Hello guys, I am Venz412 of the Philippine Isles. my first game that I recently played is the Civilization 4. My first Faction to play is Russia.Read more >
Here are the patch notes:
- Added Earth map (Standard size)
- Added “Alert” action for units
- Put a unit to sleep until they spot an enemy unit
- Scenario setup menu
- Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
- Added new replay option to Wonder completion movies
- Religious units may now Fortify Until Healed
- Coastal Raids can now pillage districts in addition to the buildings within
- Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes
- Cities can no longer receive yields from more than one regio…
Full details at http://steamcommunity.com/games/289070/announcements/detail/646658987742411203
Here is the full list of patch notes:
- Added a balanced six player map.
- Added a balanced four player map.
- ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
- DX12 Support
- Complete Logitech ARX Support
- Added additional notifications.
- Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
- Added additional Hotkey support (next unit, next city).
- Added the ability to rename cities.
- Added UI to s…
- Larger variety of ocean tiles, similar to land tiles. Rough waters, reefs, polar waters, etc.
- Canals, dams and bridges.
- More things for builders to do in the water (e.g. Lighthouses as a tile improvement instead of a Harbour building).
- More things to do in the ocean (e.g. Fishing Trawlers that can operate outside your territory).
I became so accustomed in Rising Tide to having useful oceans that it feels really lame going back to them being an essentially barren expanse, even in later eras where things like tidal power stations would make sense!. While rivers are too thin to go all-out on humanity's historical relationship with rivers, fisheries could still be placed in adjacent tiles to provide an alternative to agricultur…Read more >
Hi!Read more >
Civilization VI, the latest entry in the venerable strategy game franchise, comes out on October 21. To celebrate, we've partnered with publisher 2K Games to create a quiz that will tell you which of the game's 18 leaders you're most like.
Take the quiz below and find out for yourself!
Read more >
Civilization VI can now be downloaded from Steam if you pre-ordered it! That way the game is ready to be played the minute it's unlocked on Friday! The unlock schedule looks like this:
- Zone 1, the blue zone in the map (roughly the area from Australia to India), unlocks at 3 am AEDT.
- Zone 2, the green zone (Europe, Asia, Africa), unlocks at 12 am UTC+1
- Zone 3, the red zone (North & South America), unlocks at 12 am ET
Firaxis also released the launch trailer today, check it out below!Read more >
I don't like the new brown background. It makes text harder to read. Maybe a paler brown?Read more >
It's less than two weeks until Civilization VI is released on October 21! The wiki has been stirring, new edits are raining in at an unprecedented pace! Several new and prolific editors have joined recently: in alphabetical order at least Desertmoongw, HyperdriveJ, and Lucas Am.. Welcome again! :)
Civ Cast, a Civilization VI themed podcast was launched last month, and I expect the fourth episode to be published any minute now. Interesting discussions there, check it out if you haven't yet!
Talking about discussions, our own new discussion forum was opened recently and has quickly attracted several new users! Unfortunately the posts aren't visible in Special:WikiActivity (or Special:RecentChanges, which I prefer). However, the posts are visible a…Read more >
Kyle Dempster Studios is about to launch a new Civilization VI themed podcast, Civ Cast! The teaser is already up, and the show will begin later this month with two hosts, Kyle and Mike. I'm really excited, this will be a great addition to the Civilization community!
The podcast will be available in the following services:
- Google Play (apparently US and Canada only, thanks to Google)
Finally, be sure to follow these guys on Twitter! And follow this wikia too. ;)Read more >
Great news!!! Civilization VI has been announced!!! It is to be released in October! Check out the article for the official announcement video, a partial list of new features, and some screenshots as well as links. And, as always, feel more than free to amend the article with whatever details you can find! :)Read more >
Hello wikia!Read more >
The Humble Firaxis Bundle is here! Name your price: pay $1 or more to unlock XCOM: Enemy Unknown, Sid Meier's Pirates!, Ace Patrol Bundle, and Civ3 Complete. Pay more than the average (about $10 at the moment) to unlock Civ4 Complete, Civ5, Sid Meier's Starships, XCOM: Enemy Within, and more. For just $15 they'll even throw in Beyond Earth as well! Support charity, buy now -- 10 days and 20 hours left to act on this offer!Read more >
- Map Type
- Explained adequately within the client.
