Culture (Civ5)
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Added by ZeroOneCulture,
, has two main purposes in Civilization V: it expands the borders of your empire and allows you to buy new social policies. Perhaps even most importantly, when you acquire enough culture and enough social policies, you may win the cultural victory.
Culture can be gained in several ways: certain buildings and wonders are the most obvious ones. The following is a comprehensive table of all the buildings that produce culture:
| Era | Name | Culture | Notes |
|---|---|---|---|
| Ancient | Monument | 2 | |
| Classical | Burial tomb | 2 | Egyptian unique building, replaces temple |
| Classical | Mud pyramid mosque | 5 | Songhai unique building, replaces temple |
| Classical | Temple | 3 | Requires monument |
| Medieval | Monastery | * | +2 culture from each nearby incense and wine |
| Medieval | Mughal fort | 2 | Indian unique building |
| Medieval | Wat | 3 | Siamese unique building |
| Renaissance | Opera house | 5 | Requires temple |
| Renaissance | Museum | 5 | Requires opera house |
| Industrial | Broadcast tower | * | +33% culture in this city. Requires museum. |
All wonders also produce at least 1 culture per turn but a few produce or may produce more:
| Era | Name | Culture | Requires | Notes |
|---|---|---|---|---|
| Ancient | Stonehenge | 6 | Calendar | |
| Classical | Oracle | 3 | Philosophy | 1 free social policy |
| Classical | Great Wall | 3 | Construction | |
| Medieval | Angkor Wat | 1 | Theology | Culture cost of new tiles reduced 25% |
| Medieval | Himeji Castle | 3 | Chivalry | |
| Medieval | Notre Dame | 3 | Education | |
| Renaissance | Sistine Chapel | 1 | Acoustics | +25% culture in all cities |
| Renaissance | Kremlin | 4 | Acoustics | |
| Modern | Sydney Opera House | 4 | Mass media | 1 free policy +50% culture in this city |
The following may also help you acquire more culture:
See also
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| Civilization V | |
|---|---|
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Lists |
Eras |
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Concepts City-states Culture Happiness Faith |
Guides etc. |
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