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Civilization IV: Colonization

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Civilization IV: Colonization (abbreviated as C4C on this wiki) is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you to have Civilization IV (nor the original Colonization (1994)) to play.

GameplayEdit

As before there are only the 4 European civilizations to play as. The goal is revolution, independence from your mother country. The king sends an army to stop your revolution.

Civilizations and leadersEdit

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England King of England n/a
France King of France n/a
Netherlands King of Netherlands n/a
Spain King of Spain n/a
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

BuildingsEdit

Main article: List of buildings in Civ4Col

Units & ProfessionsEdit

Main article: List of units (Civ4Col)
Main article: Professions (Civ4Col)

Founding FathersEdit

Main article: Founding Fathers (Civ4Col)

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.

ResourcesEdit

The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and to the natives, which is the foundation of your economy.

Goods and MaterialsEdit

Main article: Goods (Civ4Col)
Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Furs 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

BonusesEdit

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture and Beaker from Civilization IV) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Production Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

See AlsoEdit

Differences from the originalEdit

  • No fixed trade routes but automated trade. Player sets import and export orders for each settlement, and the wagon trains - if there are enough of them - carry them out.
  • Producing horses now requires a colonist, in addition to food.
  • Production of buildings continues at a slow rate even without a colonist working at the carpenter's shop.

PlatformsEdit

WindowsEdit

Release date: September 2008
Media: DVD-Rom
System requirements: Windows XP or higher
Input: Keyboard, mouse, microphone

Recent retail pricesEdit

New ZealandEdit

  • $29.99 (about $US20) at Noel Leeming, Porirua, Dec 2009

USEdit

  • $10.64 for Civilization III and IV Complete on Amazon, November, 2014

External linksEdit

ReviewsEdit

OtherEdit

Colonization games [edit]
Original version Sid Meier's Colonization (1994)

BuildingsCivilizationsCheatingFounding FathersIndiansIndependenceSoundtrackTerrainUnitsTipsFAQ

Remake Civilization IV: Colonization (2008)

BuildingsCivilizationsFounding FathersGoodsPointsProfessionsPromotionsTerrainTraitsUnitsVictory

Fan created version FreeCol (2003-Present)
Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996) + Conflicts in Civilization (1996)
+ Fantastic Worlds (1997) + Test of Time (1999)

Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003)
Civilization IV (Firaxis, 2005) + Warlords (2006) + Beyond the Sword (2007) + Colonization (2008) (Total conversion)
Civilization V (Firaxis, 2010) + Gods & Kings (2012) + Brave New World (2013)
Civilization: Beyond Earth (Firaxis, 2014) + Rising Tide (2015)
Civilization VI (Firaxis, 2016)


Official related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)
Civilization Revolution (2008) (not for PCs)
CivWorld (2011) (on Facebook; discontinued as of May 29, 2013)
Civilization Revolution 2 (2014) (mobile), Civilization Revolution 2 Plus (2015/16) (PS Vita)
Sid Meier's Starships (2015) (PC and mobile)


Other games:
Freeciv (The Freeciv developers, 1996-2016)
Imperialism (Frog City Software, 1997)
Civilization: Call To Power (Activision, licensed from Hasbro, 1999)
Call to Power II (Activision, 2000)
FreeCol (The FreeCol developers, 2003-2016)
CivCity: Rome (Firefly Studios, 2006)
C-evo (Steffen Gerlach, 2006-2016)
NewCol (Frederic Vernier and associates, 2007-2011)

This page uses Creative Commons Licensed content from Wikipedia (view authors). Oracle (Civ5)

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