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In the free-to-download game C-evo, you can build any number of a small selection of pre-designed, fairly weak, units (half a dozen different ground units, longboats, and da Vinci gliders), but the design of stronger and faster units is up to you.

After discovering Warrior Code, you can take time off researching advances to design ground units to suit your style and circumstances, to the extent allowed by the advances you have researched.

But which advances are the most urgent? Bronze Working for stronger but more costly modules, or Horseback Riding for more armor and/or speed and/or punch?

Wait till you have both? Or even wait for the extra strength (at only a little more cost) from Chivalry and/or Iron Working, or still more strength (at more cost) from Gunpowder and/or Monotheism?

Then what combinations of attack, armor, and speed are best? Read more ....


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  • 0
    Robin Patterson

    Imperialism 1

    January 25, 2012 by Robin Patterson

    My first new game on random map in "normal" difficulty level; started fairly soon after I got an overwhelming victory at the first vote in my second try at "Beginner" mode.

    (Indented lines are generally direct quotes from the game display.)

    Country name "NZ", of course. Choose the "Random" option for…

    Read more >
  • 0
    Robin Patterson

    It's the 19th century and steam engines are really useful in putting railroads through forests etc (but not swamps). You and six other Great Powers of Europe share a map (possibly nothing like Europe) with 16 Minor Nations. Spinning Jenny works not in a factory but out in the fields increasing cott…

    Read more >
  • 0
    Robin Patterson

    I hope all players reading this will go and have a look at the latest additions to Forum:Nations_-_articles and add their opinions.

    -- Robin Patterson (Talk) 15:59, January 16, 2012 (UTC)

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