Civilization IV: Beyond the Sword

6,466pages on
this wiki
Add New Page
Add New Page Talk4

Worker (Civ5)This article could use a few workers!
You can help Civilization Wiki by contributing your knowledge to these articles. The info in this article may not be fully accurate or complete. If nobody has edited it in the past week, check the page history and ask whether the last editor is still planning to add more.

This message should be removed once (re)construction is over.

Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV.[1] It was released in July, 2007. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.[2][3]



  • Corporations: A new gameplay feature, similar to religion, allows players to create corporations and spread them throughout the world. Each corporation provides benefits scaled on the amount of resources unique to a particular corporation.
  • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
  • Random events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
  • Advanced starts: This new option allows the player to start the game in any era by purchasing components for an already-developed nation.
  • Expanded space victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
  • Expanded diplomatic victory: It is now possible to achieve diplomatic victories much earlier in the game, and to defy resolutions.
  • New game options: Beyond the Sword offers various new game options, like new world-types and the option to play any leader-civilization combination.


Corporations become available with discovery of the Corporation technology. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation; each of the seven Corporations can be founded only once per game. Each Corporation consumes specific resources, and supplies alternate resources or benefits in return. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Corporations can be spread like religions (using the Executive unit as a missionary) to other cities, including foreign cities, so long as they have access to at least one resource particular to that corporation; any city hosting a Corporation branch must pay a maintenance fee for its services, but the owner of the Corporate Headquarters receives bonus gold for each branch.

Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic.

The Corporations are not directly based on real-life corporations, unlike Religions; however, some of the options are clear references to real companies such as General Mills or Standard Oil.

Currently, the following seven Corporations appear in the game:


Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes, etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations.

The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Their role is a bit different, because spies are now invisible to all units, save for other spies.[10] Great Spies are born in cities, like other Great Persons. Great Spies can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their special function allows them to infiltrate into enemy cities, giving the player significant advantage in espionage against that civilization. Just like other Great Persons, they have unique names, and their appearance changes accordingly to the time period, e.g., a Great Spy in the ancient era shows up as a ninja, just as the Industrial-Age Great Spy appears as a tuxedo-sporting James Bond-style unit, complete with similar thematic music once a mission is performed.[11]

Random EventsEdit

The Beyond the Sword expansion reintroduces SimCity- and Alpha Centauri-style random events from the original Civilization game, which can cause the game to swing in the player's favor or present another obstacle the player must overcome. There are more than 100 of these events, including natural disasters, such as earthquakes that can destroy buildings, and diplomatic marriages that might suddenly turn two former rivals into friends. Together these new events give each game a completely unique flavor.[12] In addition, each game offers players the opportunity for rewards through the completion of special events in the form of missions ("quests").[13]

Some examples of Random Events in the game include:

Advanced StartsEdit

Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in a further era, without having to start it from the stone age.

Expanded Space VictoryEdit

To achieve a Space Victory, the game now requires the player's spaceship to reach Alpha Centauri, rather than simply launch. It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor. It is also once again possible to end a rival's space program by capturing his capital city.

Expanded Diplomatic VictoryEdit

The new Apostolic Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations is due to make its appearance. The wonder is tied to the state religion of the player who built it. Depending on the influence of the Palace's religion on their civilization, players get votes to cast on decrees like holy wars, trade embargoes, or peace enforcement. It is later rebuffed by Communism and made obsolete by Mass Media. At this point, the more modern United Nations takes over many of its functions.[17]

New Game OptionsEdit

The expansion offers various new world-types and game options. The player will have the option to play as any leader-civilization combination, therefore allowing "what-if" possibilities. Also, a new feature is the option to only trade away player researched technologies. Finally players can choose the religions founded by specific technologies, so that the same religions will not be dominant in every game.[18]

New ContentEdit

New content includes:

  • 10 new civilizations
  • 16 new leaders, one for each new civilization, 6 for existing civilizations.
  • 25 new units, 18 buildings and new technologies added primarily to the late game.[14]
  • 11 new scenarios.[3]
  • 6 Wonders of the World.
  • New diplomatic resolutions through the United Nations.