- Map Size
- Explained adequately within the client.
- Difficulty Level
- Full article: Difficulty levels in BNW.
- Settler, Chieftain and Warlord have perks in benefit of the player; but in most cases do not reverse (i.e. become harder) for Prince+ difficulties. For example, base happiness is 15 / 12 / 12 / 9 / 9 / 9 / 9 / 9. The notable exception is the barbarian aggression range. Aforementioned difficulties also have a turn immunity to barbarians entering their land, which for settlers is functionally all game.
- AI has a unique difficulty level that falls between Chieftain and Prince, mixing and matching various properties. AI also possess bonuses based on the player's difficulty.
- Game Pace
- Explained adequat…
The following is a list of Civilization Games that I play:
- Civilization Revolution
- Civilization Revolution
- Civilization Revolution 2
A major update for Rising Tide was released a couple of days ago! The biggest changes are the additions of the and . Black Market is a way for Covert Agents to acquire Strategic Resources, and with Spoils of War you can receive stuff from your opponent when you beat them in war. In addition to those there are some changes in basically all the fields of the game, so check the change log!Read more >
I have really felt that Civilization has needed alien sponsors once more. Specifically, two. That hate eachother. I present to you, spiritual successors to the aliens of the Sixth Manifold, as well as two new victory types.
Once one sponsor has met all Sponsors in the game, that sponsor forms a Planetary Panel. The planetary panel allows global laws to be put in place, such as:
- Change in Production cost of units or buildings
- Bonuses for sponsors with a certain Affinity: amounts vary for the level of Affinity obtained
- Sanctions on certain Stations, cities or entire sponsors
- Combat bonuses against aliens
Monuments are PP’s version of Civilization V Projects. They do not use City Development…
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Civilization fans looking to learn more about Sid Meier's Civilization: Beyond Earth: Rising Tide's new sponsors need look no further than the below video, which succinctly outlines each of the new sponsors' backstories, detailing the reasons why they developed into exoplanet-exploring leaders:
Buy Sid Meier's Civilization: Beyond Earth: Rising Tide from Steam today!Read more >
Hi! I'm MeepTMW, a fairly new editor here at Civilization Wiki, but a long time SMAC and Beyond Earth player. I've also played Civilization V a lot, but have falled in love with the science fiction here again. I've helped develop unit-based pages for Beyond Earth with nice pictures and useful information as well as a little bit of strategy here and there. After realising that wiki pages are usually better to be non-biased and contain mostly factual ideas, I'm building a guide here for what I see as the strategies of Beyond Earth.
Note that this guide is intended for Rising Tide users - BERT (Its abbreviation) is an overhaul of the existing game and gives it far more substance than the vanilla game.
So, you've made planetfall. You cou…
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I really enjoy the quotes on BE from the sponsors everytime a wonder or a technology was announced. I added the quotes that game from the actual leaders onto the leader pages. However several of these quotes were not made by these leaders.
I am going to take a little break from BERT and this wiki. I figured I would put this out there if anyone wanted to mess with it. Enjoy.Read more >
I find good ol' Civ 5 incredibly frustrating in one aspect: attempting to be peaceful and friendly with the computer players. On Warlord difficulty, I was just playing as , and had a long Friendly relationship with , about 300 turns. I joined in an classical era war, we traded frequently, and made several declarations of friendship. I was aiming for a diplomatic victory, so I hadn't been in a war since Wu and I eliminated Hiawatha from the game. The only negative I had with her was "They believe you are building new cities too aggressively!" I had only built one new city in many, many turns. Then, suddenly, she is denouncing me. It does not make sense to me that she could flip so abruptly from Friendly to Denouncing, followed by Guarded. I…Read more >
I just watched the Firaxicon 2015 panel called Civ V Retrospective: The Complete Edition. It was a great, exclusive look at the history and development of Civilization V! Find my summary of the presentation at the Civilization Wikia's Facebook page. :) Here's the full video:
And here's a few screenshots, demonstrating some of the various topics that are discussed:Read more >
I copied these two messages that are meant to explain how to use the lua language on this site. This was written for future reference.
