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Combat (promotion) (Civ4)

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Combat IEdit

Combat I
Combat I (Civ4)
Requires Nothing
Leads to Combat II, Cover, Shock, Pinch, Medic I, Charge
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +10% strength

Combat IIEdit

Combat II
Combat II (Civ4)
Requires Combat I
Leads to Combat III, Formation, Ambush, Amphibious, Range I
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +10% strength

Combat IIIEdit

Combat III
Combat III (Civ4)
Requires Combat II
Leads to Combat IV, March, Blitz, Sentry, Ace
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +10% strength

Combat IVEdit

Combat IV
Combat IV (Civ4)
Requires Combat III
Leads to Combat V, Commando
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +10% strength
  • Heals extra 10% damage per turn in neutral lands

Combat VEdit

Combat V
Combat V (Civ4)
Requires Combat IV
Leads to Combat VI
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +10% strength
  • Heals extra 10% damage per turn in enemy lands

Combat VIEdit

Combat VI
Combat VI (Civ4)
Requires Combat V and Great General
Leads to Nothing
Available to Recon, Archery, Mounted, Melee, Gunpowder,
Armored, Helicopter, Naval, Air
Effects
  • +25% strength

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