Culture is one of the main statistics in Civilization VI. Its role has been greatly enhanced since Civilization V: besides fueling border expansion at the city level, it is now used to research developments in the brand new Civics tree, similar to how Science is used to progress through the Technology tree. In the same way as Science, your total Culture output (plus eventual lump sums) is applied each turn towards the Civic you are currently developing. At the same time, local Culture output of each city is applied towards its border expansion.
Although Culture is not the main stat required to win a Cultural Victory (this is reserved for Tourism, as it was in Civilization V: Brave New World), Culture is indispensable when pursuing one, as it grants your civilization faster progress in the Civics tree and more ways to quicken the expansion of your Tourism.
Culture may be earned through a variety of ways, though it rarely comes from terrain. Like Science, each Citizen in your cities produces Culture; however, the amount (0.3) is not nearly enough for good progress. This could make for a sluggish start to your cultural development, and in this game this means not only slower acquisition of new Policy Cards, but also many other hindrances.
The first and most obvious source of Culture is the Monument building, which is available to every City Center right away. For a time, this is also the most readily accessible source of Culture apart from Luxury Resources (detailed below).
- Amphitheater: +2 Culture
- Archaeological Museum: +2 Culture
- Art Museum: +2 Culture
- Broadcast Center: +4 Culture
- Workshop: +1 Culture if you've activated Leonardo da Vinci
Furthermore, the Adjacency bonus of the district nets additional Culture (although it's not easy to activate it), and each Specialist Citizen working in the Theater Square garners +2 Culture. Finally, Theater Square buildings are the main source of slots for Great Works.
There is one other source of Culture from buildings, which is a bit counterintuitive: Specialist Citizens placed in the Encampment will grant +1 Culture each! This allows militaristic empires to make up partially for their general lack of culture generators.
Great Works Edit
Great Writers, Great Artists, Great Musicians, and the Great General Sun Tzu create Great Works that give major boosts to both Culture and Tourism. Most types of Great Works grant Culture, along with their main Tourism bonus, when placed in their respective slots in your buildings. The only exception is the Relic, which grants Faith instead.
The combination of the building bonuses and Great Work bonuses usually provides enough Culture for rapid progress through the Civics tree. However, keep in mind that Great Works take some time to appear - you will need to attract Great People, and it takes time to build up their relevant GPP outputs. Thus, Great Works only aid cultural progression towards the middle and late game.
Several luxury resources grant bonus Culture, including:
All of these bonuses are available right away, and can be invaluable at the start of the game. Look to settle near these resources if you want rapid cultural progression in the beginning.
A small handful of Beliefs and Pantheons grant bonus Culture when their conditions are met:
- God of the Open Sky: +1 Culture from Pastures.
- Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations
- World Church: +1 Culture for every 5 followers of the particular Religion in other civilizations
- Lay Ministry: Each Theater Square district in cities following the particular Religion grant an additional +1 Culture
Note that God of the Open Sky and Oral Tradition will be active in all your cities (being Pantheon Beliefs, which cannot be overridden) as soon as you adopt your Pantheon; World Church is always active (being applied on the empire level), but Lay Ministry will only work if the city with the Theater Square is following the relevant Religion.
Many Policies grant bonus Culture once their conditions are met:
- Meritocracy: +1 Culture in each city for each specialty district it constructs
- Trade Confederation: +1 Culture from international trade routes
- Aesthetics: +100% Theater Square adjacency bonuses
- Raj: +2 additional Culture from each city-state you are Suzerain of
- Grand Opera: +100% Culture yield from Theater Square buildings
- Market Economy: International trade routes provide +2 Culture for each strategic resource improved at the destination
- Collective Activism: +10% Culture per city-state you are Suzerain of
These Policies are available from early in the middle game, so they can be used well for advancement through the Civics tree.
Many Wonders grant substantial Culture boosts. These include:
- Chichen Itza: +2 Culture for all Rainforest tiles in its city
- Colosseum: +1 Culture; +1 Culture for all City Centers within 6 tiles
- Cristo Redentor: +4 Culture
- Estádio do Maracanã: +4 Culture
- Forbidden City: +5 Culture
- Great Pyramids: +2 Culture
- Oracle: +1 Culture
- Potala Palace: +2 Culture
- Sydney Opera House: +8 Culture
- Great Library - 2 slots for Great Works of Writing
- Oxford University - 2 slots for Great Works of Writing
- Hermitage - 4 slots for Great Works of Art
- Broadway - 2 slots for Great Works of Music
- Bolshoi Theatre - 1 Great Work of Writing slot, 1 Great Work of Music slot
- Sydney Opera House - 3 Great Work of Music slots
Culture bonuses can also be obtained through natural wonders:
- Cliffs of Dover: +3 Culture
- Dead Sea: +2 Culture
- Eyjafjallajökull: +1 Culture yield to adjacent land tiles
- Hạ Long Bay: +1 Culture
- Pantanal: +2 Culture
- Piopiotahi: +1 Culture yield to adjacent tiles
- Tsingy de Bemaraha: +1 Culture yield to adjacent tiles
- Uluru: +2 Culture yield to adjacent tiles
Cultural city-states grant substantial Culture bonuses, when you have enough Envoys in them. All of them will grant +2 Culture to your Capital at 1 Envoy, and further Culture to every city with a Theater Square (+2 at 3 Envoys, and a further +2 at 6 Envoys). Note that you don't have to be the Suzerain of the city-state to gain these bonuses!
- The unique building of America, the Film Studio, grants +4 Culture.
- The unique building of Japan, the Electronics Factory, grants +4 Culture after researching the Electricity technology.
- The unique tile improvement of China, the Great Wall, grants +1 Culture for each adjacent Great Wall.
- The unique tile improvement of Egypt, the Sphinx, grants +1 Culture.
- The unique tile improvement of France, the Château, grants +1 Culture and +2 Culture if built adjacent to a Wonder.
- The unique tile improvement of Sumeria, the Ziggurat, grants +1 Culture if adjacent to a River.
- The unique tile improvement of Persia, the Pairidaeza, grants +1 Culture (+1 Culture with Diplomatic Service) and an additional +1 Culture for each adjacent Holy Site and Theater Square.
- The unique district of Greece, the Acropolis, grants greater Culture adjacency bonuses for being next to a district and +2 Culture for being adjacent to the City Center.
- Satrapies, the civ ability of the Persians, grants them +1 Culture from each domestic Trade Route.
- Thermopylae, the leader ability of Gorgo, grants her Culture upon Combat Victories equal to 50% of the Combat Strength of defeated units.
- Surrounded by Glory, the leader ability of Pericles, grants him +5% bonus Culture for each city-state he is the Suzerain of.
- The Grand Embassy, the leader ability of Peter, grants his Trade Routes +1 Culture for every 3 Civics the destination civilization is ahead of him.
- Righteousness of the Faith, the leader ability of Saladin, grants him +10% bonus Culture output from worship buildings.
- Lithuanian Union, the leader ability of Jadwiga, grants her +2 Culture from each Relic.
|Civilization VI |
|Rise and Fall|
Added in the Rise and Fall expansion pack.