Back arrow (CivBE) Civilization: Beyond Earth

These are the cargo starting conditions of Civilization Beyond Earth

Cargo (CivBE) Cargo Specialty
Hydroponics (CivBE) Hydroponics

Begin with extra 22xPopulationBE Population in your first city

Laboratory2 (CivBE)LaboratoryBegin with the Pioneering technology
Raw Materials (CivBE) Raw Materials

Begin with a Clinic building in your first city

Weapon Arsenal (CivBE) Weapon Arsenal

Begin with a Soldier unit

Machinery (CivBE) Machinery

Begin with a Worker unit

Cryotome (CivBE) Cryotome

Begin with a free virtue [1]

Xeno Management (CivBE) Xeno Management

Begin with an Ultrasonic Emitter unit [1]


  1. 1.0 1.1 Cytotome and Xenomanagement are only available as an unlockable playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT onlyBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT onlyPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT onlyUnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplayRT onlyArtifacts SystemRT onlyBuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising TideRT only) • ExpeditionsMarvel SystemRT onlyMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic Capital20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

RT only Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe