Cho-Ko-Nu (Civ4)
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Archery Unit | |
|---|---|
| Strength | 6 |
| Moves | 1 |
| Cost | 60 |
| Upgrades to | Rifleman or Grenadier |
| Required technologies | |
| Required resources | |
| Other attributes |
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Compared to the Crossbowman, the Cho-Ko-Nu has one more first strike and can cause collateral damage.
Strategy
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Using Cho-Ko-Nu
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The Cho-Ko-Nu's collateral damage works well in aggressive defence - that is, attacking stacks of units. With more survivability than a Catapult, and a strength bonus against Melee units, the Cho-Ko-Nu makes a great stack-destroyer. At this stage of the game, it makes the Chinese hard to attack.
Cho-Ko-Nu aren't so effective attacking cities, as they cannot be promoted in City Attack promotions. However, they can still be used as part of a combined-arms force, protecting attacking Melee and Siege units from Macemen and similar threats.
Against Cho-Ko-Nu
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Defensively, the Cho-Ko-Nu loses its advantage. Alone, it's easily picked off by mounted units, and in cities, it's not much more dangerous than a Longbowman. If attacking China at this point in the game, give some Crossbowmen or Pikemen Cover promotions to protect stacks, and give stacks some Medic promotions to counteract any collateral damage.