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A civilization is a specific historical nation, which represents a player in the game. Each player adopts a single civilization at the startup of the game.

Civilization Unique Features

Besides the name, history and leader, every civilization has a set of unique features which set it apart from the others and give it particular advantages These features are:

  • A unique gameplay ability - Each civilization has a unique ability which provides unique bonuses that are geared towards a certain victory condition, or two (or even all). The unique ability is always active throughout the entire game, although its efficiency might not be the same as the game progresses.
  • Unique unit(s) - Each civilization has at least one unique unit, and there are also some civilizations with a second unique unit. Each of these units replaces a generic unit of a given era. Unique units are generally most effective during the era they appear, and often possess unique features and/or abilities that the regular ones do not. But in many cases, their unique abilities may transfer to more modern units, when they're upgraded - keep that in mind and use it.
  • Unique building or improvement - Many civilizations also have a unique building, and some even have a unique improvement instead. This is possible if the given civilization only has one unique unit. While each unique building replaces a generic one (as in unique units), all unique improvements are in addition to normal ones. Both have additional special features which give the civilization some sort of gameplay advantage. Unique buildings are effective throughout the rest of the game, whereas unique improvements, like the regular ones, will provide nothing if pillaged.
  • Starting bias - Many civilizations tend to favor a particular type of terrain for their homeland. This is called "Starting Bias", and it's connected to the overall style and unique features of the civilization. Whenever there is a starting bias, the initial location of the starting units of a civilization will be close to a certain terrain type. Note that sometimes the starting bias is overridden for other reasons.

List of Civilizations

There are a total of 43 civilizations available in Civilization V, including DLCs and the expansions. It is also the first incarnation of the series where the leaders speak their native languages.

The civilizations in Civilization V
Civilization Icon Bias Leader Unique Ability Unique Unit(s) Unique Building / Improvement
American American Washington Manifest Destiny

All land military units have +1 Sight. 50% discount when purchasing tiles.

B17
Minuteman
(-)
Arabian Arabian Desert Harun al-Rashid Vanilla and GodsKings5 clear Camel archer Bazaar
Trade Caravans

+1 Gold Gold Gold from each Trade Route. Oil resources provide double quantity.

BNW-only
Ships of the Desert

Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. Oil resources are doubled.

Assyrian BNW-only Assyrian Avoid

Tundra

Ashurbanipal Treasures of Nineveh

When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.

Siege tower Royal library
Austrian GodsKings5 clear Austrian Hill Maria Theresa Diplomatic Marriage

Can spend Gold Gold Gold to annex or puppet a City-State that has been your ally for 5 turns.

Hussar Coffee house
Aztec Aztec Jungle Montezuma Sacrificial Captives

Gains Culture Culture Culture for the empire from each enemy unit killed.

Jaguar Floating gardens
Babylonian Babylonian Avoid

Tundra

Nebuchadnezzar II Ingenuity

Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster.

Bowman Walls of Babylon
Brazilian BNW-only Brazilian Jungle Pedro II Carnival

Tourism Tourism Tourism output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages.

Pracinha Brazilwood camp (Improvement)
Byzantine GodsKings5 clear Byzantine Coast Theodora Patriarchate of Constantinople

Choose one more Belief than normal when you found a Religion.

Cataphract
Dromon
(-)
Carthaginian GodsKings5 clear Carthaginian Coast Dido Phoenician Heritage

All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.

African forest elephant
Quinquereme
(-)
Celtic GodsKings5 clear Celtic Forest Boudicca Druidic Lore

+1 Faith Faith Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith Faith Faith in Cities with 3 or more adjacent unimproved Forest tiles.

Pictish warrior Ceilidh hall
Chinese Chinese Wu Zetian Art of War

The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%.

Chu-ko-nu Paper maker
Danish Danish Coast Harald Bluetooth Viking Fury

Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.

Berserker
Norwegian ski infantry
(-)
Dutch GodsKings5 clear Dutch Grassland William Dutch East India Company

Retains 50% of the 20xHappiness5 Happiness Happiness benefits from a Luxury Resource if your last copy of it is traded away.

Sea beggar Polder (Improvement)
Egyptian Egyptian Ramesses II Monument Builders

+20% Production Production Production towards Wonder construction.

War chariot Burial tomb
English English Coast Elizabeth Sun Never Sets

Vanilla:
+2 Movement for all naval units.
GodsKings5 clear and BNW-only:
+2 Movement for all naval units. Receives 1 extra Spy.

Longbowman
Ship of the line
(-)
Ethiopian GodsKings5 clear Ethiopian Haile Selassie Spirit of Adwa

Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.

Mehal sefari Stele
French French Napoleon Vanilla and GodsKings5 clear
Ancien Régime

+2 Culture Culture Culture per turn from Cities before discovering Steam Power.

Foreign legion
Musketeer
(-)
BNW-only
City of Light

Museum and World Wonder theme bonuses are doubled in their Capital Capital Capital.

Musketeer Chateau (Improvement)
German German Bismarck Furor Teutonicus

Upon defeating a Barbarian unit inside an encampment, there is a 67% chance you earn 25 Gold Gold Gold and they join your side. Pay 25% less for land unit maintenance.

Vanilla and GodsKings5 clear
Landsknecht
Panzer
(-)
BNW-only
Panzer Hanse
Greek Greek Coast Alexander Hellenic League

City-State Influence (Civ5) Influence Influence degrades at half and recovers at twice the normal rate.

Companion cavalry
Hoplite
(-)
Hunnic GodsKings5 clear Hunnic Attila Scourge of God

Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production Production Production per Pasture.

Horse archer
Battering ram
(-)
Incan Incan Hill Pachacuti Great Andean Road

Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.

