A city-state is one of several small, independent political entities with which all players in the game may interact. After being introduced in Civilization V, they make a comeback in Civilization VI.
Civilopedia Entry Edit
City-states are the smaller political entities. They cannot win a game, as they're not competing against you, but they can greatly assist or impede your progress towards victory. You can befriend city-states and gain a number of important benefits, you can ignore them and concentrate on bigger and more important foes, or you can conquer them and take their stuff. It's up to you.
What is a City-State? Edit
A city-state is an AI-controlled entity that represents a small nation or sovereign territory. It is present at the beginning of the game along with the standard AI- and player-controlled civilizations, but it cannot build new cities and does not compete for victory in the game. Instead, it interacts with all civilizations in the game and confers special benefits to those with which it has friendly relations.
City-State relations Edit
Gaining influence with city-states has changed significantly in respect to Civilization V. The Influence meter is gone and the game time doesn't affect your influence with City - States anymore. Instead, you can improve relations by assigning special units known as Envoys to each City-state you want to befriend.
Envoys are diplomats which specialize in City - State relations. There are three ways to earn them:
- Envoys are earned over time for free, as a result of your government activity. The more advanced your Government is, the faster you earn them.
- Special desires of each City-State (we may call them 'quests' to liken them to the old system) will be posted regularly. Any player that can fulfill the request earns a free Envoy with that City-State.
- The first player to meet a City-State earns one free Envoy with them.
There are also certain Social Policies which speed up earning Envoys, or even grant free Envoys!
Relations degrees Edit
Relations bonuses now depend both on the number of Envoys a civilization has with the particular City -State, and on whether or not other civilizations have more Envoys than you.
Special benefits are conferred to any player that has a particular number of Envoys:
- One Envoy: confers a bonus yield to the player's Capital.
- Three Envoys: confers additional bonus yields to a particular kind of activity within your Empire; usually based on particular Districts.
- Six Envoys: confers more of the above bonus.
As for relations status, however, there are only two states now: Neutral and Suzerain. A player becomes the Suzerain of a City-State when he has a minimum of three Envoys with it, and more than (but not equal to!) any other player.
City-State benefits Edit
The benefits of befriending city-states have also changed substantially. City - States still have types, such as Religious, Cultural, etc., but Instead of having bonuses based only on their type (e.g. bonus food if Maritime, bonus faith if Religious), each city-state now provides a unique bonus! This will make the battle for influence much more interesting, since players who desire a specific bonus will have to compete with other players to get it instead of searching for another city-state that offers the same bonus.
Most of the bonuses conferred are additional yields of some kind - bonus Faith from Holy Sites, bonus Culture from Theater Squares, etc. However, each city has a unique and very interesting Suzerain bonus, which is usually related to its type, but isn't repeated by any other City - State! For a list of these unique effects, see below.
Also, the Suzerain of a City - State gains a number of other benefits:
- The city-state follows you into war and peace with other players.
- Your units may enter city-state lands.
- Your Builder units may improve city-state tiles.
- See 3 tiles around the city-state.
- Can pay Gold to temporarily take control of the city-state's military.
- Gain ownership of all the city-state's resources.
Types of City-StatesEdit
|Type||Color||1 Envoy||3 Envoys||6 Envoys|
|Trade||Yellow||+4 Gold in the Capital||+4 Gold in every Commercial Hub district||Additional +4 Gold in every Commercial Hub district|
|Religious||White||+2 Faith in the Capital||+2 Faith in every Holy Site district||Additional +2 Faith in every Holy Site district|
|Scientific||Blue||+2 Science in the Capital||+2 Science in every Campus district||Additional +2 Science in every Campus district|
|Cultural||Purple||+2 Culture in the Capital||+2 Culture in every Theater Square district||Additional +2 Culture in every Theater Square district|
|Industrial||Brown||+2 Production in the Capital when producing wonders, buildings, and districts||+2 Production in every Industrial Zone district when producing wonders, buildings, and districts||Additional +2 Production in every Industrial Zone district when producing wonders, buildings, and districts|
|Militaristic||Red||+2 Production in the Capital when producing units||+2 Production in every Encampment district when producing units||Additional +2 Production in every Encampment district when producing|
List of City-States and their Suzerain bonusesEdit
|City-state||Type||Unique Suzerain Bonus|
|Amsterdam||Trade||Your Trade Routes to foreign cities earn +1 Gold for each Luxury Resource.|
|Buenos Aires||Industrial||Your Bonus resources behave like Luxury resources, providing 1 Amenity per type.|
|Brussels||Industrial||Your cities receive +15% Production bonus towards wonders.|
|Carthage||Militaristic||Each Encampment Provides a extra trade route|
|Genova||Scientific||Your cities earn +15% Science when not at war with any civilization.|
|Hattusa||Scientific||Provides you with 1 of each Strategic resource you have revealed but do not own.|
|Jakarta||Trade||Your trading posts foreign +1 Gold to Trade routes passing through.|
|Jerusalem||Religious||Automatically converts to the Religion you founded, and exerts pressure for that religion as if it were a Holy City.|
|Kabul||Militaristic||Your units receive double experience from battles they initiate.|
|Kandy||Religious||Receive a Relic every time you discover a new Natural Wonder, and earn +50% Faith from all Relics.|
|Kumasi||Cultural||Your Trade Routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city.|
|La Venta||Religious||Your Builders can now make Colossal Head improvements. (A tile improvement that produces +3 Faith)|
|Lisbon||Trade||Your Trader units are immune to being plundered on water tiles.|
|Mohenjo Daro||Cultural||Your capital, wherever located, is considered an adequate source of water.|
|Nan Madol||Cultural||Your districts on or next to Coast tiles provide +2 Culture.|
|Preslav||Militaristic||Your light and heavy cavalry units have +5 Strength when fighting on hill tiles.|
|Toronto||Industrial||Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.|
|Seoul||Scientific||When you enter a new era, earn a random Eureka from that era.|
|Stockholm||Scientific||Your districts provide +1 Great Person point of their type (Great Writer, Great Artist, and Great Musician for Theater Square districts).|
|Valletta||Military||Allows the suzerain to consume faith to purchase urban centers and military buildings in your city. Reduces faith prices.|
|Vilnius||Cultural||When you enter a new era, earn 1 random Inspiration from that era.|
|Yerevan||Religious||Your Apostle units can choose from any possible promotions instead of receiving a random promotion.|
|Zanzibar||Trade||Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.|
|Civilization VI |