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Artillery is an Industrial-era siege unit in Civilization II, available with the Machine Tools advance. It succeeds Cannon, and is succeeded by the Howitzer.

Strategy[]

Artillery is a significant upgrade from Cannon: in addition to higher Attack strength, its 2 Firepower deals twice the damage per successful hit, giving it considerably better odds against entrenched defenders, Fortresses, and City Walls. Artillery is the strongest offensive land unit until the advent of Howitzers; in terms of pure attack it is more cost-effective than Armor versus static targets, while the latter is optimized for maneuver warfare.

Civilopedia entry[]

Artillery is a general term covering several varieties of large caliber weapons including mortars and field guns. Mortars fire an explosive projectile in a high arc, and are particularly effective against small, concealed targets. Field guns, long-range weapons that fire their projectiles in a flat arc, are used primarily for their ability to penetrate hard targets. Powerful enough to batter opposing forces even behind the strongest fortifications, artillery is also able to move quickly from one firing position to another. This is an important capability when fighting a moving battle or when avoiding enemy fire.

Modding[]

Artillery is defined at Line 26 of the @UNITS section of Rules.txt. It uses the artillery sound suite: FIRE--.WAV at the start of combat, MEDGUN.WAV for each hit animation, and LARGEXPL.WAV on conclusion.

See also[]

Civilization II Units
Ground

Alpine TroopsArchersArmorArtilleryCannonCaravanCatapultCavalryChariotCrusadersDiplomatDragoonsElephantEngineersExplorerFanaticsFreightHorsemenHowitzerKnightsLegionMarinesMech. Inf.MusketeersParatroopersPartisansPhalanxPikemenRiflemenSettlersSpyWarriors

Sea

AEGIS CruiserBattleshipCaravelCarrierCruiserDestroyerFrigateGalleonIroncladSubmarineTransportTrireme

Air

BomberCruise Msl.FighterHelicopterNuclear Msl.Stlth Bmbr.Stlth Ftr.

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