Civilization Wiki
Register
Advertisement

BackArrowGreen Back to the list of civics

 "Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too."
– Marcus Aurelius
 "It was luxuries like air conditioning that brought down the Roman Empire. With air conditioning their windows were shut; they couldn't hear the barbarians coming."
– Garrison Keillor


Early Empire is an Ancient Era civic in Civilization VI. It can be hurried by growing your civilization to at least 6 Citizen Population.

Strategy[]

History has proven that a strong state wishes to subjugate other states, whether by force of arms or by economic force. Mighty rulers are greedy by definition; otherwise they would be neither mighty, nor rulers. Thus, defining the borders of an empire and defending these borders becomes as important as expanding them.

After developing this Civic, a civilization's borders become "inviolate" - that is, if anyone enters them without permission, it constitutes an act of war. At the same time, you are granted the opportunity to "allow" other states into your borders, whether as a part of a diplomatic trade, or as an act of kindness (understand "bribe" - there is no kindness in diplomacy!).

Civilopedia entry[]

The natural pattern of nations is that one state, for whatever reason, becomes more powerful than its neighbors economically and/or militarily and conquers them … creating an “empire.” The more it conquers, the stronger it gets, and so it conquers more and more of its neighbors. Eventually inertia sets in and the empire stops expanding – sometimes because it meets neighbors stronger than it is but more often simply because it has become inefficient and venal, and it is inconvenient to fight wars of conquest so far from the center. Often the expanse of the early empire is determined by the state of technology, in terms of communications and transport. At some point, the empire weakens and breaks apart into smaller states … and the cycle begins anew.

An empire is a multi-ethnic, multi-national, hierarchical political unit. From one central authority - an emperor - comes a system of domination that extends downwards. The first “empire” was the Akkadian, established by Sargon in Mesopotamia c. 24th Century BC, an achievement matched later by Hammurabi of Babylon in the 17th Century BC. In the 15th Century BC the New Kingdom of Egypt, ruled by Thutmose III, was the standard for empire. Around 1500 BC arose the Shang Empire in distant China, to be followed by the Chou Empire 400 years later – its collapse was followed 550 years later by the Qin c. 221 BC. The first empire in civilization comparable to imperial Rome was the Neo-Assyrian; there followed the Median, Babylonian again, Persian, Macedonian (briefly) and so forth.

Empires often become founded on the idea of a “civilizing mission” an ethos that incorporates outsiders in. These outsiders are "barbarians" - those that the empire deems to be without civilization. The Greek and Sanskrit word, "barbarian," initially meant a person who could not speak those languages, and Chinese records described "raw" and "cooked" barbarians, meaning those that would be under the sway of empire, and those without.

Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.


Advertisement