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Caravans may ignore adjacent enemy units during movement. They have no maintenance cost and do not cause unhappiness when away from their home city under Republic and Democracy. Caravans can establish trade routes between cities that are at least 10 squares apart. They can assist in the construction of Wonders.

Caravan actionsEdit

Entering a city at least 10 squares distant from its home city, the caravan can establish a trade route, thereby adding some amount of trade to its home city and earning a windfall of cash. Factors increasing these benefits are distance between the cities, size of the destination city and conditions of peace.

Entering any city currently building a Wonder, the caravan can add its shield cost to the building progress.

The above actions consume the caravan.


Trade has been a major source of income to civilizations throughout history. Journeying to distant lands, Caravans exchanged their loads of goods for money or other items of value, leaving both parties better off. In addition, the traders who accompanied the Caravans often brought back new knowledge about the advances made by their contacts. Such a person was Marco Polo, who went with traders to China, stayed there for many years, and brought back much valuable information to the West.

Civilization Units

ArmorArtilleryCannonCaravanCatapultCavalryChariotDiplomatKnightsLegionMech. Inf.MilitiaMusketeersPhalanxRiflemenSettlers