitor

Tessellation Foundry

Tessellation Foundry Military Units complete 30% faster Geon Spores • Tessellation Vault • Single-Pass Geometry • Atomic Tesselator

Dimension Folding Complex

Dimension Folding Complex -50% Health Unhealth from City Population Population

Jelly Space • Planes of Dimensional Influence • Dimension Oven • The Folder

Machine-Assisted Free Will

Machine-Assisted Free Will Leaf Technology Costs 15% less Science Science

Void Spectre • M-Theory Capsule • Sporadic Listener • Confounding Object

Temporal Calculus

Temporal Calculus All Units gain +100% Visibility Auratic Magnet • Models of Entropy • Deviation Fork • Causal Looking Glass

Quantum Politics

Quantum Politics Increases Virtue acquisition by 20%

Superposition Containment Device • Decoherence Chamber • Superposition • Fundamental Object

Relativistic Data Bank

Relativistic Data Bank -1 Intrigue per turn in all Cities

Temporal Injector • String Weaver • Fixed Position Locator • Bright Matter

Mixed

Artifact Reward Image 1

Tesseract Targeting Cities can bombard through terrain obstacles Cocoon Flies + Isotopic Decay Three + Near-Lightspeed Accelerator

Artifact Reward Image 1

Soul Discerner Training +25% Covert Operation Speed Flexible Keratin Tusk +

Butuiller Co. Family Drone +
Jowler Ball Field Set

Artifact Reward Image 1

Xenoanthropology Artifacts are discovered 20% more often Cocoon Flies + Isotopic Decay Three + Breeze Weed; MedalMark Media Cube + Polypeptor Organic Antifreeze + Auratic Magnet; Superposition + String Weaver + Carbon Hail

Artifact Reward Image 1

Slumber-Slaughter Extract +50% Worker Build Speed Thoughtful Chess Set + Seismic Sounding Fork + M-Theory Capsule

Artifact Reward Image 1

Ground-Penetrating LIDAR +100% Expedition Speed None

Artifact Reward Image 1

Statecraft +2 Diplomatic Capital Diplomatic Capital from Agreements Isotopic Decay Three + Near-Lightspeed Accelerator + Breeze Weed

Galleries[]

Old Earth[]


Alien[]


Progenitor[]


Trivia[]

  • One of the Old Earth Artifacts that can be found is a video game named Isotopic Decay 3, in a reference to Half-Life 3.

See also[]

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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