Slinger Terrace farm (Improvement)
Indian Indian Grassland Gandhi Population Growth

Unhappiness (Civ5) Unhappiness Unhappiness from number of Cities doubled, Unhappiness (Civ5) Unhappiness Unhappiness from number of Citizens halved.

War elephant Mughal fort
Indonesian BNW-only Indonesian Coast Gajah Mada Spice Islanders

The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).

Kris swordsman Candi
Iroquois Iroquois Forest Hiawatha The Great Warpath

Vanilla and GodsKings5 clear:
Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish Trade Routes upon researching The Wheel.
BNW-only:
Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.

Mohawk warrior Longhouse
Japanese Japanese Coast Oda Nobunaga Bushido

Vanilla and GodsKings5 clear:
Units fight as though they were at full strength even when damaged.
BNW-only:
Units fight as though they were at full strength even when damaged. +1 Culture Culture Culture from each Fishing Boat and +2 Culture Culture Culture from atolls.

Samurai
Zero
(-)
Korean Korean Coast Sejong Scholars of the Jade Hall

+2 Science Science Science for all specialists and Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.

Turtle ship
Hwach'a
(-)
Mayan GodsKings5 clear Mayan Pacal The Long Count

After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years) (Each bonus person can only be chosen once).

Atlatlist Pyramid
Mongolian Mongolian Plains Genghis Khan Mongol Terror

Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.

Keshik
Khan (Great Person)

(-)

Moroccan BNW-only Moroccan Desert Ahmad al-Mansur Gateway to Africa

Receives +3 Gold Gold Gold and +1 Culture Culture Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold Gold Gold for each Trade Route sent to Morocco.

Berber cavalry Kasbah (Improvement)
Ottoman Ottoman Coast Suleiman Barbary Corsairs

Vanilla:
50% chance of converting a Barbarian naval unit to your side and earning 25 Gold Gold Gold. Pay only one-third the usual cost for naval unit maintenance.
GodsKings5 clear and BNW-only:
All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.

Janissary
Sipahi
(-)
Persian Persian Darius I Achaemenid Legacy

Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus.

Immortal Satrap's court
Polish BNW-only Polish Plains Casimir III Solidarity

Receive a free Social Policy when you advance to the next era.

Winged hussar Ducal stable
Polynesian Polynesian Coast Kamehameha Wayfinding

Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.

Maori warrior Moai (Improvement)
Portuguese BNW-only Portuguese Coast Maria I Mare Clausum

Resource diversity grants twice as much Gold Gold Gold for Portugal in Trade Routes.

Nau Feitoria (Improvement)
Roman Roman Augustus Caesar The Glory of Rome

+25% Production Production Production towards any buildings that already exist in the Capital Capital Capital.

Ballista
Legion
(-)
Russian Russian Tundra Catherine Siberian Riches

Strategic Resources provide +1 Production Production Production, and Horse, Iron and Uranium Resources provide double quantity

Cossack Krepost
Shoshone BNW-only Shoshone Pocatello Great Expanse

Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.

Pathfinder
Comanche riders
(-)
Siamese Siamese Ramkhamhaeng

Father Governs Children

Vanilla:
Food Food Food and Culture Culture Culture from friendly City-States increased by 50%.
GodsKings5 clear and BNW-only:
Food Food Food, Culture Culture Culture and Faith Faith Faith from friendly City-States increased by 50%.

Naresuan's elephant Wat
Songhai Songhai Askia River Warlord

Vanilla:
Receive triple Gold Gold Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.
GodsKings5 clear and BNW-only:
Receive triple Gold Gold Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked.

Mandekalu cavalry Mud pyramid mosque
Spanish Spanish Coast Isabella Seven Cities of Gold

Gold Gold Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture Culture Culture, 20xHappiness5 Happiness Happiness and tile yields from Natural Wonders doubled.

Tercio
Conquistador
(-)
Swedish GodsKings5 clear Swedish Tundra Gustavus Adolphus Nobel Prize

Gain 90 Influence (Civ5) Influence Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.

Hakkapeliitta
Carolean
(-)
Venetian BNW-only Venetian Coast Enrico Dandolo Serenissima

Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.

Merchant of Venice (Great Person)
Great galleass
(-)
Zulu BNW-only Zulu Avoid

Jungle

Shaka Iklwa

Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion.

Impi Ikanda
Civilization_V_Leaders

Civilization V Leaders

† Available as DLCs:

  • Babylon was included as a bonus with a pre-order of the Deluxe Edition through a number of Digital Distribution platforms, including Steam and Direct2Drive. It was later made available as DLC on October 25, 2010.
  • Mongolia was made available as a free DLC through a game update released in October 25, 2010.
  • Spain and the Inca were made available as DLC on December 16, 2010.
  • Polynesia was made available as DLC on March 3, 2011.
  • Denmark was made available as DLC on May 3, 2011.
  • Korea was made available as DLC on August 11, 2011.

GodsKings5 clear Added in the Gods & Kings expansion pack.

Nine new civilizations were added with the Gods & Kings expansion pack on June 19, 2012: The Netherlands, the Celts, the Maya, Carthage, Byzantium, the Huns, Austria, Ethiopia, and Sweden. In addition, the previously released Spanish civilization was included again.

BNW-only Added in the Brave New World expansion pack.

Nine new civilizations were added with the Brave New World expansion pack on July 9, 2013: Poland, Assyria, Brazil, the Zulus, Portugal, Indonesia, Morocco, Venice, and the Shoshone. In addition, the French, Arabian, and German civilizations have been updated to better work with new aspects of the expansion pack, and the previously released Ethiopian civilization was included again.
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