General ChangesEdit

  • Improvements in AI (Artificial Intelligence) making for more difficult games on all difficulty levels. The AI player will also attempt more ways to win than before. It is now better at conducting wars, especially naval operations. It is much better at economic management and it knows how to use all the new features added.[19]
  • Earlier units such as the Settler, Spearman, Worker, Knight (All but Mediterranean style), Horse Archer (Only Mediterranean), Axeman, Warrior (All but European style) and Scout (All but Pre-Columbian style) are now different region art style motif. For example, Charlemagne's Scout and Suryavarman II's Scout are different.
  • On-map ocean trade routes that enhance the importance of the navy[20]
  • Colonies splitting from their motherland to form new civilizations[21]
  • The foreign advisory screen has been overhauled.[19]
  • The Expansive trait has been changed and only grants a 25% bonus to worker production instead of 50%.[22]
  • Augustus Caesar's traits have been changed from Creative/Organized (now Zara Yaqob's traits) to Imperialistic/Industrious. (see below) After Beyond the Sword, Charismatic/Creative, Protective/Organized and Philosophical/Industrious are the only unused trait combinations.
  • Beyond the Sword includes some material from the previous Warlords expansion pack, specifically the core game features, but not the Warlords scenarios.[19]
  • The Greek Phalanx now replaces the Axeman instead of the Spearman, and the Spanish Conquistador replaces the Cuirassier instead of the Knight - Spain can now build Knights.
  • The standard game now comprises 500 turns, but still ends at 2050 AD. Template:Fact
  • The Slavery civic is changed to medium upkeep.

The game may run extremely slowly under Windows Vista, even with dual-core high speed processors. Several minutes or more may elapse between turns in some cases, especially when playing scenarios.

New CivilizationsEdit

Civilization IV: Beyond the Sword features 10 new civilizations:

Color Short Description Civilization Starting Technologies[23] Leader Leader Traits Favored Civic Unique Unit Unique Building First City
Babylon Babylonian Empire Wheel, Agriculture Hammurabi Aggressive, Organized [23] Bureaucracy Bowman (Archer)[23] Garden (Colosseum) [23] Babylon
Byzantium Byzantine Empire Wheel, Mysticism Justinian I [14] Imperialistic, Spiritual Theocracy Cataphract (Knight)[23] Hippodrome (Theatre)[23] Constantinople
Ethiopia Ethiopian Empire Hunting, Mining Zara Yaqob [23] Creative, Organized Theocracy Oromo Warrior (Musketman) Stele (Monument) Aksum
Holy Rome Holy Roman Empire Mysticism, Hunting Charlemagne [24] Imperialistic, Protective Vassalage Landsknecht (Pikeman)[23] Rathaus (Courthouse)[23] Aachen
Khmer Khmer Empire Hunting, Mining Suryavarman II [23] Creative, Expansive Organized Religion Ballista Elephant (War Elephant) Baray (Aqueduct) Yasodharapura
Maya Maya Empire Mysticism, Mining Pacal II [25] Expansive, Financial Hereditary Rule Holkan (Spearman)[23] Ball Court (Colosseum)[23] Mutal (Tikal)
Native America [2] Native American Empire Fishing, Agriculture Sitting Bull Philosophical, Protective[23] Environmentalism Dog Soldier (Axeman)[23] Totem Pole (Monument)[23] Cahokia
Netherlands Dutch Empire Fishing, Agriculture Willem van Oranje (William of Orange)[26] Creative, Financial Free Religion East Indiaman (Galleon)[23] Dike (Levee)[23] Amsterdam
Portugal Portuguese Empire Fishing, Mining João II (John II)[27] Imperialistic, Expansive Hereditary Rule Carrack (Caravel) Feitoria (Customs House)[23] Lisbon
Sumeria Sumerian Empire Wheel, Agriculture Gilgamesh [14] Creative, Protective Hereditary Rule Vulture (Axeman)[23] Ziggurat (Courthouse)[23] Uruk

New LeadersEdit

There are 6 new leaders in Civilization IV: Beyond the Sword for pre-existing civilizations.