Hey there, I'd be happy to tell you about Lua powered templates and how to work them, the best way to do that would be to contact me using one of the methods listed on my profile so I could answer your questions directly, or you can always ask them here like you did of course.
Otherwise documentation on the way this new templating method works can be found here.
Here are some useful links within this wiki to understand what's going on under the hood:
I hope this helped, please don't hesitate to ask mor…
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Rising Tide will be released on October 9th, 2015, i.e. in less than two weeks! The game is already pre-orderable on Steam.
All of the four new factions have now been revealed: Al Falah, North Sea Alliance, INTEGR and, as the most recently revealed faction, the Chungsu. As a fun fact, INTEGR is led by a German lady named Lena Ebner, named so after Firaxis's beloved producer Lena Brenk, who recently moved from Firaxis to 2K.
Firaxis has produced nice little featurettes demonstrating the new aspects of Rising Tide, the newest one having been published earlier today:
The previous one was about the revamped diplomacy system:
And the first one was about the much anticipated new aquatic gameplay:
Before October 9th, there will be Firaxicon next weekend…
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I've played Civilization V for over a year now and frankly the default strategy for me is build up relations with militaristic city-states and conquer at will
Some of the city-states I have met (and sometimes conquered):
- Brussels (Civ5)
- Bucharest (Civ5)
- Kuala Lumpur
- Warsaw (Civ5)
- Cape Town
- Quebec City
- Rio de Janeiro
- Antwerp (Civ5)
- Hong Kong (Civ5)
- All but Dublin, Edinburgh (Civ5), M'banza Kongo, and Sofia
- All but Ife
I have played as or encountered every single civilization except for the Indians and every civilization in BNWRead more >
I am certainly no stranger to wikis, and I know they expand in bursts of activity, with huge lulls of time in between. I can not sustain this activity because of my personal life. I figure I would write a few suggestions of things, I don't have time or simply do not know how to do, of suggested changes and maybe a few different people will do one or two bullet points. I do plan on staying off this site at least until Rising Tide is released. Hopefully, I will have more time to work on this site. That being said, when the expansion is released, why in the heck would I spend my free time here. I should be playing the game.
Icons. Go to . Download from the site all the unit icons, and add them to each unit pages.
- As for all the infoboxes, co…
Can anyone help I have civilization 4. Our program files recently changed and I no longer can get into configuration code file and I picked up a program called pit boss. This is rearrange the files and I can no longer use to cheat codes that I've used for years how do I get rid of this programRead more >
There is an epic 2K Games sale on the Humble Store! The Civilization franchise, Starships, XCOM, Ace Patrol, even Sid Meier's Pirates! and Sid Meier's Railroads! Support your chosen charity and buy now! The offers are only valid on this weekend.Read more >
Rising Tide is now available for pre-order on Steam: http://2kgam.es/BuyRisingTide
In addition to that, Beyond Earth is also free to play on Steam all weekend.Read more >
I took a bunch of screenshots of Rising Tide from the most recent Firaxis livestream (July 30) and uploaded them to Facebook. :)Read more >
Firaxis is arranging another Firaxicon event this year! It takes place on Saturday, October 3 in the Baltimore Convention Center. The event covers especially the Civilization: Beyond Earth expansion Rising Tide as well as XCOM2. It was also announced that GameSpot will be the official livestream partner of the event, so we should be able to see at least some of the panels in real time even if we're not there!
See the event details at Eventbrite. Also see our Firaxicon 2014 Portal for last year's panels etc!Read more >
I was lucky enough to play the first 150 turns in Civilization: Beyond Earth Rising Tide, Firaxis' generous expansion to last year's exoplanet-faring 4X. I'm happy to report that, based on what I played, Rising Tide represents a major addition to the mechanics established in Beyond Earth's core game. Water may be the obvious update, but Firaxis has also made a number of significant changes to the underlying systems, all of which work to empower the player, giving him or her more tools to achieve the civilization they want. Read about the changes and new features below!
