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Desert (Civ5)

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Desert
Desert (Civ5)

Base terrain
Food 0 20xFood5
Production 0 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier +0%
Movement cost 1
Possible features found Oasis, Flood plains
Possible resources found Iron, Oil, Aluminum, Uranium, Gold, Silver, Gems, Marble, Cotton, Incense, Sheep, Wheat, Salt, Copper
BackArrowGreen Back to the list of terrains

Game InfoEdit

Base terrain found in the central parts of the world.

  • Base yield - none
  • +1 20xfaith5 Faith yield with Desert Folklore Religious belief
  • +1 20xFood5 Food and +1 20xProduction5 Production with Petra (Tile must be within the cultural borders of the city that built the wonder.)

StrategyEdit

Deserts are normally forbidding places where you should avoid settling, but they present certain unique opportunities. All of the following can only be built in a desert tile, or in a city founded in or adjacent to one:

Farms can be built on desert tiles, and hills in deserts still provide a yield of 2 20xProduction5 Production. Combined with the effect of the Petra, this yields a whopping +3 20xProduction5 Production and +1 20xFood5 Food, creating one of the most potent terrains in the game.

Additionally, the flood plains terrain and the oasis terrain feature are only found next to or on desert tiles (respectively). Oil and Incense resources are also found frequently in deserts. Again, the Petra helps a lot with the yield on these resources (except on flood plains)!

Certain civilizations, like Arabia and Morocco, are "native" to deserts and gain unique benefits from this terrain.

Historical InfoEdit

In general, desert hexes are remarkably unuseful. They provide no benefits to cities (unless the desert contains an oasis or resource, of course, or if it has access to fresh water).

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