Battlefield Medicine (Civ3)

6,493pages on
this wiki
Add New Page
Add New Page Talk0
Battlefield Medicine
Battlefield Medicine (Civ3)
Technology required None
Resources required None
Shield (Civ3) cost 500
Culture 1 Culture (Civ3)
Obsoleted by None

Allows military units to heal in enemy territory.


The civilization must have at least five hospitals in cities it controls.

BackArrowGreen Back to the list of wonders

Because it requires five hospitals, this wonder indirectly requires Sanitation.

Civilopedia EntryEdit

While fundamentally in conflict with the destructive goals of war, physicians must still proffer aid to those in need. The practice of repairing the personal damage of war, sometimes actually during the fight itself, has a number of benefits beyond the obvious. A paramount one is that of morale, since the soldiers of an army that contains surgeons are assured care if they fall in battle.

Also on Fandom

Random Wiki