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Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released on February 8, 2018.

New contentEdit

Key features for Sid Meier's Civilization VI: Rise and Fall include:[1]

Great AgesEdit

Main article: Ages (Civ6)
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

LoyaltyEdit

Main article: Loyalty (Civ6)
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

GovernorsEdit

Main article: Governor (Civ6)
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor Descriptive Names Default Title Additional Titles
Reyna (Financier) (Civ6) Reyna The Financier Land Acquisition Level 1:

Level 2:

Level 3:

Victor (Castellan) (Civ6) Victor The Castellan Redoubt Level 1:

Level 2:

Level 3:

Amani (Diplomat) (Civ6) Amani The Diplomat Messenger Level 1:

Level 2:

Level 3:

Magnus (Steward) (Civ6) Magnus The Steward Groundbreaker Level 1:

Level 2:

Level 3:

Moksha (Cardinal) (Civ6) Moksha The Cardinal Bishop Level 1:

Level 2:

Level 3:

Liang (Surveyor) (Civ6) Liang The Surveyor Guildmaster Level 1:

Level 2:

Level 3:

Pingala (Educator) (Civ6) Pingala The Educator Librarian Level 1:

Level 2:

Level 3:


Enhanced AlliancesEdit

Main article: Diplomacy (Civ6)#Alliance
An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

EmergenciesEdit

Main article: Emergency (Civ6)
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

TimelineEdit

Main article: Timeline (Civ6)
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

New Leaders and CivsEdit

Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Rise and Fall Leaders and Civilizations
Icon Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Cree (Civ6) Cree Poundmaker (Civ6) Poundmaker Nihitaw

+1 TradeRoute6 Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.

Favorable Terms

All Alliance types provide Shared Visibility. TradeRoute6 Trade Routes grant Poundmaker +1 Civ6Food Food in the sending city per Camp or Pasture in the receiving city. TradeRoute6 Trade Routes grant Poundmaker +1 Civ6Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch Wilhelmina (Civ6) Wilhelmina Grote Rivieren

Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor.

Radio Oranje

Your TradeRoute6 Trade Routes to your own cities provide +1 Loyalty per turn for the starting city. TradeRoute6 Trade Routes to or from foreign cities provide +1 Civ6Culture Culture to you.

De Zeven Provinciën Polder
Georgian (Civ6) Georgian Tamar (Civ6) Tamar Strength in Unity

When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus.

Glory of the World, Kingdom and Faith

+100% Civ6Faith Faith for 10 turns after declaring a Protectorate War. Each Envoy6 Envoy you send to a city-state of your majority Religion counts as two Envoy6 Envoys. (Must have a majority Religion.)

Khevsur Tsikhe
Indian (Civ6) Indian
(New Leader, not new civilization)
Chandragupta (Civ6) Chandragupta Dharma

Receive Follower Belief bonuses in a city from each religion that has at least 1 follower.

Arthashastra

Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Civ6Movement Movement and +5 Civ6StrengthIcon Combat Strength for the first 10 turns after declaring a War of Territorial Expansion.

Varu Stepwell
Korean (Civ6) Korean Seondeok (Civ6) Seondeok Three Kingdoms

Mines receive +1 Civ6Science Science if there is an adjacent Seowon district. Farms receive bonus Civ6Food Food if there is an adjacent Seowon district.

Hwarang

+10% Civ6Culture Culture and +10% Civ6Science Science in all cities with an established Governor.

Hwacha Seowon
Mapuche (Civ6) Mapuche Lautaro (Civ6) Lautaro Toqui

All units trained in cities with an established Governor gain 25% more experience in combat. +10 Civ6StrengthIcon Combat Strength bonus against civilizations that are in a Golden Age.

Swift Hawk

If a Mapuche unit defeats an enemy unit within the borders of the enemy city, that city loses 5 Loyalty.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian Genghis Khan (Civ6) Genghis Khan Örtöö

Starting a TradeRoute6 Trade Route immediately creates a Trading Post (Civ6) Trading Post in the destination city. Receive an extra level of DiplomaticVisibility6 Diplomatic Visibility for possessing a Trading Post (Civ6) Trading Post in any city of a civilization. All Mongolian units gain +3 Civ6StrengthIcon Combat Strength for each level of DiplomaticVisibility6 Diplomatic Visibility on their opponent.

Mongol Horde

All cavalry class units gain +3 Civ6StrengthIcon Combat Strength and a chance to capture defeated enemy cavalry class units.

Keshig Ordu
Scottish (Civ6) Scottish Robert the Bruce (Civ6) Robert the Bruce Scottish Enlightenment

Happy cities receive an additional +5% Civ6Science Science and +5% Civ6Production Production. Happy cities generate +1 Scientist6 Great Scientist point per Campus and +1 Engineer6 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

Bannockburn

Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Civ6Production Production and +2 Civ6Movement Movement for the first 10 turns after declaring a War of Liberation.

