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The difficulty level is a game setting in the Civilization series and similar games. It allows players to give either themselves or their AI opponents advantages commensurate with their skills and desire for challenge.

Different games have different ways of setting the difficulty. A common one involves requiring nations to amass more or fewer food sheaves, light bulbs, etc., before a population increase or building completion.

Civilization

Main article: Difficulty level (Civ1)

Civilization III

Main article: Difficulty level (Civ3)

Civilization IV

Main article: Difficulty level (Civ4)

Civilization V

Main article: Difficulty level (Civ5)

Civilization VI

Main article: Difficulty level (Civ6)

Civilization: Beyond Earth

Main article: Difficulty level (CivBE)

C-evo

Main article: Difficulty level (C-evo)


Other games

Difficulty level is not present in (or the article has not been created for) the following games :

Game Article
Civilization II Difficulty level (Civ2)
Civilization Revolution Difficulty level (CivRev)
Civilization Revolution 2 Difficulty level (CivRev2)
Freeciv Difficulty level (Freeciv)
Civilization: Call to Power Difficulty level (CTP1)
Call to Power II Difficulty level (CTP2)
Colonization Difficulty level (Col)
FreeCol Difficulty level (FreeCol)
Civilization IV: Colonization Difficulty level (Civ4Col)
Sid Meier's Alpha Centauri‎ Difficulty level (SMAC)

Future Technology (CivRev)
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