Civilization Leader Leader Traits Favorite Civic
America Abraham Lincoln Charismatic, Philosophical Emancipation
Celtia (Celts) Queen Boudica Charismatic, Aggressive Universal Suffrage
France Charles de Gaulle [22] Charismatic, Industrious Nationhood
Greece Pericles [28] Creative, Philosophical Representation
Ottoman Empire (Ottomans) Suleiman the Magnificent [26] Imperialistic, Philosophical Hereditary Rule
Persia Darius I [22] Financial, Organized Free Religion

Existing LeadersEdit

For the Beyond the Sword expansion pack, the traits of certain leaders were changed:

Civilization Leader New Traits Old trait(s)
Rome Augustus Caesar Imperialistic, Industrious Creative, Organized

New ScenariosEdit

The expansion delivered 11 new scenarios, some developed by the fan community.[3] The following scenarios are included.[13][29][30][31][32]

This single player scenario was designed by Firaxis' Tim McCracken featuring a Science fiction/Horror/Role Playing Game theme where a team of "Gravebringers" are sent to a world inhabited by human robots to retrieve research. In this squad based tactical scenario the player must fight against zombies and the undead. Besides being an X-Com styled thriller, this scenario is unusual in that it does not contain many defining aspects of Civilization like leaders, cities or technologies.[13][33] In addition, if any of their gravebringers die, the player loses.

Russia is divided, and a civil war is coming. To unite the Motherland the player may purchase military units from the U.S. or promotion upgrades from the Chinese Black Market; conscript the Russian people or bribe enemy forces; or even deploy the ultimate in doomsday weaponry, the nuclear bomb.[13]

This scenario is based on the wars fought by Frankish king and later emperor Charlemagne in Europe during the late eighth and early ninth centuries. In the Charlemagne's Wars scenario, units outside friendly borders will not heal without supply trains following them along. These defenseless units will have to be protected if the player wants to continue the advance against the Saracens. The Supply Train is a new unit for this scenario only that will heal troops in enemy territory.[34]

In CIV Defense, Civilization IV becomes a single player tower defense in which players start with a small amount of cash to buy an advanced start and to get a single city going before the game starts. At that point, the player is confronted with a wave of enemies who are hellbent on capturing the cities. After weathering each new wave of attacks, the player is rewarded with additional gold for each city that survives. In the Buy phase he then acquires new units, new cities and new technologies before the next wave of attackers comes. This pattern continues and gets more and more difficult over the course of twenty waves. Once the player has survived them all, he/she is declared the winner.[32]

A late medieval age scenario where the player carves out a fortune from the riches of fourteenth-century Africa, Arabia, and Persia. Victory is achieved by trading, betraying, and battling one's way towards control of the Crossroads of the World.[13]

A plot-heavy scenario set in the world of Erebus, home of the popular Fall from Heaven public mod[35] and made in cooperation with Firaxis staff and members of the mod team.

The scenario begins 350 years into the Age of Ice. Mulcarn, the God of Winter, reigns and the world is little more than a frozen wasteland ravaged by blizzards. Mankind has lost the knowledge gained during the previous age and has broken into small tribes fighting for survival.

The player controls Kylorin, an ageless hero, as he tries to gather several tribes into a force capable of standing against Mulcarn. To do that, the pieces of a legendary sword, the Godslayer, have to be found and numerous threats have to be overcome. These threats could be creatures that roam the wilderness, enemy civilizations or the power of Mulcarn himself. If the player reforges the Godslayer and takes it into battle against Mulcarn he can win the scenario and end the Age of Ice.

The Final Frontier space scenario adapts Civilization into space with a brand new tech tree, units and terrain. The sides are different extrasolar colonies that have now lost contact with Earth. Over the course of the scenario, clues about what happened to humanity's home planet are revealed. The focus is not on building cities, but colonizing entire star systems.[16] Some of the new terrain tiles are space radiation, black holes, a nebula, asteroids, damage zone, and supernova.

