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The following is a list of districts in Civilization VI and its expansions.

The names of unique districts and buildings are italicized in the table.

District Buildings Adjacency Bonuses/Effects Plunder

City Center
City Center

Palace
Granary
Monument
Water Mill
Palgum[1] Babylonian (Civ6)
Ancient Walls
Medieval Walls
Renaissance Walls
Tsikhe R&F-Only Georgian (Civ6)
Sewer
Flood Barrier GS-Only

5 Housing Housing if adjacent to a River, Lake, or Oasis. 3 Housing Housing if adjacent to a Coast. 2 Housing Housing otherwise.

Aircraft Capacity: 1

Tile is always worked for free. Yields are at least 2 Food Food and 1 Production Production.

Cannot be plundered.

Campus
Campus
Observatory[2] Mayan (Civ6)
Seowon R&F-Only Korean (Civ6)

Library
University
Madrasa Arabian (Civ6)
Navigation School[3] Portuguese (Civ6)
Research Lab

Science-oriented District. Adds points towards Great Scientist Great Scientist.

+1 Science Science from each adjacent Mountain.
+1 Science Science from every 2 adjacent Rainforest and district tiles.
+2 Science Science from each adjacent Great Barrier Reef tile.
R&F-Only +2 Science Science from each adjacent Reef tile.
GS-Only +2 Science Science from each adjacent Geothermal Fissure tile.
GS-Only +2 Science Science from each adjacent Pamukkale tile.

Science Science

Theater Square
Theater Square
Acropolis Greek (Civ6)

Amphitheater
Marae GS-Only Māori (Civ6)
Art Museum
Archaeological Museum
Broadcast Center
Film Studio American (Civ6)

Culture-oriented District. Adds points towards Great Writer Great Writer, Great Artist Great Artist and Great Musician Great Musician.

+2 Culture Culture from each adjacent wonder.
+1 Culture Culture from every 2 adjacent district tiles.
GS-Only +2 Culture Culture from each adjacent Entertainment Complex and Water Park tile.
GS-Only +2 Culture Culture from each adjacent Pamukkale tile.

Buildings contain Great Work slots.

Culture Culture

Holy Site
Holy Site
Lavra Russian (Civ6)

Shrine
Temple
Stave Church Norwegian (Civ6)
Prasat[4] Khmer (Civ6)
Worship Buildings

Faith-oriented District. Adds points towards Great Prophet Great Prophet.

+2 Faith Faith from each adjacent natural wonder.
+1 Faith Faith from each adjacent Mountains tile

GS-Only +1 Faith Faith for each adjacent Pamukkale tile.
+1 Faith Faith from every 2 adjacent Woods and district tiles.

Allows Purchasing with Faith Faith of Religious Units.

Faith Faith

Encampment
Encampment
Ikanda R&F-Only Zulu (Civ6)
Thành[5] Vietnamese (Civ6)

Barracks
Basilikoi Paides[6] Macedonian (Civ6)
Stable
Ordu R&F-Only Mongolian (Civ6)
Armory
Military Academy

Military District. Adds points towards Great General Great General.

Has a defense value and can fight as the City Center.

Produced military units appear here.

Cannot be built next to the City Center.

Cannot be plundered.

Commercial Hub
Commercial Hub
Suguba GS-Only Malian (Civ6)

Market
Sukiennice[7] Polish (Civ6)
Bank
Grand Bazaar GS-Only Ottoman (Civ6)
Stock Exchange

Commerce-oriented District. Adds points towards Great Merchant Great Merchant.

+2 Gold Gold from each adjacent Harbor.

+2 Gold Gold from each adjacent river.
+1 Gold Gold from every 2 adjacent district tiles.
GS-Only +2 Gold Gold from each adjacent Pamukkale tile.

+1 Trade Route Trade Route capacity if the city does not have a Harbor. (Vanilla only)

Gold Gold

Harbor
Harbor
Cothon GS-Only Phoenician (Civ6)
Royal Navy Dockyard English (Civ6)

Lighthouse
Shipyard
Seaport

Seafaring District. Adds points towards Great Admiral Great Admiral.

+1 Gold Gold from each adjacent coastal resource.
+1 Gold Gold from every 2 adjacent district tiles.
+2 Gold Gold from adjacent City Center.

+1 Trade Route Trade Route capacity if the city does not have a Commercial Hub. (Vanilla only)

Must be built on Coast or Lakes Terrain adjacent to land.

Produced ships will appear here. Landlocked cities with this District may produce ships.

Removes the Movement Movement penalty for embarking and disembarking to and from this tile.

