Here is a complete list of all buildings in Civilization IV: Colonization.
Guns[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Armory | None | 100 0 |
Allows 2 colonists to each produce 3 Guns from 3 Tools per turn. Allows the construction of Artillery and Cannon. | |
Magazine | Armory | 300 50 |
Allows 3 colonists to each produce 6 Guns from 6 Tools per turn. Allows the construction of Artillery and Cannon. | |
Arsenal | Magazine Lumber Mill |
900 100 |
+50% Guns production. Allows 3 colonists to each produce 6 Guns from 6 Tools per turn. Allows the construction of Artillery and Cannon. |
Tools[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Blacksmith's House | None | 0 0 |
Allows 2 colonists to each produce 3 Tools from 3 Ore per turn. | |
Blacksmith's Shop | Blacksmith's House | 150 50 |
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn. | |
Ironworks | Blacksmith's Shop Lumber Mill |
450 100 |
+50% Tools production. Allows 3 colonists to each produce 6 Tools from 6 Ore per turn. +25% production of Liberty Bells. |
Production[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Carpenter's Shop | None | 0 0 |
Allows 2 colonists to each produce 3 Hammers from 3 Lumber per turn. | |
Lumber Mill | Carpenter's Shop | 150 80 |
Allows 3 colonists to each produce 6 Hammers from 6 Lumber per turn. |
Crosses[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Church | None | 50 0 |
Allows 2 colonists to each produce 3 Crosses per turn. | |
Cathedral | Church | 150 50 |
Allows 3 colonists to each produce 6 Crosses per turn. |
Cigars[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Tobacconist's House | None | 0 0 |
Allows 2 colonists to each produce 3 Cigars from 3 Tobacco per turn. | |
Tobacconist's Shop | Tobacconist's House | 90 50 |
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn. | |
Cigar Factory | Tobacconist's Shop Lumber Mill |
270 100 |
+50% Cigar production. Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn. +25% production of Liberty Bells. |
Coats[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Fur Trader's House | None | 0 0 |
Allows 2 colonists to each produce 3 Coats from 3 Furs per turn. | |
Fur Trading Post | Fur Trader's House | 90 50 |
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn. | |
Coat Factory | Fur Trading Post Lumber Mill |
270 100 |
+50% Coats production. Allows 3 colonists to each produce 6 Coats from 6 Furs per turn. +25% production of Liberty Bells. |
Education[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Schoolhouse | None | 50 0 |
Allows 2 colonists to each produce 3 Education per turn. | |
College | Schoolhouse | 150 50 |
Allows 3 colonists to each produce 6 Education per turn. | |
University | College Lumber Mill |
450 100 |
Allows 3 colonists to each produce 12 Education per turn. +25% production of Liberty Bells. |
[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Dock | None | 25 0 |
+2 food on water tiles. | |
Drydock | Dock | 75 50 |
+2 food on water tiles Required to build Caravel, Privateer, and Merchantman. | |
Shipyard | Drydock Lumber Mill |
225 100 |
+2 food on water tiles Required to build Frigate and Ship of the Line. |
Defense[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Stockade | None | 30 0 |
+50% settlement defense. | |
Fort | Stockade | 90 50 |
+100% settlement defense. | |
Fortress | Fort Lumber Mill |
270 100 |
+150% settlement defense. |
Horses[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Stable | None | 30 0 |
Allows 2 colonists to each produce 2 Horses from 2 Food per turn. Costs 50 Horses to build. | |
Horse Pasture | None | 0 0 |
Unique building for Natives. Allows 2 colonists to each produce 2 Horses from 2 Food per turn. +100% Horses production. | |
Ranch | Stable | 90 0 |
Allows 3 colonists to each produce 3 Horses from 3 Food per turn. Costs 100 Horses to build. |
Liberty Bells[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Town Hall | None | 0 0 |
A colonist working here will produce Liberty Bells. | |
Printing Press | None | 60 20 |
+50% production of Liberty Bells. | |
Newspaper | Printing Press | 180 50 |
+100% production of Liberty Bells. |
Rum[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Rum Distiller's House | None | 0 0 |
Allows 2 colonists to each produce 3 Rum from 3 Sugar per turn. | |
Rum Distillery | Rum Distiller's House | 90 50 |
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn. | |
Rum Factory | Rum Distillery | 270 100 |
+50% Rum production. Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn. +25% production of Liberty Bells. |
Cloth[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Weaver's House | None | 0 0 |
Allows 2 colonists to each produce 3 Cloth from 3 Cotton per turn. | |
Weaver's Shop | Weaver's House | 90 50 |
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn. | |
Textile Mill | Weaver's Shop | 270 100 |
+50% Cloth production. Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn. +25% production of Liberty Bells. |
Storage[]
Name | Requires | Cost | Notes | |
---|---|---|---|---|
Warehouse | None | 30 0 |
+100 goods storage. | |
Warehouse Expansion | Warehouse Lumber Mill |
90 20 |
+200 goods storage. Goods over storage capacity are sold at 50% of the price in Europe. |
Colonization games [edit] |
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Original version of Sid Meier's Colonization (1994) |
Remake Civilization IV: Colonization (2008) |
Fan Created version FreeCol (2003-Present) |