All factions can now send a colonist to establish cities in the ocean. Water-based cities operate a bit differently than their land-based counterparts. There is no geographic…
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Just before E3 2015, I announced an exciting opportunity for Wikia to visit with the developers of Civilization:Beyond Earth and present questions from the community. Thanks to your excellent contributions, we are thrilled to present you with a Special Edition of Wikia's Expert Showcase featuring community questions answered by David McDonough and Will Miller, Co-lead Designers on Civilization:Beyond Earth - Rising Tide.
Check out the video below!Read more >
There's an exciting new Humble Weekly Bundle that just started: a collection of 8 retro games for just $5. What's interesting to us, this collection includes the early classics of Sid Meier himself: Pirates!, Colonization and even Covert Action! Act now, the offer is valid for less than 7 days! And did I mention you'll also get Steam keys for the games? :)Read more >
Hello Civilization fans! Wikia may have an exciting opportunity at E3 2015 to visit with the developers of Civilization: Beyond Earth. What does the future hold for Civilization? What do you want to know from the creators? Let us know for an upcoming Community Q&A!
Leave any and all questions you have for the Civilization team in the comments below. We plan to bring your questions to the developers and post their answers as soon as we can. While we can't promise to get every question answered, we will do our best to bring you information straight from the source.
Please use the comment section below and have your questions to us no later than 5pm PT on Sunday, June 14th.
Update: The questions were presented to the developers and we have creat…
Read more >
2K Announces Sid Meier's Civilization®: Beyond Earth™ – Rising Tide 'Expansion Pack
Extensive addition for sci-fi entry to award-winning Civilization franchise introduces aquatic gameplay, an overhauled diplomacy system, hybrid Affinities and more!
Join the conversation on Twitter using the hashtag #RisingTide
New York, NY – May 18, 2015
2K and Firaxis Games today announced >Sid Meier's Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014's turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new futu…Read more >
Firaxis is doing something interesting for its weekly livestream on Thursday at 11am PT/2pm ET. Rather than playing a game, the fine folks at Firaxis wanted to conduct a live Q&A on Periscope! We'll post the link to the livestream when it's up on Thursday, but we wanted to give you all a heads-up so you could submit questions ahead of time.
Be sure to follow us on Twitter so you're notified the second we're live!
http://www.twitter.com/firaxisgamesRead more >
If you haven't picked up Civilization Revolution 2, now's the perfect time. The iOS and Android versions of the game is currently 66%, on sale for a shockingly low $4.99. Buy it for iOS at the Apple Store, or for Android over at Google Play.
Check out the games article page for strategies and game information.Read more >
To celebrate Sid Meier's Starships , the community team here at 2K has been creating custom travel posters highlighting some of the planetary Wonders players can build throughout their campaigns. We've already shared The Great Shipyard, but you fine folks checking out my blog post on Wikia get an exclusive sneak peek at our latest poster, Warp Control. We're planning on making more so don't expect it to stop here!
Explore the galaxy and make it yours in Sid Meier's Starships, currently available on PC, Mac and iPad for $14.99.Read more >
We're happy to report that the latest update for Civilization: Beyond Earth is now live! You'll know you have the update if your version number is 184.108.40.2068. (Visible under the main menu.)
Looking for details on what this latest update changes? Well, allow me to feed you, baby bird: http://www.civilization.com/en/news/2015-02-information-on-the-civilization-beyond-earth-winter-2015-update/
Finally, we've got an area for you to leave any feedback you may have on these latest changes. Hop into this thread and tell us what you think!
Enjoy and thanks for playing!Read more >
On Thursday, March 12, Sid Meier's Starships will launch on PC, Mac and iPad. To celebrate the launch, we're going to conduct a bold global livestream initiative, which will see a single save game being shared across 3 separate streams. Exciting stuff!
The festivities will kick off with Firaxis Games at 11am PT/2pm ET. Firaxis will start off the shared game and lay the foundation for the remainder of the day's streams.
