Cruise Missile
Cruise Msl. (Civ2)
Air unit
Cost 60
Attack strength 18
Defense strength 0
Hit points 1
Firepower 3
Movement rate 12
Leonardo's Workshop
upgrades to
Requirements Rocketry
Obsolete with Never
Other attributes Destroyed after attacking
Must hit target or end in city/Carrier


One of the most effective weapons in modern military arsenals is the cruise missile. Cruise missiles such as the AGM-86 and the Tomahawk can be launched against a strategic target hundreds of miles away, traveling low to avoid radar and other means of detection, and hitting its target with unnerving accuracy. They can also be used against short-range, tactical targets such as ships. In this role, it is often possible for a single, $1 million missile to seriously damage or even destroy $80 million warships. These versatile weapons can be launched from air, sea, or land with equal effectiveness.

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Civilization II Units

Alpine TroopsArchersArmorArtilleryCannonCaravanCatapultCavalryChariotCrusadersDiplomatDragoonsElephantEngineersExplorerFanaticsFreightHorsemenHowitzerKnightsLegionMarinesMech. Inf.MusketeersParatroopersPartisansPhalanxPikemenRiflemenSettlersSpyWarriors


AEGIS CruiserBattleshipCaravelCarrierCruiserDestroyerFrigateGalleonIroncladSubmarineTransportTrireme


BomberCruise Msl.FighterHelicopterNuclear Msl.Stlth Bmbr.Stlth Ftr.