In the Rise and Fall May 2018 Update, the Berserker's Production cost was decreased from 180 to 160, and its Combat Strength modifiers when attacking and defending were respectively increased from +7 to +10 and decreased from -7 to -5.
- Uses one less movement to pillage tiles.
- Has 4 Movement if this unit starts in enemy territory.
- +10 Combat Strength when attacking and -5 Combat Strength when defending.
- Requires no resources.
The Berserker is designed for one thing only: going on the offensive. Norway's civilization ability allows it to quickly traverse the seas and reach enemy lands on other continents. With 4 Movement and a Combat Strength of 50 when launching attacks there, it can make quick work of most of the units and cities of the Medieval Era while laying waste to every district and tile improvement in its path. A few Berserkers backed up by Crossbowmen and Harald Hardrada's Viking Longships will spell doom for most coastal civs.
Civilopedia entry Edit
According to a number of Old Norse sources, the berserkers (Ulfhednir or “Odin’s special warriors”) were Vikings who fought in “an uncontrollable, trance-like fury.” Other sagas note they forsook armor and went into battle bare-chested wearing wolf pelts, and were “mad as hounds, bit their shields … they slew men but neither fire nor iron had effect upon them.” Pretty impressive, even to the other fun-loving Norsemen. King Harald Fairhair supposedly used them as shock troops in the front ranks of his army c. 800 AD, and other Norse kings kept some as royal bodyguards, depending on their fierce reputation to keep the unruly in line. As the pious Christians said, “From the fury of the Norsemen, good Lord, deliver us.”