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Fighters may execute all air missions except precision strikes. They may be based in any city or aircraft carrier on the map.

A city needs oil in its Strategic Resource box to build a fighter.

Civilopedia EntryEdit

The earliest military aircraft were used primarily in a reconnaissance role. In 1915, during World War I, aircraft designer Anthony Fokker developed a gear system that allowed a plane-mounted machine gun to fire through the propeller, giving birth to the first fighter aircraft. The fighter's mission was to shoot down enemy reconnaissance and fighter planes. Later, as the use of bombers became more widespread, fighters were called upon to act as interceptors against enemy bombing runs and escorts for friendly bombers. The best way to ensure the safe passage of friendly bombers to their selected targets is the destruction of enemy fighters.

Civilization III Units
Land

Ancient CavalryAnsar WarriorArcherArmyArtilleryBerserkBowmanCannonCatapultCavalryChariotChasqui ScoutConquistadorCossackCruise MissileCrusaderEnkidu WarriorExplorerFlakGallic SwordsmanGuerillaHopliteHorsemanHwachaICBMImmortalsImpiInfantryJaguar WarriorJavelin ThrowerKeshikKnightLeaderLegionaryLongbowmanMarineMech InfantryMedieval InfantryMobile SAMModern ArmorModern ParatrooperMounted WarriorMusketeerMusketmanNumidian MercenaryPanzerParatrooperPikemanRadar ArtilleryRiderRiflemanSamuraiScoutSettlerSipahiSpearmanSwiss MercenarySwordsmanTactical NukeTankThree-Man ChariotTOW InfantryTrebuchetWar ChariotWar ElephantWarriorWorker

Sea

AEGIS CruiserBattleshipCaravelCarrackCarrierCruiserCurraghDestroyerDromonFrigateGalleonGalleyIroncladMan-O-WarNuclear SubmarinePrivateerSubmarineTransport

Air

BomberF-15FighterHelicopterJet FighterStealth BomberStealth Fighter