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The Bank is an advanced economic building of the Renaissance Era in Civilization VI. It is built in the Commercial Hub district and requires a Market (or one of its replacements).

StrategyEdit

The Bank is a mid-level building that boosts a city's Civ6Gold Gold output. The Great Merchant Giovanni de' Medici can be used to instantly build a Market and a Bank, and the Bank gains 2 Great Work slots which can be filled by anything except Relic6 Relics.

Building two Banks triggers the Eureka6 Eureka moment for Economics.

In Rise and Fall, each trade city-state with 6 or more Envoy6 Envoys gives an additional +4 Civ6Gold Gold in each Bank.

Civilopedia entry Edit

Although there had been money-lenders and treasuries before (money, after all, greases the wheels of civilization), banking begins in early Renaissance Italy, in the rich cities of the north such as Genoa, Venice, Florence, Siena and Lucca. During the 14th Century, already wealthy, avaricious families – the Bardi, de Medici, Peruzzi, Cerchi, Gondi and others – not only dominated the commercial banking in their home city-states but established branches across Europe. The oldest bank still in operation is the Monte dei Paschi in Siena, operating continuously since 1472 AD. Banking spread across the Holy Roman Empire and the northern European nations by 1600, and the Europeans took the practice with them when they set out to colonize the world. Although the details have changed dramatically with technology, the basics of banking profits remain the same: checking and savings fees, loans and credit cards, currency exchanges, fund management, and so forth.