Gods of Old is the standard game, based on principles of Mesopotamian religion. Each of the seven Ancient Mesopotamian gods in the game has a special ability and can unleash calamities such as earthquakes and floods.[3]

A futuristic sci-fi scenario with clone armies and mechanized units set in the 2050s. This scenario is available as an expansion on the Epic game as well as being a standalone scenario. The setup of the map at the beginning of the scenario is similar to the world in Nineteen Eighty-Four with America Inc. as Oceania, Europa as Eurasia, Asia as Eastasia, and The Southern Empire as the war zones.[13]

Another improved and updated favorite among fans' mods for Civilization IV that revolves around the re-enacting history on Earth, guiding your game in through an alternative, but still realistic history, unique every game you play.
The most important concept behind the mod is that civilizations don't start all at the beginning of the game, but appear at different times. For instance, picking the Arabs, the game will autoplay until 620 AD, when the player will take control and find a world that may have developed in an unpredictable way.
Dynamic rise and fall of civilizations, stability management (unstable empires will risk secessions and civil wars), plague, world congresses, customized AI, unique civilization powers and world wars are the most prominent and innovative features of this mod.[36]
Rhye's and Fall of Civilization was defined "one of the most exciting and robust mods you'll ever see for any game" in Yahoo! Games review,[37] and "a fresh new coat of paint to the core Civilization gameplay" in the GameSpot one.[38] French magazine Cyberstratège reckoned it the best of the scenarios released in Beyond the Sword, assigning the best mark (9 of out 10) among them.[39]

Play as the Allies or Axis in the European Theater starting in either 1936 or 1939 or the Pacific Theater starting in 1936 of the Second World War[13]

New World WondersEdit

New wonders feature in the game:

New National WondersEdit

New BuildingsEdit

New UnitsEdit

New PromotionsEdit

  • Air unit promotions [45]
    • Range: increases how far a unit can operate [45]
    • Interception: increases the chance that a unit can catch enemy aircraft as they come into range[45]
    • Ace: increases the unit's chance to evade interception[45]
  • Woodsman III (+2 first strikes; +50% jungle/forest attack)

New TechnologiesEdit

These new technologies unique to the Beyond the Sword expansion are narrated by Sid Meier; the technologies from the original Civilization IV are still voiced by Leonard Nimoy.

Game ErrorsEdit

  • The graphic model and movie for the Apostolic Palace is not the real palace, but St. Peter's Basilica, in Rome, which is right next to the palace. This is similar to how Saint Basil's Cathedral is represented in the original Civilization IV instead of its own adjacent palace (the Kremlin).
  • Some events may appear very early in the game and be unbalanced, such as large and advanced armies of barbarians spawning near your capital before you are even able to build many defences. In such a case, the player wouldn't be able to respond under normal circumstances.

