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The Campus is a specialty district in Civilization VI, dedicated to Civ6Science Science and technological advancement. It requires the Writing technology.

BuildingsEdit

The following buildings can be constructed in a Campus:

ProjectsEdit

Strategy Edit

Campus is one of the most important specialty districts. Campuses are the source of most of your Civ6Science Science, which is the second most important resource (after Civ6Production Production and before Civ6Culture Culture or Civ6Food Food) for most gameplay strategies.

At first, the main source of Civ6Science Science production comes from the Campus adjacency bonus. Due to its prevalence, 2 or 3 adjacent Mountain tiles for each Campus is most ideal. Rainforest tiles are not as good for general production but can be used to provide meaningful early Civ6Science Science boosts through a well-positioned Campus. (In the Modern Era, rainforests may be harvested and tiles converted to woods for lumber production with the Conservation civic.) Cities that provide such terrains should be where you build Campuses first. On the same token, it is advisable to seek out such terrains for planning "the science city." Economic Policy Natural Philosophy doubles the adjacency bonus. However, when Natural Philosophy becomes available, the number of Campuses is likely limited, which limits the effect of the policy; as a result Craftsmen is more likely to take the precious policy spot. Adjacency bonus could also serve as a guide for prioritizing among Campus, Industrial Zone, Commercial Hub or Harbor, and Holy Site (of which you only need one early game unless you are pursuing a faith purchase strategy).

At early game, any city-state bonus on Civ6Science Science will be massive. Therefore, Civ6Science Science city-state are much sought after early game. This puts heavy emphasis on early game scouting. The first of any science city-state bonus provides a net +2 Civ6Science Science nationwide. The second and the third bonuses are +2 Civ6Science Science every Campus. This can be further assisted by Founder Belief Papal Primacy, which you may select if you happen to run into a Science city-state nearby early. The second bonus is most attainable early game. You may obtain 1 free Influence Point from first contact or from Diplomatic League policy. You may also obtain another free Influence Point from fulfilling the city-state mission. Therefore, the 3 Influence Points can be obtained with only 1 or 2 Envoy6 Envoys. One Envoy6 Envoy would be luck based; two Envoy6 Envoys, however, is perfectly under player control. (Note that the city-state bonus will apply to Campus districts; therefore, you must build some Campuses in order to take advantage of Civ6Science Science city-states. So the planning of Campus building can be independent of city-state discovery.)

Later, after the University becomes available in the Medieval Era, the Civ6Science Science production from Campus buildings becomes predominant. This is especially true starting in the Renaissance Era with Rationalism, which doubles the Campus building outputs. You are most likely to maintain the Rationalism policy from the moment it becomes available until very late in the game. Therefore, one may as well think of the +2 Civ6Science Science from Library as +4 Civ6Science Science and +4 Civ6Science Science from University as +8 Civ6Science Science. Together, we see that the +12 Civ6Science Science from specialty buildings starts to overtake adjacency bonus and city-state bonus. This puts emphasis on constructing Universities and enabling the Rationalism policy early. Both Rationalism and city-state bonuses depend on the number of Campus. Therefore, go-wide strategy is better for Civ6Science Science than go-tall (as with all other resource production). Into mid-game, cities that do not sport high adjacency bonus for Campus districts should also start to construct Campuses unless you are receiving significant boosts from city-states and Great Scientists.

Great Scientist Albert Einstein doubles the Civ6Science Science output of all Universities (+4). This is the most overpowered Great Scientist, followed by Isaac Newton, who increases the Civ6Science Science output of all Universities by half (+2). Remember that the true bonus is always doubled with the Rationalism policy. Therefore, the bonuses of these two Great Scientists are massive. It is worth fighting for a Civ6Science Science lead, which induces a Scientist6 Great Scientist point lead. While a lead in Scientist6 Great Scientist points does not guarantee access to the Great Scientist(s) of choice, it greatly increases the chance of obtaining a better Great Scientist. To the contrary, trailing behind in Scientist6 Great Scientist points greatly reduces the chance of obtaining a good Great Scientist, especially in multiplayer games. Having Albert Einstein greatly reduces the pressure of having many Campuses. This is where the surprise effect of RNG comes in to be fun.

Civilopedia entryEdit

The term "campus" is the Latin word for "field," and was first applied to the grounds of what would become Princeton University founded in 1746 AD; the word has since come to be applied to the usually landscaped setting of any institution of higher learning (and, sometimes, to pretentious corporate office complexes). The tradition of the campus as a special district devoted to learning has its roots in 12th century European schools where instructors and students lived together in a self-regulating, cloistered settlement. Those early campuses with their collective rights and legal privileges were often guaranteed by charters from princes or prelates, with the land "donated" by the town in which they were located.