BackArrowGreen Back to Civilization VI

For the Policy Card, see Inspiration (Civ6).
Reformed Church Eureka moment (Civ6)

An example of a Eureka moment, providing a boost towards the Reformed Church Civic.

Eureka6 Eureka moments are a brand new feature introduced in Civilization VI, representing real-life moments of enlightenment which lead to groundbreaking inventions. In the game, Eureka6 Eureka moments and the respective civic equivalent, Inspiration6 Inspirations (collectively referred to as "boosts"), act as specific ways to progress down the technology or civics tree at a much faster rate.

Mechanics Edit

They are particular goals which are set to a certain tech or civic, and upon completion, apply 50% (40% in Rise and Fall) of the Civ6Science Science or Civ6Culture Culture required to discover it (plus an additional 10% if you play as China). For example, the goal for Masonry is to build a Quarry, while the goal for Sailing is to found a city on the coast. The boost may be activated at any time while the tech/civic is not yet completed, and will apply the progress, even unto completing the research (in case you have already achieved 50% or more progress).

Most technologies and practically all civics in the game have Eureka6 Eurekas or Inspiration6 Inspirations. The only exceptions are the very first techs, and some key techs from the Information Era.

Other Types of Boosts Edit

Apart from Eureka6 Eureka moments and Inspiration6 Inspirations (defined as particular goals which allow you to progress towards acquiring certain techs or civics), there are other ways to hurry your research that are also known as "boosts." Specifically, they can be boosted:

  • Through activating Tribal Villages. Each activation may boost one or two random techs/civics which you haven't boosted yet.
  • Through activating Great People. Most Great Scientists, as well as a small number of other Great People, have the ability to boost random techs (and in some cases, civics).
  • Through espionage. Spies can perform the Steal Tech mission in foreign cities and acquire boosts for technologies.
  • Through Research Agreements with friendly or allied civilizations, which also activate the boost for a certain technology upon which both partners agree.

Note that multiple sources of boosts (whether technological or civic) are not cumulative. For example, if you have activated a random boost for Archery, and later activate its Eureka6 Eureka moment ("Kill a unit with a Slinger"), you won't gain another 50% boost and acquire the technology!

Strategy Edit

The main goal of the Eureka moments system is to diversify the development of a civilization according to unique sets of elements present in each playthrough. Their activation depends on the most diverse things: particular features in nearby terrain, battle conditions, or sometimes simply by chance events in the game. It is also possible to get these boosts through activating Tribal Villages, which makes the system even more random! You can never be sure what sort of bonuses the game will give you, so you will have to change your strategy accordingly, even when playing with the same civilization! For example, sometimes circumstances will give you early access to certain Wonder, offering you the compelling temptation to go for it (even if your strategy doesn't call for this). Other times, the boosts will throw you into an altogether different part of the tech or civic tree, again requiring a strategy adjustment. A wise player will always take Eureka6 Eurekas into account, and use the opportunities they give instead of insisting on a fixed research strategy - this way, progress will be much faster.

Related achievementsEdit

Steam achievement Archimedes Bath (Civ6)
Archimedes Bath
Get 5 Tech boosts in 1 turn
Legend tells that Archimedes, upon noticing the displacement of water in his bath, exclaimed 'Eureka!' as he realized it was directly proportional to the volume of his body as it was submerged.
Steam achievement Civ 6 Civets System (Civ6)
Civ 6 Civets System
Get 5 Civic boosts in 1 turn
Possibly a reference to the CIVETS, a group of six favored emerging markets countries (Colombia, Indonesia, Vietnam, Egypt, Turkey and South Africa).
Civilization VI [edit]
Rise and Fall

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)


AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.