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Buildings in the City Center are shown on the map towards the center of the tile.

A building is a permanent structure that can be built in a city to provide a bonus. In Civilization VI buildings are less centralized, as some can be built in the City Center, but most are built in a specific district. In this way, during war, the enemy may manage to disable some of the buildings in a city without actually conquering it.

Constructing buildings can be accelerated via Industrial City-States. The Capital6 Capital gains a +2 Civ6Production Production bonus from every such City-State where you have at least 1 Envoy6 Envoy. All other cities which have an Industrial Zone (including the Capital6 Capital, if it has one) will gain +2 Civ6Production Production bonus from every such City-State where you have 3 Envoy6 Envoys, and another +2 Civ6Production Production if you have 6 Envoy6 Envoys.

Building Requirements Edit

As in all Civilization games, all buildings need to meet specific requirements before they can be built in a city. These are:

  • Technologies or Civics - You need to research/develop a specific technology or civic to unlock each building. The only exception, as usual, is the Monument, which is available right from the start.
  • District - In Civilization VI most buildings can only be built within a certain district. Thus, you need to first build a specific district in a city before you can actually build certain buildings.
  • Other buildings - All buildings belonging to a certain district are organized in a hierarchical way. More advanced buildings require the more basic ones; the University, for example, requires a Library. The only exceptions are they buildings in the City Center, which can be built freely (except for the Walls upgrades, which need to be built in order: Ancient, then Medieval, and finally Renaissance).
  • Mutually exclusive buildings - There are some district buildings which cannot reside together with another specific building in the same district (and thus in the same city). For example, you cannot have the Barracks and the Stable at the same time - you need to choose only one.

Building Effects Edit

Every building in a city enhances its usefulness in some way. Most of the time this means increasing certain yields, such as Civ6Food Food or Civ6Culture Culture. But Civilization VI and its innovative territory use system adds some unique possibilities, such as for an inland city to access ocean tiles via the Harbor, and be able to build ships there!

Another interesting feature is some building effects now extend not only to the parent city, but also to all other cities within a certain range, as is the case with the Civ6Production Production bonus of the Factory, or the Amenities6 Amenities bonus of the Zoo. Buildings of this type can only be found in the Industrial Zone and Entertainment Complex, so it is beneficial to build those districts in locations within 6 tiles of as many City Centers as possible.

Finally, most of the slots for Great Works, Relic6 Relics and Artifact6 Artifacts are found within buildings.

List of buildingsEdit

Building District Unlocked with Era
Palace (Civ6) Palace City Center (Civ6) City Center Empire Capital6 Capital None
Monument (Civ6) Monument City Center (Civ6) City Center None Ancient Era
Granary (Civ6) Granary City Center (Civ6) City Center Pottery (Civ6) Pottery Ancient Era
Library (Civ6) Library Campus (Civ6) Campus Writing (Civ6) Writing Ancient Era
Shrine (Civ6) Shrine Holy Site (Civ6) Holy Site Astrology (Civ6) Astrology Ancient Era
Ancient Walls (Civ6) Ancient Walls City Center (Civ6) City Center Masonry (Civ6) Masonry Ancient Era
Barracks (Civ6) Barracks Encampment (Civ6) Encampment Bronze Working (Civ6) Bronze Working Ancient Era
Water Mill (Civ6) Water Mill City Center (Civ6) City Center Wheel (Civ6) Wheel Ancient Era
Amphitheater (Civ6) Amphitheater Theater Square (Civ6) Theater Square Drama and Poetry (Civ6) Drama and Poetry Classical Era
Lighthouse (Civ6) Lighthouse Harbor (Civ6) Harbor Celestial Navigation (Civ6) Celestial Navigation Classical Era
Stable (Civ6) Stable Encampment (Civ6) Encampment Horseback Riding (Civ6) Horseback Riding Classical Era
Arena (Civ6) Arena Entertainment Complex (Civ6) Entertainment Complex Games and Recreation (Civ6) Games and Recreation Classical Era
Tlachtli (Civ6) Tlachtli Entertainment Complex (Civ6) Entertainment Complex Games and Recreation (Civ6) Games and Recreation Classical Era
Market (Civ6) Market Commercial Hub (Civ6) Commercial Hub Currency (Civ6) Currency Classical Era
Sukiennice Commercial Hub (Civ6) Commercial Hub Currency (Civ6) Currency Classical Era
Temple (Civ6) Temple Holy Site (Civ6) Holy Site Theology (Civ6) Theology Classical Era
Stave Church (Civ6) Stave Church Holy Site (Civ6) Holy Site Theology (Civ6) Theology Classical Era
Cathedral (Civ6) Cathedral Holy Site (Civ6) Holy Site Religious Belief None
Gurdwara (Civ6) Gurdwara Holy Site (Civ6) Holy Site Religious Belief None
Meeting House (Civ6) Meeting House Holy Site (Civ6) Holy Site Religious Belief None
Mosque (Civ6) Mosque Holy Site (Civ6) Holy Site Religious Belief None
Pagoda (Civ6) Pagoda Holy Site (Civ6) Holy Site Religious Belief None
Synagogue (Civ6) Synagogue Holy Site (Civ6) Holy Site Religious Belief None
Wat (Civ6) Wat Holy Site (Civ6) Holy Site Religious Belief None
Workshop (Civ6) Workshop Industrial Zone (Civ6) Industrial Zone Apprenticeship (Civ6) Apprenticeship Medieval Era
University (Civ6) University Campus (Civ6) Campus Education (Civ6) Education Medieval Era
Madrasa (Civ6) Madrasa Campus (Civ6) Campus Education (Civ6) Education Medieval Era
Armory (Civ6) Armory Encampment (Civ6) Encampment Military Engineering (Civ6) Military Engineering Medieval Era
Medieval Walls (Civ6) Medieval Walls City Center (Civ6) City Center Castles (Civ6) Castles Medieval Era
Bank (Civ6) Bank Commercial Hub Banking Renaissance Era
Art Museum Theater Square Humanism Renaissance Era
Archaeological Museum Theater Square Humanism Renaissance Era
Shipyard Harbor Mass Production Renaissance Era
Renaissance Walls City Center Siege Tactics Renaissance Era
Factory Industrial Zone Industrialization Industrial Era
Electronics Factory Industrial Zone Industrialization Industrial Era
Military Academy Encampment Military Science Industrial Era
Sewer City Center Sanitation Industrial Era
Stock Exchange Commercial Hub Economics Industrial Era
Zoo Entertainment Complex Natural History Industrial Era
Hangar Aerodrome Flight Modern Era
Seaport Harbor Electricity Modern Era
Power Plant Industrial Zone Electricity Modern Era
Broadcast Center Theater Square Radio Modern Era
Film Studio Theater Square Radio Modern Era
Research Lab Campus Chemistry Modern Era
Airport Aerodrome Advanced Flight Atomic Era
Stadium Entertainment Complex Professional Sports Atomic Era
Civilization VI [edit]

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AmenitiesBarbariansCity (HousingPopulation) • CombatDiplomacy (GossipWarmongering) • EspionageEureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards