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- six "Colony Ship Components" (like Civ1's "SS Structural"), costing a total of 1,440 resources in a city or cities that can access Cobalt (the brownish-pink crystals)
- four "Power Modules" (like Civ1's "SS Component" but all one type), costing a total of 2,400 resources in a city or cities that can access Uranium (the light-stick)
- two "Habitation Modules" (like Civ1's "SS Module" but just one type), costing a total of 1,600 resources in a city or cities that can access Mercury (the three globules)
You cannot use freight or recycle other buildings or buy any portion of each part. However, unlike all the other structures on the buildings menu, they do allow production overflow to be carried forward.