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The City Center is the main district of a city in Civilization VI. Being the core district of a city, the City Center is built automatically upon founding a city with a Settler. As the City Center is still considered a district, any districts constructed next to it will gain the respective adjacency bonus.
The City Center possesses health and a defense value, and if Walls are present, can perform a ranged attack against intruders. If the City Center falls to invasion, the city in its entirety is considered captured.
Most civilian units will be spawned here upon production or acquisition, and so will all support units. If no Encampment district exists for this city, military units will spawn here as well. If the city is founded on a coastline, naval units can be created here even without a Harbor district. However, if a Harbor district exists, naval units will be built there instead. Also, the City Center can house 1 aircraft.
The following buildings can be constructed in a City Center:
- Palace ( Capital only)
- Water Mill
- Ancient Walls
- Medieval Walls
- Renaissance Walls
The political, cultural, historical, commercial, and geographic heart of a city ... at least, that's the theory. In different areas of the world, as villages grew into towns and towns into cities, different aspects of these symbiotic qualities of civilization became emphasized, usually without forethought. A lot is revealed about a people by wandering around the city center. Rarely do folk actually live in the city center (until the advent of skyscrapers and condos); instead it is the "downtown" where the personality of the city is on display, with its spectacular monuments, grand parks, towering offices, pretentious government buildings, and the like. Often it encompasses the first settled part (the simple homes now leveled by urban renewal) and so is the most historic district of the now sprawling city.