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Colonists (CivBE)

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Back arrow (CivBE) Civilization: Beyond Earth

If humanity were to colonize space it would make sense to make a choice of what kind of people to bring. This is reflected in the 'Choose Colonists' screen, where there are several options:

Colonists (CivBE) Colonists Ability
Scientists (CivBE) Scientists

+2 20xScienceBE Science in every city

Refugees (CivBE) Refugees

+2 20xFoodBE Food in every city

Aristocrats (CivBE) Aristocrats

+4 20xEnergyBE Energy in every city [1]

Engineers (CivBE) Engineers

+2 20xProductionBE Production in every city

Artists (CivBE) Artists

+2 20xCultureBE Culture in every city (3 in Base BE) [1]

Pioneers (CivBE) Pioneers

Build colonists and explorers twice as fast [2]

Mercenaries (CivBE) Mercenaries

All Cities have +25 Hit Points, and all units have +10% 20xStrengthBE Strength
and 20xRangedStrengthBE Ranged Strength in friendly territory [2]

StrategyEdit

It is debatable whether or not one should double-down here (for instance PAC that already has production and improvement bonuses, which can be increased by selecting Engineers). However, such a choice could potentially make your civ vulnerable in other areas. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise.

Scientists: Straight-up science boost, and lets you get those early techs a bit faster.

Refugees: Also quite simple, as it will boost your growth in all cities. However, as with PAU above, you need to mind your Health a bit more.

Aristocrats: Provides a boost to Energy, which is the currency in the game. It is used to support buildings, improvements and units, but can be used to purchase things instead of producing them. Good for a commerce game.

Engineers: Another straightforward option, as production takes place a bit faster.

Artists: A culture boost that starts up your progress towards Virtues from the get-go.

NotesEdit

  1. 1.0 1.1 Note: In the December 2014 patch the +1 20xHealthBE Health bonuses from Artists and Aristocrats were removed, but their 20xEnergyBE Energy and 20xCultureBE Culture outputs were increased by one.
  2. 2.0 2.1 Pioneers and Mercenaries are only available as unlockables playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Lists
Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTech WebTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields

Affinities

Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Concepts
Alien gameplayAquatic gameplay† • Artifacts System† • BuildingCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Misc.
Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe

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