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Explosives is an Industrial-era advance in Civilization II. It is available with Chemistry and Gunpowder, and enables Combustion and the Engineers unit.
Knowledge of Explosives disables receiving nomadic Settlers as a Village reward.[1]
Civilopedia entry[]
An explosive is a chemical compound or mixture that undergoes rapid combustion and produces heat, gas, and pressure effects. The earliest explosive compound known was gunpowder, which was first used in the 13th century, and was the only explosive known for hundred of years. The first modern explosive, a compound known as nitroglycerin, was discovered in 1846. Compounds similar to nitroglycerin are the most commonly used explosives today. Explosives vary in brisance, or shattering effect, and in their stability under various environmental conditions. Aside from their obvious use in weaponry, explosives are also used in such peaceful applications as rocket propellants and for mining and demolition work.
Tech Tree[]
Modding[]
Explosives is defined at Line 29 in the @CIVILIZE section of Rules.txt. Civilizations possessing Explosives will not receive Settlers from villages, irrespective of when they are rendered obsolete or Engineers become available.[1]
The popup notifying the player of the Engineers' Transform ability is linked to the unit itself, not the Explosives advance.
References[]
- ↑ 1.0 1.1 starlifter (13 September 2013). "RE: Anyone else did this?". Civilization Fanatics' Center. Retrieved 27 December 2023.
See also[]
- Explosives in other games
Advances in Civilization II [edit] | ||
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Era | Type | Advances |
Ancient | ||
Renaissance | ||
Industrial | ||
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Modern | ||
Related pages |