Next, fans Writing Bull and Christian Weigel will continue our shared save game of Starships at 2pm PT/5pm ET. As some of the biggest fans and most skilled players in the Firaxis Games community, we fully expect them to further strengthen our foothold on the galaxy.
Finally, at 4pm PT/7pm ET, 2K - along with special guests from…Read more >
You can now pre-purchase Sid Meier's Starships on Steam! The Steam page is here: http://store.steampowered.com/app/282210
In addition to pre-purchase, there is system requirement information and a community hub where you can discuss the game with other fans. Sid Meier's Starships launches on March 12 for PC, Mac and iPad, and will be available as a $14.99 digital title.Read more >
Over on the Civilization.com blog, we've posted a very interesting Q&A with "thenyanmaster" - the individual responsible for the first massive, AI-driven domination game of Civilization V . This game featured 42 different civilizations, all waging war across a huge map, and now some folks on the Civilization subreddit are doing it again!
Hit up the link above! I promise you won't regret it.Read more >
A new patch for Civilization: Beyond Earth was announced a couple of days ago! The exact release date was not revealed, but I'd expect it to be in March. The update addresses especially the balance of Wonders and trade routes, but also prepares the game for integration with Sid Meier's Starships. Find the full list of changes here!Read more >
Thanks to the hard work of one skilled fan and some Wikia engineers, you can now take a Supremacy Battleship from Sid Meier's Starships for a spin - literally. You can literally spin the ship around.
The interactive ship viewer (Supremacy) is great because you can really see how Affinity directs humanity's technological advancement in the Civilization: Beyond Earth universe. The slick metallic finish of this Battleship intimates, at a glance, the ideals of Supremacy and how its followers adopt cybernetic implants and technology as a means of evolutionary advancement. Kudos to the talented folks at Firaxis Games responsible for creating such a pronounced visual aesthetic.
For more information on Affinities and how they've changed from Beyond …Read more >
2K has posted a blog detailing how affinities from Sid Meier's Civilization: Beyond Earth will be represented and expanded on in Sid Meier's Starships. Each affinity has been treated to a sleek visual update to represent the time difference between the games, but there's more to it than that:
These differences in Affinity in Starships are more than just cosmetic. Affinities also have gameplay advantages in Starships for the player. Supremacy begins the game with a Wonder, representing the achievements of their advanced technology, a powerful bonus that applies from the start, and which can guide the development of the entire fleet and its tactical approach. Purity gains double rewards from each mission, through the skillful work of the flee…
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SId Meier's Starships takes place many years after the conclusion of your game of Civilization: Beyond Earth . Over this period of time, each Sponsor's leader and the Affinities - Harmony, Supremacy and Purity - guiding their progression have evolved dramatically. This not only plays out in the look of each leader, but also in the way your fleet operates in Sid Meier's companion game, Starships.
To help illustrate the hard work put in by the game artists as well as help paint a picture for how these two games are tied together in the same universe, the Beyond Earth and Starships teams synced up to produce a piece on the Civilization.com blog. Give it a read!
http://www.civilization.com/en/news/2015-01-from-beyond-earth-to-starships-leader-a…Read more >
Firaxis has started the weekly livestreams again, after a break around the New Year! Last autumn we saw several livestreams about Beyond Earth, and the newest streams are -- surprise, surprise -- about Sid Meier's Starships. The first one is a lot like the demo they gave at PAX South, but the second one features a much more interesting fight, as well as a short question and answer section at the end. Check them out below!
The next livestream is supposed to take place on Thursday, 12 February 2015, at 7 pm UTC. You will be able to watch it at http://www.twitch.tv/firaxisgames.Read more >
Using the database dump of this wiki, a little application to parse it, LibreOffice and Photoshop I created a couple of graphs about the development of this wiki:
The file count seems to match very accurately to what Special:Statistics is saying. The number of articles in my graph (~6250) is higher than what this wiki reports (currently ), but that's probably because of how MediaWiki counts articles, i.e. it has some heuristic to exclude short articles or unreachable pages. Redirects should not be included in my number, but I admit I also need to test my software and study the MediaWiki XML logic some more. The reason the data series values don't all start from zero is that a few articles and their histories have been imported from Wikipedi…
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