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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability and pursues a specific agenda throughout the game. Some leader abilities also provide an additional unique unit. So, the civilization's unique unit, infrastructure and ability remain unchanged, while the leader ability and AI agenda are affected by the leader chosen. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus, to be released for everyone 90 days after the launch. For now, there is only one civilization with multiple leaders: Greece, which may be led by either Pericles or Gorgo.
List of CivilizationsEdit
|Civilization||Leader||Civilization Ability||Unique Unit||Unique Infrastructure|
|American||Teddy Roosevelt||Founding Fathers
Earn government legacy bonuses in half the usual time.
|P-51 Mustang||Film Studio|
|Arabian||Saladin||The Last Prophet
If Arabia has not founded a religion and only one more Great Prophet may be earned, Arabia immediately receives the final prophet.
|Aztec||Montezuma||Legend of the Five Suns||Eagle Warrior||Tlachtli|
|Brazilian||Pedro II||Amazon||Minas Geraes||Carnival District|
|Chinese||Qin Shi Huang||Dynastic Cycle
Eurekas and Inspirations provide 60% of the cost of civics and technologies rather than 50%.
|Crouching Tiger||Great Wall|
Districts and wonders are built 15% faster if adjacent to a River. Floodplains do not block the placement of districts and wonders.
|Maryannu Chariot Archer||Sphinx|
Each Archaeology Museum holds +3 Artifacts and can support an additional Archaeologist.
|Sea Dog||Royal Navy Dockyard|
|French||Catherine de Medici||Grand Tour
+20% Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is doubled.
|German||Frederick Barbarossa||Free Imperial Cities
Each city may construct one more district than its population would normally allow.
Receive +1 wildcard policy slot regardless of government type.
Cities gain the follower beliefs of all religions practiced within them.
|Japanese||Hojo Tokimune||Meiji Restoration
Districts receive +1 standard adjacency bonus if adjacent to another district.
|Kongolese||Mvemba a Nzinga||Nkisi||Ngao Mbeba||Mbanza|
Units may enter deep ocean after researching Shipbuilding. No additional movement cost to embark or disembark.
|Roman||Trajan||All Roads lead to Rome||Legion||Bath|
|Scythian||Tomyris||People of the Steppe
Receive two units instead of one when building any Light Cavalry or the unique Saka Horse Archer.
|Saka Horse Archer||Kurgan|
|Spanish||Philip II||Treasure Fleet
Extra yields from inter-continental trade routes. May combine ships into fleets earlier than other civilizations.
Whenever Sumeria clears a barbarian outpost, receive a tribal village reward.
|Civilization VI |