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Back to the list of districts
- Receives Major (+2 Gold) Adjacency bonus for a nearby River or Harbor District; and a Minor (+0.5 Gold) Bonus for each nearby District.
- Increases Trade route Capacity by 1
- +1 Great Merchant point per turn
- Specialists add +4 Gold each
The following buildings can be constructed in a Commercial Hub:
Incorrect Description Edit
Note that the description "+2 Gold from each adjacent river" is incorrect. The district gets +2 Gold for being adjacent to at least one river. For instance put it on the upstream tile where two rivers merge and the bonus will still be only +2 Gold.
This District is your main economic booster. Historically, water trade has always been more effective than land trade, and this District's Adjacency bonuses show this marvelously! A Commercial Hub on a River, or right next to a Harbor is a must-have combo in any empire.
There isn't much more strategy involved in this District then the place you put it. It will simply help your Gold flow.
The "commercial hub" of a city usually refers to the downtown business district, where capitalism and greed enliven the city's finances. Here are the markets, banks and exchanges that make a few folks rich and fuel city growth. In time, evolving from a simple collection of local financiers and corporate offices, a commercial hub might even grow into a "global financial center." There is even a system for ranking such global centers; until 2013 London held the top spot on the Global Financial Centers Index, when it was supplanted by New York City, both closely followed by Hong Kong, Singapore, and Tokyo. The quest for profit is obviously a universal trait of civilization.