This sub-article of the C-evo HOWTO has information not needed to win the game with no other nations, but is useful for finding and using features in the game that may otherwise be difficult to find.
Science and resourcesEdit
Prairie with bauxite: 1 food 3 shields 1 trade Forest with bubble (mineral) 1 food 2 shields 4 trade Jungle with black ebony 1 food 2 shields 4 trade Hills with coal 1 food 2 shields 0 trade Mountains with diamonds 0 food 1 shield 7 trade Swamp with peat 1 food 4 shields 1 trade Tundra with gas 1 food 4 shields 1 trade Desert with oil 0 food 3 shields 1 trade Coast with manganese 1 food 5 shields 3 trade
You can generally pick which tiles are most likely to produce those resources. Study the pattern of existing special resource distribution (the same as in Civ1 and Civ2). Gaps are the likely places. Those are the:
- places to choose if you need to mine plains or grassland
- places to avoid any conversions until Science can tell you whether they are specials (because you may not get a special on conversion).