Civilization V
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| Civilizations and leaders | Units | Buildings | Technologies | Social policies |
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| Game concepts | Wonders | Terrain | Resources | Gods & Kings |
The game
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Added by Darkfire.26Civilizations and leaders
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- Main article: Civilizations (Civ5)
There are eighteen civilizations available from the start of Civilization V, an additional seven are made available later through several small DLC add-ons, and nine more civilizations were added with the Gods & Kings expansion pack, bringing the total civilizations to 34, the most amount of civilizations that have ever been avaliable in any Civilization game.
In addition, nine more are planned to be added in the Brave New World expansion pack in July, which will bring the civilization count to 43. Of these nine, seven have been named thus far.
This is the first incarnation of the series where the leaders speak their native languages in the diplomacy screen. This only applies to the audio; all text is in the language Civ5 text has been selected to be in.
Units
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- Main article: Units (Civ5)
In Civilization V, you can have only one unit of each type (Military/Civilian/Embarked) per hex. For example, you cannot have a cavalry and an archer on one tile. This also includes cities.
Most units can move 2 hexes (Most cavalry units move 4) and are no longer destroyed if they lose a battle, taking damage instead. You will be able to swap a unit out with one next to it during battle.
Units will take longer to produce than in previous games and as well as this they have upkeep costs associated with them potentially reducing the number of units you can maintain at one time. The upkeep costs become more expensive the further you are into the game.
There are no longer troop transports. Instead, units instantly transform into makeshift floating transports when moving into water after a certain research is completed.
City states
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- Main article: City-states (Civ5)
One new concept in the game is the city-state - small cities/civs that don't want to win the game. However, they can expand their territory and acquire the same resources as any player could. They provide economic and diplomatic bonuses if you are a friend of them. If you are hostile toward a city-state, other civilizations (friends of the city-states) will become hostile towards you.
Terrains
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- Main article: Terrain (Civ5)



Added by ZeroOne- Plain terrains
- Grassland, Marsh, Plains and Desert.
- Cold terrains
- Snow and Tundra
- High terrains
- Mountains (only helicopters and Carthage troops after Carthage's first great general can pass through mountains) and hills (hills provide more defence and negate the effect of obstacles such as trees for ranged based units)
- Water terrains
- Coast, Ocean, Lakes and Rivers (Rivers affect those attacking across it and use up all movement points)
- Forest/Jungles
- There are several types of Forest/Jungles representing the four major land masses of Europe, Asia, Africa & America. Wounded units can hide and recover in trees/forests.
Civilization V also includes Natural Wonders which are automatically placed around the map. These wonders provide happiness bonuses to any civilization that discovers them. Some of these natural wonders are: Old Faithful, Mount Fuji, Krakatoa, and the Great Barrier Reef. They also give additional bonuses to production and gold income when cities are founded near them or cover them with their territory.
Resources
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- Main article: List of resources in Civ5
There are three types of resources: strategic resources, luxury resources and bonus resources. If you have more than 1 luxury resource, you can trade the excess with other factions. However, the same does not hold true for strategic resources. A single iron deposit, for example, will yield either 2 or 6 iron resources. This lets you build up to 6 units that need 1 iron resource. Therefore taking many strategic resources is a must to support large armies.
Improvements and buildings
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- Main article: List of buildings in Civ5
- Main article: List of wonders in Civ5
- Main article: List of improvements in Civ5
Civilization V has 71 buildings, 49 wonders, and 23 improvements. The number of unique buildings is included in the building count. Note that not every civ has a unique building: some have a unique improvement or two unique units instead.
Wonders come in the form of world wonders, national wonders and projects, just like in Civilization IV. The concept of tile improvements has been modified slightly: in addition to workers and work boats, the great people can now construct special improvements (or "bulb") too.
Great people's special tile improvements replace any improvements already built on them. Roads can go through these special improvements, and they automatically hook up any strategic resources on those tiles.
- Great Merchants can build a customs house, which increase gold income.
- Great Engineers can build a manufactory, which boost a tile's production.
- Great Scientists can build an academy, which will give the tile a science income boost.
- Great Artists can build a monument, which will give the tile a culture income.
- Great Generals can build a citadel, which will give any military unit stationed on them a large defense bonus.
- Great Prophets (only availiable in Gods & Kings) can create a holy site, which provide faith.
The building of these special improvements will consume the great person, eliminating them from the game.
Technologies and research
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- Main article: List of technologies in Civ5
Civilization V comes with 74 technologies divided into seven eras, from ancient era to future era.
Although technology trading has been removed, a new feature was added: making a research pact. Two civilizations at peace can form one for an initial investment in gold, and will provide the two civilizations with a research points boost after a set amount of turns as long as the two civilizations are at peace. The amount of the research points equals half the median value of costs between the technologies available for this particular civilization. The amount of the research points could be increased with wonders and social policies. However, this can be used simply to make the other civilization spend money before declaring war. Even the AI is known to use this.
