Back arrow (CivBE) Civilization: Beyond Earth

These are the cargo starting conditions of Civilization Beyond Earth

Cargo (CivBE) Cargo Specialty
Hydroponics (CivBE) Hydroponics

Begin with extra 22xPopulationBE Population in your first city

Laboratory2 (CivBE)LaboratoryBegin with the Pioneering technology
Raw Materials (CivBE) Raw Materials

Begin with a Clinic building in your first city

Weapon Arsenal (CivBE) Weapon Arsenal

Begin with a Soldier unit

Machinery (CivBE) Machinery

Begin with a Worker unit

Cryotome (CivBE) Cryotome

Begin with a free virtue [1]

Xeno Management (CivBE) Xeno Management

Begin with an Ultrasonic Emitter unit [1]


  1. 1.0 1.1 Cytotome and Xenomanagement are only available as an unlockable playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingsCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplay† • Artifacts System† • BuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic Capital20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe