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- Receives a Standard bonus (+1) to Science yield for each adjacent Mountain tile, and Minor bonus (+½) to Science for each adjacent district tiles and each adjacent Rainforest tiles.
- +1 Great Scientist Great Scientist Point per turn.
- Specialists add +2 Science each
The following buildings can be constructed in a Campus:
One of the earliest Districts available, along with the Holy Site, the Campus allows an Empire to speed up its technical development. The ideal location for a Campus is next to a Mountain range - if you manage to find a 'valley' stuck between three or more Mountains, you will have a wopping increase of the Campus' initial Science yield. The other great placement option is in the middle of a wide Jungle, which is much more common. In Civilization VI Rainforests don't have the inherent Science bonus they did in Civilization V, but the Campus adjacency bonus makes up for it.
There's not much of a Strategy involved in Campuses, apart of their placement. You should build one ASAP to get ahead of the competition as early as possible. Also, try to send Envoys to Scientific City-States - at 3 and more, each one will provide +2 bonus Science to each Campus!
The term "campus" is the Latin word for "field," and was first applied to the grounds of what would become Princeton University founded in 1746 AD; the word has since come to be applied to the usually landscaped setting of any institution of higher learning (and, sometimes, to pretentious corporate office complexes). The tradition of the campus as a special district devoted to learning has its roots in 12th century European schools where instructors and students lived together in a self-regulating, cloistered settlement. Those early campuses with their collective rights and legal privileges were often guaranteed by charters from princes or prelates, with the land "donated" by the town in which they were located.