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The tobacconist's shop may be upgraded into a Cigar factory. A cigar factory dramatically increases the efficiency of operations, and thus produces more Cigars per unit of tobacco. Your Continental Congress must contain Adam Smith and the population of the colony must be at least 8 to begin construction of this facility.

Colonization Buildings

ArmoryArsenalBlacksmith's HouseBlacksmith's ShopCarpenter's ShopCathedralChurchCigar FactoryCollegeCustom HouseDocksDrydockFortFortressFur FactoryFur Trader's HouseFur Trading PostIron WorksLumber MillMagazineNewspaperPrinting PressRum Distiller's HouseRum DistilleryRum FactorySchoolhouseShipyardStableStockadeTextile MillTobacconist's HouseTobacconist's ShopTown HallUniversityWarehouseWarehouse ExpansionWeaver's HouseWeaver's Shop