Gold Gold

Industrial Zone
Industrial Zone
Hansa German (Civ6)
Oppidum[8] Gallic (Civ6)

Workshop
Factory
Electronics Factory Japanese (Civ6)
Power Plant (Vanilla and R&F-Only only)
Coal Power Plant GS-Only
Oil Power Plant GS-Only
Nuclear Power Plant GS-Only

Production-oriented District. Adds points towards Great Engineer Great Engineer.

+1 Production Production from each adjacent Quarry.
+1 Production Production from each adjacent Mine (see below for GS-Only).
+1 Production Production from every 2 adjacent district tiles.
GS-Only +1 Production Production from each adjacent strategic resource.
GS-Only +1 Production Production from every 2 adjacent Mine or Lumber Mill.
GS-Only +2 Production Production from every Aqueduct (or Bath), Canal or Dam.

Some District buildings' bonuses extend to each city within 6 tiles.

Science Science (Oppidum cannot be plundered)

Preserve
Preserve[5]

Grove

Sanctuary

Grants up to 3 Housing Housing based on tile's Appeal.

+1 Appeal to adjacent tiles.

Initiate a Culture Bomb on adjacent unowned tiles.

Gold Gold

Entertainment Complex
Entertainment Complex
Street Carnival Brazilian (Civ6)
Hippodrome[8] Byzantine (Civ6)

Arena
Tlachtli[9] Aztec (Civ6)
Zoo
Thermal Bath GS-Only Hungarian (Civ6)
Stadium

Amenity-boosting district. Mutually exclusive with Water Park.

+1 Amenity Amenity

Some District buildings' bonuses extend to each city within 6 tiles.

Healing

Water Park
Water Park R&F-Only
Copacabana R&F-Only Brazilian (Civ6)

Ferris Wheel
Aquarium
Aquatics Center

Amenity-boosting district. Mutually exclusive with Entertainment Complex.

+1 Amenity Amenity

Some District buildings' bonuses extend to each city within 9 tiles.

Healing

Aqueduct
Aqueduct
Bath Roman (Civ6)

Housing Housing from water is increased by 2 or set to 6, whichever is higher.

Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain.

Ignores the normal population requirements for district construction.

Gold Gold

Neighborhood
Neighborhood
Mbanza Kongolese (Civ6)

Food Market R&F-Only
Shopping Mall R&F-Only

Gives Housing Housing based on tile's Appeal:

  • Breathtaking: +6
  • Charming: +5 (The Mbanza provides this much Housing Housing regardless of Appeal.)
  • Average: +4
  • Uninviting: +3
  • Disgusting: +2

Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city.

Gold Gold

Canal
Canal GS-Only

Allows passage of naval and embarked units between bodies of water or through a City Center.

Shortens maritime Trade Route Trade Routes. Provides additional Gold Gold for each Trade Route Trade Route that passes through the Canal district.

Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city.

Gold Gold

Dam
Dam GS-Only

Hydroelectric Dam

Provides +3 Housing Housing and +1 Amenity Amenity from Entertainment.

Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Food Food loss during Droughts.

Only the first Dam to be built on a river will receive benefits from a Dam.

Ignores the normal population requirements for district construction.

Healing

Aerodrome
Aerodrome

Hangar
Airport

Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills.

(Vanilla and R&F-Only) Aircraft Capacity: +4 (+4 more with Buildings)

GS-Only Aircraft Capacity: +2 (+2 more with Buildings)

Gold Gold

Spaceport
Spaceport

Enables projects leading to the Science Victory.

Cannot be built on Hills.

Ignores the normal population requirements for district construction.

Science Science

Government Plaza
Government Plaza R&F-Only

Ancestral Hall
Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
Queen's Bibliotheque GS-Only Swedish (Civ6)
National History Museum
Royal Society
War Department

Unique District. May only be built once per civilization.

+8 Loyalty to this city.

+1 adjacency bonus to all adjacent districts.

+1 Governor Title.

Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed.

Culture Culture

Diplomatic Quarter
Diplomatic Quarter[10]

Consulate
Chancery

Diplomacy and espionage-oriented District. May only be built once per civilization.

+1 Culture Culture (GS-Only +1 Diplomatic Favor Diplomatic Favor) from each Delegation or Embassy from a foreign civilization through diplomacy.

+1 Envoy Envoy when built next to the City Center.

Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts.

Culture Culture
  1. Added in Babylon Pack
  2. Added in Maya & Gran Colombia Pack
  3. Added in Portugal Pack
  4. Added in Khmer and Indonesia Civilization & Scenario Pack
  5. 5.0 5.1 Added in Vietnam & Kublai Khan Pack
  6. Added in Persia and Macedon Civilization & Scenario Pack
  7. Added in Poland Civilization & Scenario Pack
  8. 8.0 8.1 Added in Byzantium & Gaul Pack
  9. Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  10. Added in Ethiopia Pack

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Scenario-Specific Districts[]

The Black Death[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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