Social Policies
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- Main article: Social policies (Civ5)
In Civilization V there is an ability to adopt social policies at the expense of earned culture. There are ten separate trees of social policies, and filling out five of the ten rewards the player with Cultural victory. Instead of switching one policy with another, some policies build on others. Each policy has its own bonuses, such as starting a Golden Age.
Victory conditions
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- Main article: Victory (Civ5)
Once again, there are many ways to achieve victory other than military conquest. You can win by focusing mainly on scientific research and be the first to assemble a space ship to Alpha Centauri. Diplomatic victory requires help from other civilizations and city-states in the United Nations. Cultural victory now requires to complete five out of ten of the social policy "trees" and completing the Utopia Project. Obviously, World Domination is an option, but the victory condition has been simplified compared to the other games. Rather than completely destroying the other civilizations, the last player who remains in control of their original capital wins. You can also win by having the highest score at the year 2050 AD.
Score
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if you don't win the game by 2050 AD then the game gives you a score based on:
- number of tiles within your borders (this is the least important factor in victory)
- the number of cities in your empire
- your population
- the number of technologies you posses
- the number of "future techs" you posses (as future tech is a repeatable technology)
- the number of wonders you have constructed (this is the MOST important factor in victory)
Downloadable Content
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There are multiple downloadable add-ons to Civilization V. This includes two expansion packs that add a massive amount of content including new civilizations, maps, scenarios, wonders, buildings, units, and gameplay. They are:
- Gods and Kings
- Brave New World (not yet released)
Aside from the two expansion packs, several additional add-ons are available to add a few more contents. These include:
- Babylon - (Adds one civilization)
- Cradle of Civilization - Mediterranean - (Adds a map for custom games)
- Cradle of Civilization - Asia - (Adds a map for custom games)
- Cradle of Civilization - Americas - (Adds a map for custom games)
- Cradle of Civilization - Mesopotamia - (Adds a map for custom games)
- Civilization and Scenario Pack: The Mongols - (Installs automatically for free over Steam; Adds a civilization and a scenario)
- Double Civilization and Scenario Pack: Spain and Inca - (Adds two civilizations and a scenario)
- Civilization and Scenario Pack: Polynesia - (Adds a civilization and a scenario)
- Civilization and Scenario Pack: Denmark: The Vikings - (Adds a civilization and a scenario)
- Civilization and Scenario Pack: Korea - (Adds a civilization and a scenario)
- Wonders of the Ancient World Scenario Pack - (Adds three wonders and a scenario)
- Explorer's Map Pack - (Adds several maps for custom games)
Scenarios
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Civilization V has multiple scenarios to play. All them them require downloadable content to be played.
- Rise of the Mongols
- Conquest of the New World
- Paradise Found
- 1066: Year of Viking Destiny
- Samurai Invasion of Korea
- Wonders of the Ancient World
- Fall of Rome
- Into the Renaissance
- Empires of the Smoky Skies
- American Civil War (not yet released)
- Scramble for Africa (not yet released)
Achievements
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- Main article: List of achievements in Civ5
The Steam version of the game comes with over a hundred achievements, ranging in scope from "Discover an ancient ruin" to "Beat the game on the Deity difficulty level". They are listed on a separate page, along with explanations of the myriad of references to other works that are included in the achievement names... and there are many.
Images
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You can see a lot of Civilization V images on http://ve3d.ign.com/images/game/62125/PC/Sid-Meiers-Civilization-V
Previews
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- Strategy Informer Preview - By Joe Robinson, 9 August 2010
- Ars Technica's "The city-states in your pocket: first look at Civilization V" - By Casey Johnston, around 12 Sep 2010
Reviews
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| Site/Magazine | Score | Author | Date |
|---|---|---|---|
| Destructoid | 9.5/10 | Sean Carey | 2010-09-17 |
| The Escapist | 5/5 | Greg Tito | 2010-09-17 |
| Shacknews | ? | Brian Leahy | 2010-09-17 |
| GamingNexus | A | Tyler Sager | 2010-09-17 |
| Wired | 8/10 | John Mix Meyer | 2010-09-17 |
| Joystiq | 5/5 | Alexander Sliwinski | 2010-09-17 |
| Game Informer | 9.75/10 | Adam Biessener | 2010-09-17 |
| IGN | 9/10 | Anthony Gallegos | 2010-09-20 |
| PC Gamer | 93/100 | Dan Stapleton | 2010-09-20 |
| Gamespy | 4/5 | Eric Neigher |
2010-09-21 |
| Gamespot | 9/10 | Kevin VanOrd | 2010-09-22 |



