City-state (Civ6)

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A city-state is one of several small, independent political entities with which all players in the game may interact. After being introduced in Civilization V, they make a comeback in Civilization VI.

Civilopedia Entry Edit

City-states are the smaller political entities. They cannot win a game, as they're not competing against you, but they can greatly assist or impede your progress towards victory. You can befriend city-states and gain a number of important benefits, you can ignore them and concentrate on bigger and more important foes, or you can conquer them and take their stuff. It's up to you.

What is a City-State? Edit

A city-state is an AI-controlled entity that represents a small nation or sovereign territory. It is present at the beginning of the game along with the standard AI- and player-controlled civilizations, but it cannot build new cities and does not compete for victory in the game. Instead, it interacts with all civilizations in the game and confers special benefits to those with which it has friendly relations.

City-State relations Edit

Gaining influence with city-states has changed significantly in respect to Civilization V. The Influence meter is gone and the game time doesn't affect your influence with City - States anymore. Instead, you can improve relations by assigning special units known as Envoys to each City-state you want to befriend.

Envoys Edit

Envoys are diplomats which specialize in City - State relations. There are three ways to earn them:

  1. Envoys are earned over time for free, as a result of your government activity. The more advanced your Government is, the faster you earn them.
  2. Special desires of each City-State (we may call them 'quests' to liken them to the old system) will be posted regularly. Any player that can fulfill the request earns a free Envoy with that City-State.
  3. The first player to meet a City-State earns one free Envoy with them.

There are also certain Social Policies which speed up earning Envoys, or even grant free Envoys!

Relations degrees Edit

Relations bonuses now depend both on the number of Envoys a civilization has with the particular City -State, and on whether or not other civilizations have more Envoys than you.

Special benefits are conferred to any player that has a particular number of Envoys:

  • One Envoy: confers a bonus yield to the player's Capital.
  • Three Envoys: confers additional bonus yields to a particular kind of activity within your Empire; usually based on particular Districts.
  • Six Envoys: confers more of the above bonus.

As for relations status, however, there are only two states now: Neutral and Suzerain. A player becomes the Suzerain of a City-State when he has a minimum of three Envoys with it, and more than (but not equal to!) any other player.

City-State benefits Edit

The benefits of befriending city-states have also changed substantially. City - States still have types, such as Religious, Cultural, etc., but Instead of having bonuses based only on their type (e.g. bonus food if Maritime, bonus faith if Religious), each city-state now provides a unique bonus! This will make the battle for influence much more interesting, since players who desire a specific bonus will have to compete with other players to get it instead of searching for another city-state that offers the same bonus.

Most of the bonuses conferred are additional yields of some kind - bonus Civ6 24x faithFaith from Holy Sites, bonus Civ6 24x cultureCulture from Theater Squares, etc. However, each city has a unique and very interesting Suzerain bonus, which is usually related to its type, but isn't repeated by any other City - State! For a list of these unique effects, see below.

Also, the Suzerain of a City - State gains a number of other benefits:

  • The city-state follows you into war and peace with other players.
  • Your units may enter city-state lands.
  • Your Builder units may improve city-state tiles.
  • See 3 tiles around the city-state.
  • Can pay Civ6 30x gold Gold to temporarily take control of the city-state's military.
  • Gain ownership of all the city-state's resources.

Types of City-StatesEdit

Type Color 1 Envoy 3 Envoys 6 Envoys
Trade Yellow +4 Civ6 30x gold Gold in the Capital6 Capital +4 Civ6 30x gold Gold in every Commercial Hub district Additional +4 Civ6 30x gold Gold in every Commercial Hub district
Religious White +2 Civ6 24x faith Faith in the Capital6 Capital +2 Civ6 24x faith Faith in every Holy Site district Additional +2 Civ6 24x faith Faith in every Holy Site district
Scientific Blue +2 Civ6 24x science Science in the Capital6 Capital +2 Civ6 24x science Science in every Campus district Additional +2 Civ6 24x science Science in every Campus district
Cultural Purple +2 Civ6 24x culture Culture in the Capital6 Capital +2 Civ6 24x culture Culture in every Theater Square district Additional +2 Civ6 24x culture Culture in every Theater Square district
Industrial Brown +2 Civ6 24x production Production in the Capital6 Capital when producing wonders, buildings, and districts +2 Civ6 24x production Production in every Industrial Zone district when producing wonders, buildings, and districts Additional +2 Civ6 24x production Production in every Industrial Zone district when producing wonders, buildings, and districts
Militaristic Red +2 Civ6 24x production Production in the Capital6 Capital when producing units +2 Civ6 24x production Production in every Encampment district when producing units Additional +2 Civ6 24x production Production in every Encampment district when producing

List of City-States and their Suzerain bonusesEdit

City-state Type Unique Suzerain Bonus
Amsterdam Trade Your Trade Routes to foreign cities earn +1 Gold for each Luxury Resource.
Buenos Aires Industrial Your Bonus resources behave like Luxury resources, providing 1 Amenity per type.
Brussels Industrial Your cities receive +15% Production bonus towards wonders.
Carthage Militaristic Each Encampment Provides a extra trade route
Genova Scientific Your cities earn +15% Science when not at war with any civilization.
Hattusa Scientific Provides you with 1 of each Strategic resource you have revealed but do not own.
Jakarta Trade Your trading posts foreign +1 Gold to Trade routes passing through.
Jerusalem Religious Automatically converts to the Religion you founded, and exerts pressure for that religion as if it were a Holy City.
Kabul Militaristic Your units receive double experience from battles they initiate.
Kandy Religious Receive a Relic every time you discover a new Natural Wonder, and earn +50% Faith from all Relics.
Kumasi Cultural Your Trade Routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city.
La Venta Religious Your Builders can now make Colossal Head improvements. (A tile improvement that produces +3 Civ6 24x faith Faith)
Lisbon Trade Your Trader units are immune to being plundered on water tiles.
Mohenjo Daro Cultural Your capital, wherever located, is considered an adequate source of water.
Nan Madol Cultural Your districts on or next to Coast tiles provide +2 Culture.
Preslav Militaristic Your light and heavy cavalry units have +5 Strength when fighting on hill tiles.
Toronto Industrial Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
Seoul Scientific When you enter a new era, earn a random Eureka from that era.
Stockholm Scientific Your districts provide +1 Great Person point of their type (Great Writer, Great Artist, and Great Musician for Theater Square districts).
Valletta Military Allows the suzerain to consume faith to purchase urban centers and military buildings in your city. Reduces faith prices.
Vilnius Cultural When you enter a new era, earn 1 random Inspiration from that era.
Yerevan Religious Your Apostle units can choose from any possible promotions instead of receiving a random promotion.
Zanzibar Trade Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.
Civilization VI [edit]

BeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsLeadersImprovementsPolicy CardsResourcesTechnologiesTerrainUnitsWonders

AgendaAmenitiesBarbariansCityDiplomacyEureka MomentGossipGovernmentGreat PeopleReligionScienceTrade RoutesTile

DLCModdingSoundtrackSteam AchievementsSteam trading cards

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