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The Caravan is a unit in Civilization: Call to Power.

Summary[]

The sole purpose of the Caravan, a collection of freight vehicles, is to conduct trade by transporting goods along trade routes. Caravans never require orders and never appear on the map. Caravans do not have to be built in the city operating the trade route. One Caravan can support one trade route, while one city can support four incoming and four outgoing trade routes.

Great Library entry[]

Trade has always depended on three things: supply, demand, and transportation. The Caravan provided the essential transportation. By Roman times Caravans loaded with wool, gold, and silver traveled to China and returned with silk. Centuries later, the Clipper Ship and other sailing craft replaced the Caravan.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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