Highlander Golf Course
Zulu (Civ6) Zulu Shaka (Civ6) Shaka Isibongo

Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked.

Amabutho

May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Civ6StrengthIcon Base Combat Strength to both Corps and Armies.

Impi Ikanda

New Global ContentEdit

Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Rise and Fall Non-Unique Units
Unit Type Era Description
Drone Support Atomic Adds +1 Civ6Range Range and +5 Bombard Strength (Civ6) Bombard Strength to adjacent bombard strength units.
Pike and Shot Anti-Cavalry Renaissance
  • Bonus vs. cavalry units.
  • Strong in combat against other melee units.
Spec Ops Recon Atomic
  • Can paradrop without the use of aircraft.
  • Can directly attack support units in formation with military units.
Supply Convoy Support Atomic
  • Increases the healing of stationary adjacent units.
  • +1 Civ6Movement Movement for adjacent units at the start of their turn.
Rise and Fall Wonders
Wonder Era Description
Amundsen-Scott Research Station (Civ6) Amundsen-Scott Research Station Modern
Casa de Contratación (Civ6) Casa de Contratación Renaissance
Kilwa Kisiwani (Civ6) Kilwa Kisiwani Medieval
  • +3 Envoy6 Envoys when built
  • When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.
  • If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.
Kotoku-in (Civ6) Kotoku-in Medieval
Statue of Liberty (Civ6) Statue of Liberty Industrial
  • Grants 2 Settlers.
  • All your cities within 6 tiles are 100% Loyal.
St. Basil's Cathedral (Civ6) St. Basil's Cathedral Renaissance
Taj Mahal (Civ6) Taj Mahal Renaissance
  • +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score
Temple of Artemis (Civ6) Temple of Artemis Ancient
Rise and Fall Natural Wonders
Wonder Effects Size Requirements
Delicate Arch  +2 Civ6Faith Faith and +1 Civ6Gold Gold to adjacent tiles. 1 tile, impassable
Eye of the Sahara +1 Civ6Production Production. When the game reaches Atomic Era it provides additional +1 Civ6Production Production and +3 Civ6Science Science. 3 tiles, passable
Lake Retba +1 Civ6Production Production, +2 Civ6Gold Gold and +2 Civ6Culture Culture in the Wonder tiles; provides fresh water. 2 tiles, passable Lake
Matterhorn +1 Civ6Culture Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Civ6StrengthIconCombat Strength when fighting in hills. 1 tile, impassable Mountain
Mount Roraima +1 Civ6Faith Faith and +1 Civ6Science Science to adjacent tiles 4 tile, impassable Mountain
Ubsunur Hollow +2 Civ6Faith Faith, +1 Civ6Food Food and +1 Civ6Production Production on wonder tiles 4 tile, passable Marsh
Zhangye Danxia +2 General6 Great General and +2 Merchant6 Great Merchant points if you own at least one of the tiles. 3 tiles, impassable Mountain
Rise and Fall Resources
Resource Base Yield Modifier Improvement Notes
Amber (Civ6) Amber +1 Civ6Culture Culture Mine, Fishing Boats +1 Civ6Production Production with Mine. +1 Civ6Food Food with Fishing Boats.
Olives (Civ6) Olives +1 Civ6Production Production, +1 Civ6Gold Gold Plantation +1 Civ6Gold Gold with Plantation. +1 Civ6Food Food with Plantation and Goddess of Festivals.
Turtles (Civ6) Turtles +1 Civ6Science Science Fishing Boats +1 Civ6Food Food with Fishing Boats.
Rise and Fall Districts and Buildings
District Function Buildings
Neighborhood (Civ6) Neighborhood
(New buildings not district)
Housing Food Market

Shopping Mall

Government Plaza (Civ6) Government Plaza Government Ancestral Hall

Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
National History Museum
Royal Society
War Department

Water Park (Civ6) Water Park

Copacabana (Civ6) Copacabana

Amenities Ferris Wheel

Aquarium
Aquatics Center

Improved Gameplay SystemsEdit

The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.

TriviaEdit

According to the lead designer Anton Strenger:[2]

The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.

GalleryEdit

VideosEdit

ReferencesEdit

  1. List is a modified version of the original press relase of the game located here
  2. https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall


External linksEdit

Civilization VI [edit]
Rise and Fall

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in Civilization  •  Fantastic Worlds  •  Test of Time
Civ III Play the World  • Conquests
Civ IV Warlords  •  Beyond the Sword  •  Colonization (Total conversion)
Civ V Gods & Kings  •  Brave New World
Beyond Earth Rising Tide
Civ VI Rise and Fall
Official Spinoffs Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire)  • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships
Other games: Freeciv • Imperialism • Civilization: Call to Power • Call to Power II FreeCol • CivCity: Rome • C-evo • NewCol
Comparisons Comparison between Civilization games • Civilizations