General & unique strategies to explain to new users...
Well, here's some general things:
- Extracting Tile Resources - especially early on, then special tiles.
- Setting Government Spending - Science vs Production vs Economy, learning to switch quickly when need be.
- Keeping them happy - How to, the costs of doing so, and when to not care (later).
- Scouting quickly & cheaply - especially early on.
- Diplomacy - Cease Fire/Peace/Friendly, How to Trade, Trading Advances, Getting 2for1, Using "?", Gifts to increase one's standing, Getting just National/Military/Map Info, When to Ally and the draw-backs of sharing maps, Trading for Advances just prior to completion, Trading Military units, Tactical Donations.
- Examining Intransitive Relations - Defensive (Turtling), Assertive (Expansionistic), Aggressive (all-out-attack), Cheap Defense & Overweight, Cheap Explore & Horseback/Alpine, Cheap Attack & Ballistics. When to use and when to switch these primary strategies.
- Military (Land) Units - Tile Defense Bonuses, Suicide Cross, ZOC, Warrior Code, Bronze Working, Construction(Fortress), Zeus's(Polytheism), Monotheism, Chivalry & Sun Tsu's, Iron Working, Gunpowder, Bridge Building(Overweight), Ballistics(Bombardment), Theology(Fundamentalism), Tactics(Military Academy & Alpine), Explosives, Steel(Defensive Bunker), Conscription, Democracy, Communism(Fanaticism), Automobile, Mobile Warfare, Mass Production, Robotics, Composites, Lasers, material Tech.
- Naval units - Suicide Cross, ZOC, Map Making(Transports), Seafaring, Navigation, Engineering, Gunpowder, Ballistics, Steam Engine, Physics(?), Magnetism, Explosives(Canals), Combustion Engine(Subs), Amphibious Warfare, Radio(Radar), Advanced Flight(Aircraft Carriers), Nuclear Power, Advanced Rocketry(Anti-Aircraft), Material Tech & Artificial Intelligence.
- Air Units - Medicine(Military Bases), Tactics, Suicide Cross, Fuel issues, ZOC, Flight, Rocketry(Jet Engines), Radio(?), Electronics, Advanced Flight(Airports & Bombs), Miniaturization, Composites, Combined Arms(Transports), Stealth, Smart Weapons, Artificial Intelligence.
- Transporting - Loading, Unloading, Delays during Landings, Medical Ships(Medicine).
- Stealth - Spies, Spy planes, ZOC, Sabotage, Getting Reports, as Anti-Spies.
- City Seizures - Attacking, Invading, Population Decrease, Under Control, Corruption, integration.
- City Structures - Building, Buying, Selling, Using Trade, moving the Palace.
- Government - Choosing, Switching, Anarchy, Recovering City balance.
- Sciences - Trading Advances, Libraries & Observatory, Zeus Wonder, Great Library, Leonardo's, University, Newton's, Spying, Computers, Computing Tech.
- Economy - Markets, Banks, The Corporation.
- Production - Tile Resources, The Wheel & Roads, Government Choices, Map Making, Oracle & Hanging Gardens, Science (Resources), Scientists, Industrialization, Power Plants, Refining, Railroads, Automobile, Hoover Dam, Mass Production (Resources), Robotics, Nano Tech.
- Food - Tile Resources, Pottery, Map Making, Seafaring, Scientists, Refrigeration, Synthetic Foods, Balancing Resources.
- Pollution - Dirty Production, Power Plant Choice(s), Tile Production decrease, Clean Up, Recycling.
- City Size - Tile Food, Granary, Aqueduct(Construction), Settlers/Scientist, Statue of Liberty(Democracy), Sewers(Sanitation), Size 21, Conscription, Reducing to Zero, Unit Support & Disbanding.
- City Defense - Tile Bonus, Walls, Great Wall(Engineering), Coastal Defense(Metallurgy), Command Bunker(Steel), SAM Defense(Advanced Rocketry).
- Wonders -
- Space Race - Space Port(Space Flight), Trading Space parts, Seizing Space ports, Developing Limited Special Resource Tiles: Mercury & Self Contained Environments, Cobalt & Impulse Drives, Uranium & Transtellar Colonization.
That's all for now, beware any typos or mistakes i made... =) (Unsigned, by "anonymous" contributor 2009-12-07T07:14:23 18.104.22.168 )