See AlsoEdit


  1. Civilization IV expands - PC News at GameSpot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Firaxis Games: Games: Sid Meier's Civilization IV: Beyond The Sword
  3. 3.0 3.1 3.2 3.3 Sid Meier's Civilization IV: Beyond the Sword
  4. 4.0 4.1 4.2 PC Gamer BTS preview - Civilization Fanatics' Forums
  5. 5.0 5.1 5.2 5.3 IGN: Civilization IV: Beyond the Sword Preview
  6. BTS Pre-release Chat with Firaxis (CHAT LOGS) - Civilization Fanatics' Forums
  7. 7.0 7.1 7.2 7.3 7.4 IGN: Sid Meier's Civilization IV: Beyond the Sword
  8. 8.0 8.1 8.2 8.3 IGN: Civilization IV: Beyond the Sword Image
  9. IGN: Civilization IV: Beyond the Sword Image
  10. Civilization IV: Beyond the Sword Impressions - First Look, New Factions, Espionage, End Game - PC News at GameSpot
  11. BTS Pre-release Chat with Firaxis (Q&A) - Civilization Fanatics' Forums
  12. Civilization IV: Beyond the Sword Impressions - First Look, New Factions, Espionage, End Game - PC News at GameSpot
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Civilization 4:Beyond the Sword
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 Preview - Civilization IV:Beyond The Sword
  15. IGN: Civilization IV: Beyond the Sword Preview
  16. 16.0 16.1 Civilization IV: Beyond The Sword Preview // PC /// Eurogamer
  17. Civ IV: Beyond the Sword Info Center - Civilization Fanatics' Forums
  18. Civilization IV: Beyond the Sword with Alex Mantzaris - interview - play™
  19. 19.0 19.1 19.2 BTS: More from Alex Mantzaris - Civilization Fanatics' Forums
  20. 20.0 20.1 20.2 20.3 Beyond the Sword: Alex Mantzaris Interview! - Apolyton Civilization Site Forums
  21. 21.0 21.1 21.2 IGN: Sid Meier's Civilization IV: Beyond the Sword
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 IGN: Civilization IV: Beyond the Sword
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 23.17 23.18 23.19 Civilization IV: Beyond the Sword: Full details on all the new toys the expansion holds!
  24. BTS Pre-release Chat with Firaxis (CHAT LOGS) - Civilization Fanatics' Forums
  25. New Civ 4:BTS Interview with Mantzaris on IGN! - Page 2 - Civilization Fanatics' Forums
  26. 26.0 26.1 Two new leaders recognised beyond doubt: Suleyman and Willem van Oranje - Civilization Fanatics' Forums
  27. IGN: Sid Meier's Civilization IV: Beyond the Sword
  28. 2 new leaderhead screens - Civilization Fanatics' Forums
  29. Civilization Fanatics' Forums - View Single Post - BTS to include Fall from Heaven?
  30. BtS: The Twelve Scenarios/Mods - Civilization Fanatics' Forums
  31. Civilization Fanatics' Forums - View Single Post - Civ IV: Beyond the Sword Info Center
  32. 32.0 32.1 IGN: Pre-E3 2007: Civilization IV: Beyond the Sword
  33. Firaxis Games: Games: Sid Meier's Civilization IV: Beyond The Sword
  34. IGN: Civilization IV: Beyond the Sword Preview
  35. IGN: Fall from Heaven: Age of Ice
  40. 40.0 40.1 40.2 40.3 40.4 40.5 IGN: Sid Meier's Civilization IV: Beyond the Sword
  41. 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 41.11 41.12 Civilization IV: Beyond the Sword with Alex Mantzaris
  42. 42.0 42.1 42.2 BTS Pre-release Chat with Firaxis (CHAT LOGS) - Civilization Fanatics' Forums
  44. 44.0 44.1 44.2 44.3 44.4 44.5 IGN: Civilization IV: Beyond the Sword
  45. 45.0 45.1 45.2 45.3 IGN: Civilization IV: Beyond the Sword Preview

External LinksEdit

Civilization IV [edit]
WarlordsBeyond the SwordColonization


†Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996) + Conflicts in Civilization (1996)
+ Fantastic Worlds (1997) + Test of Time (1999)

Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003)
Civilization IV (Firaxis, 2005) + Warlords (2006) + Beyond the Sword (2007) + Colonization (2008) (Total conversion)
Civilization V (Firaxis, 2010) + Gods & Kings (2012) + Brave New World (2013)
Civilization: Beyond Earth (Firaxis, 2014) + Rising Tide (2015)
Civilization VI (Firaxis, 2016)

Official related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)
Civilization Revolution (2008) (not for PCs)
CivWorld (2011) (on Facebook; discontinued as of May 29, 2013)
Civilization Revolution 2 (2014) (mobile), Civilization Revolution 2 Plus (2015/16) (PS Vita)
Sid Meier's Starships (2015) (PC and mobile)

Other games:
Freeciv (The Freeciv developers, 1996-2016)
Imperialism (Frog City Software, 1997)
Civilization: Call To Power (Activision, licensed from Hasbro, 1999)
Call to Power II (Activision, 2000)
FreeCol (The FreeCol developers, 2003-2016)
CivCity: Rome (Firefly Studios, 2006)
C-evo (Steffen Gerlach, 2006-2016)
NewCol (Frederic Vernier and associates, 2007-2011)

Also on Fandom

Random Wiki