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Desert (Civ1)

Some resources are present that can be mined, food can be produced if the desert is irrigated, and roads generate some trade.

Deserts produce 1 resource. Irrigation adds 1 food, mines add another shield and road adds 1 trade arrow.

Oases can be found in deserts, generating an extra 3 food.

It costs 1 Movement Point to travel over a Desert region, and you get no defensive bonus.

Excessive pollution in the world can cause plains and grasslands to become desert.

Civilization Terrains

ArcticDesertForestGrasslandHillsJungleMountainOceanPlainsRiverSwampTundra