Civilizations (Civ6)

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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability and pursues a specific agenda throughout the game. Some leader abilities also provide an additional unique unit. So, the civilization's unique unit, infrastructure and ability remain unchanged, while the leader ability and AI agenda are affected by the leader chosen. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus, to be released for everyone 90 days after the launch. For now, there is only one civilization with multiple leaders: Greece, which may be led by either Pericles or Gorgo.

List of CivilizationsEdit

Civilization Leader Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt (Civ6) Teddy Roosevelt Founding Fathers

Earn government legacy bonuses in half the usual time.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin (Civ6) Saladin The Last Prophet

If Arabia has not founded a religion and only one more Great Prophet may be earned, Arabia immediately receives the final prophet.

Mamluk Madrasa
Aztec (Civ6) Aztec Montezuma (Civ6) Montezuma Legend of the Five Suns

May rush districts with builders. One builder charge is worth 20% of the total production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II (Civ6) Pedro II Amazon

Rainforest tiles provide +1 housing to adjacent neighborhoods and +1 adjacency bonus to Campus, Commercial Hub, Holy Site, and Theater Square districts.

Minas Geraes Carnival District
Chinese (Civ6) Chinese Qin Shi Huang (Civ6) Qin Shi Huang Dynastic Cycle

Eurekas and Inspirations provide 60% of the cost of civics and technologies rather than 50%.

Crouching Tiger Great Wall
Egyptian (Civ6) Egyptian Cleopatra (Civ6) Cleopatra Iteru

Districts and wonders are built 15% faster if adjacent to a River. Floodplains do not block the placement of districts and wonders.

Maryannu Chariot Archer Sphinx
English (Civ6) English Victoria (Civ6) Victoria British Museum

Each Archaeology Museum holds +3 Artifacts and can support an additional Archaeologist.

Sea Dog Royal Navy Dockyard
French (Civ6) French Catherine de Medici (Civ6) Catherine de Medici Grand Tour

+20% Civ6Production Production toward Medieval, Renaissance, and Industrial era wonders. Tourism from wonders of any era is doubled.

Garde Imperiale Chateau
German (Civ6) German Frederick Barbarossa (Civ6) Frederick Barbarossa Free Imperial Cities

Each city may construct one more district than its population would normally allow.

U-Boat Hansa
Greek (Civ6) Greek Pericles (Civ6) Pericles Plato's Republic

Receive +1 wildcard policy slot regardless of government type.

Hoplite Acropolis
Gorgo (Civ6) Gorgo
Indian (Civ6) Indian Gandhi (Civ6) Gandhi Dharma

Cities gain the follower beliefs of all religions practiced within them.

Varu Stepwell
Japanese (Civ6) Japanese Hojo Tokimune (Civ6) Hojo Tokimune Meiji Restoration

Districts receive +1 standard adjacency bonus if adjacent to another district.

Samurai Electronics Factory
Kongolese (Civ6) Kongolese Mvemba a Nzinga (Civ6) Mvemba a Nzinga Nkisi

Relics, artifacts and great works of sculpture provide +2 Civ6Food Food,4 Civ6Gold Gold and 2 Civ6Production Production. Gain additional Great Artist and Great Merchant points each turn.

Ngao Mbeba Mbanza
Norwegian (Civ6) Norwegian Harald Hardrada (Civ6) Harald Hardrada Knarr

Units may enter deep ocean after researching Shipbuilding. No additional movement cost to embark or disembark.

Berserker Stave Church
Roman (Civ6) Roman Trajan (Civ6) Trajan All Roads lead to Rome

All cities start with a Trading Post, and new cities within trade range of the capital start with a road. Trade routes provide extra Civ6Gold Gold for each Roman city they pass through.

Legion Bath
Russian (Civ6) Russian Peter (Civ6) Peter Mother Russia

Founded cities begin with additional territory. Tundra tiles provide +1 Civ6Production Production and +1 Civ6Faith Faith.

Cossack Lavra
Scythian (Civ6) Scythian Tomyris (Civ6) Tomyris People of the Steppe

Receive two units instead of one when building any Light Cavalry or the unique Saka Horse Archer.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II (Civ6) Philip II Treasure Fleet

Extra yields from inter-continental trade routes. May combine ships into fleets earlier than other civilizations.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh (Civ6) Gilgamesh Epic Quest

Whenever Sumeria clears a barbarian outpost, receive a tribal village reward.

War-Cart Ziggurat
Civilization VI [edit]

BeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsLeadersImprovementsPolicy CardsPromotionsResourcesTechnologiesTerrainUnitsWonders

AgendaAmenitiesBarbariansBordersCityContinentCultureDiplomacyEspionageEureka MomentFaithFoodGoldGossipGovernmentGreat PeopleGreat WorksMapMovementProductionReligionScienceTourismTrade RoutesTileVictoryWarmongering

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

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