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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability and pursues a specific agenda throughout the game (when controlled by the AI). Some leader abilities also provide an additional unique unit. So, the civilization's unique unit, infrastructure and ability remain unchanged, while the leader ability and agenda are affected by the leader chosen. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians have since been added as DLC.

For now, there are only two civilizations with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo; and the Indians, who may be led by either Gandhi or (with Rise and Fall) Chandragupta.

List of CivilizationsEdit

Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt (Civ6) Teddy Roosevelt Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard slots.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin (Civ6) Saladin The Last Prophet

Automatically receives the final Great Prophet when the next-to-last one is claimed (if one has not been earned already). +1 Civ6Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian3 John Curtin (Civ6) John Curtin3 Land Down Under

+3 Housing6 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campuses, Commercial Hubs, Holy Sites, and Theater Squares gain +1 to their yields in tiles with Charming Appeal, and +3 with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec1 Montezuma (Civ6) Montezuma1 Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Civ6Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II (Civ6) Pedro II Amazon

Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rainforest tiles provide +1 Housing6 Housing for Neighborhoods built adjacent to them.

Minas Geraes Street Carnival/Copacabana
Chinese (Civ6) Chinese Qin Shi Huang (Civ6) Qin Shi Huang Dynastic Cycle

Eureka6 Eurekas and Inspiration6 Inspirations provide an extra 10% of the cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker (Civ6) Poundmaker R&F-Only Nîhithaw

Gains +1 TradeRoute6 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina (Civ6) Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campuses, Theater Squares, and Industrial Zones. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra (Civ6) Cleopatra Iteru

+15% Civ6Production Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders.

Maryannu Chariot Archer Sphinx
English (Civ6) English Victoria (Civ6) Victoria British Museum

Each Archaeological Museum can hold six Artifact6 Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact6 Artifacts.

Sea Dog Royal Navy Dockyard
French (Civ6) French Catherine de Medici (Civ6) Catherine de Medici Grand Tour

+20% Civ6Production Production towards Medieval, Renaissance, and Industrial Wonders.
Double Tourism6 Tourism from Wonders of any era.

Garde Impériale Château
Georgian (Civ6) Georgian R&F-Only Tamar (Civ6) Tamar R&F-Only Strength in Unity

When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa (Civ6) Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Greek (Civ6) Greek Pericles (Civ6) Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo (Civ6) Gorgo
Indian (Civ6) Indian Gandhi (Civ6) Gandhi Dharma

Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion.

Varu Stepwell
Chandragupta (Civ6) Chandragupta R&F-Only
Indonesian (Civ6) Indonesian6 Gitarja (Civ6) Gitarja6 Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Sites, Campuses, Industrial Zones, and Theater Squares. Entertainment Complexes adjacent to Coast or Lake tiles provide +1 Amenities6 Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune (Civ6) Hojo Tokimune Meiji Restoration

Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer6 Jayavarman VII (Civ6) Jayavarman VII6 Grand Barays

Cities with an Aqueduct gain +3 Civ6Faith Faith and +1 Amenities6 Amenity. Farms receive +2 Civ6Food Food if adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga (Civ6) Mvemba a Nzinga Nkisi

Relic6 Relics, Artifacts and Sculpture6 Sculptures provide +2 Civ6Food Food, +2 Civ6Production Production, and +4 Civ6Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Writer6 Great Writer, Artist6 Great Artist, Musician6 Great Musician, and Merchant6 Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok (Civ6) Seondeok R&F-Only Three Kingdoms

Farms receive +1 Civ6Food Food and Mines receive +1 Civ6Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian4 Alexander (Civ6) Alexander4 Hellenistic Fusion

Conquering a city grants a free Eureka6 Eureka for each Encampment or Campus in the conquered city and a free Inspiration6 Inspiration for each Holy Site or Theater Square.

Hypaspist Basilikoi Paides
Mapuche (Civ6) Mapuche R&F-Only Lautaro (Civ6) Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Civ6StrengthIcon Combat Strength bonus against civilizations that are in a Golden Age.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan (Civ6) Genghis Khan R&F-Only Örtöö

Sending a TradeRoute6 Trade Route immediately creates a Trading Post (Civ6) Trading Post in the destination city, instead of when the TradeRoute6 Trade Route is finished. Gains an extra level of DiplomaticVisibility6 Diplomatic Visibility with civilizations they have a Trading Post (Civ6) Trading Post with. Mongolian Units receive +6 Civ6StrengthIcon Combat Strength for each level of DiplomaticVisibility6 Diplomatic Visibility they have over their opponents, instead of the usual +3.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada (Civ6) Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Civ6Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian5 Amanitore (Civ6) Amanitore5 Ta-Seti

+50% Civ6Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Civ6Production Production for Mines over strategic resources, and +2 Civ6Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Persian (Civ6) Persian4 Cyrus (Civ6) Cyrus4 Satrapies

Gains +1 TradeRoute6 Trade Route capacity with Political Philosophy. Internal TradeRoute6 Trade Routes provide +2 Civ6Gold Gold and +1 Civ6Culture Culture. Roads built in Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Polish (Civ6) Polish2 Jadwiga (Civ6) Jadwiga2 Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan (Civ6) Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within TradeRoute6 Trade Route range of your Capital6 Capital, a road to it. Your TradeRoute6 Trade Routes generate +1 Civ6Gold Gold for each Roman Trading Post they pass through.

Legion Bath
Russian (Civ6) Russian Peter (Civ6) Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce (Civ6) Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Civ6Science Science and +5% Civ6Production Production, and generate +1 Scientist6 Great Scientist points in their Campuses and +1 Engineer6 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris (Civ6) Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II (Civ6) Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6 Trade Routes between cities on different continents grant +1 Civ6Food Food and +1 Civ6Production Production for internal TradeRoute6 Trade Routes, and +6 Civ6Gold Gold for international TradeRoute6 Trade Routes. R&F-Only +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital6 Capital's continent.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh (Civ6) Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Civ6Gold Gold cost.

War-Cart Ziggurat
Zulu (Civ6) Zulu R&F-Only Shaka (Civ6) Shaka R&F-Only Isibongo

Conquering a city will upgrade the conquering unit into a Corps or Army, if the proper civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 Loyalty per turn if the garrisoned unit is a Corps or Army.

Impi Ikanda

1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
2 Added in Poland Civilization & Scenario Pack (20 December 2016).
3 Added in Australia Civilization & Scenario Pack (23 February 2017).
4 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
5 Added in Nubia Civilization & Scenario Pack (27 July 2017).
6 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
R&F-Only Added in the Rise and Fall expansion pack.

VideosEdit

CIVILIZATION VI - How To Choose a Civilization

CIVILIZATION VI - How To Choose a Civilization

See alsoEdit

Civilization VI [edit]
Rise and Fall

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.