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The Sphinx is a unique tile improvement of the Egyptian civilization in Civilization VI. It can be built on any land tile, including Floodplains.

Vanilla and Rise and Fall[]

Gathering Storm[]

Strategy[]

The Sphinx has some of the least restrictive placement requirements of any improvement - any passable land tile is fair game, except for Snow and Snow Hills in Gathering Storm. The Egyptians should build them on tiles that cannot support other improvements, or adjacent to wonders for some extra Faith Faith. Thanks to their Appeal bonus, well-placed Sphinxes can create good spots for Seaside Resorts and National Parks, or increase the yields of those that are already there.

Under the Gathering Storm ruleset, the Sphinx's Appeal bonus increases from +1 to +2. This is equivalent to the bonuses from any natural wonder other than Uluru or the Eiffel Tower, a Modern Era wonder, and it can be built almost anywhere in your empire! Appeal bonuses stack, so a tile adjacent to two Sphinxes will receive +4 Appeal, and Appeal tends to be underrated by players because it can't be seen on the map without its special lens. Therefore, the best pantheon for Egypt under this ruleset is Earth Goddess, since the Sphinx makes it easier than ever to get Breathtaking tiles everywhere. Earth Goddess will generate a huge amount of Faith Faith early on as well as into the mid- and late game, helping you with any victory type you choose.

Civilopedia entry[]

In contrast to the Greek version, the Egyptian sphinx has a human head on a lion’s body, is benevolent, and is the guardian of temples and tombs. Perhaps the first Egyptian sphinx constructed was during the Fourth Dynasty (c. 2500 BC) that depicted the face of Queen Hetepheres II, daughter of famed Khufu. But the sphinx was a common motif among those eternity-obsessed pharaohs; other famous ones include that depicting Hatshepsut and the “alabaster sphinx” of Memphis. Then there is that “Great Sphinx” at Giza that bears the likeness of the pharaoh Khafra (who is otherwise historically insignificant). Smaller ones lined the approaches to tombs and temples, and any number were put at the top of stairways in palaces and public places. By the 18th Dynasty, one could hardly swing a cat in Egypt without hitting a sphinx.

Gallery[]

Related achievements[]

Walk Like an Egyptian
Walk Like an Egyptian
As Egypt build a Sphinx adjacent to the Pyramids both on Floodplains
A reference to the song of the same title by The Bangles.

See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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