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Soldier
Soldier
Melee Unit in Beyond Earth
Required Habitation Habitation
Moves Moves (CivBE) 2
Base Unit Strength Strength 10

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Game info[]

  • Basic melee unit, available at Habitation (unlocked on planetfall)

Soldiers and their upgrades are the basic but formidable human infantry units of Beyond Earth. Armed with close range rifles and multi-purpose tactical suits, they are cheap and durable, capable to form the first line of defense (or offense) of any army. Being melee fighters they boast respectable Strength Strength and are able to capture cities. As a sponsor's Affinity increases they may alter their purpose as fighters and can become mobile attackers, defensive sentinels or hive-minded masses.

Unit Upgrades[]

Tier 1 & Tier 2 (Non Affinity)[]

Early on, Soldiers do not take on a distinctive appearance. They look similar to that of Old Earth military and still carry large visible oxygen tanks. When upgraded to Marines, they can choose to be on the offensive or to gain regenerative capabilities.

Soldier-marineBE

Tier 1 Soldier (left) and Tier 2 Marine (right)

Subject Tier 1 (Soldier) Tier 2 (Marine)
Tech Prerequisites Habitation Habitation
Affinity Prerequisites No requirement 1 of any Affinity
Resource Cost No requirement No requirement
Production Cost 60 Production Production 110 Production Production
Combat Strength 10 Strength Strength 14 Strength Strength
Movement 2Moves (CivBE) 2Moves (CivBE)
Perk Choice A -- +15% Strength Strength when attacking
Perk Choice B -- +5HP heal when not embarked

Tier 3 (Primary Affinity)[]

At Tier 3, players may diverge into three different types of Soldier based on their primary Affinity. These units have distinct perks that change the way they function, such as working alone (Brawlers), as defensive towers (Sentinels), or as working in groups (Disciples).

Infantry-tier3be

Brawler (left), Sentinel (middle) and Disciple (right)

Subject Tier 3 (Brawler) Tier 3 (Sentinel) Tier 3 (Disciple)
Tech Prerequisites Habitation Habitation Habitation
Affinity Prerequisites 6 Harmony Harmony 6 Purity Purity 6 Supremacy Supremacy
Resource Cost No requirement No requirement No requirement
Production Cost 170 Production Production 170 Production Production 170 Production Production
Combat Strength 24 Strength Strength 24 Strength Strength 24 Strength Strength
Movement 2Moves (CivBE) 2Moves (CivBE) 2Moves (CivBE)
Perk Choice A +40% Strength Strength when not next to friendly unit +30% Strength Strength when defending +20% Strength Strength when next to a friendly unit
Perk Choice B -20HP to adjacent enemy units on death +10% Strength Strength per unused Moves (CivBE)Movement +8% Strength Strength per adjacent friendly unit

Tier 4 (Final & Hybrid Affinities)[]

In Tier 4, players may continue following a single Affinity or could invest in hybrid units that are typically more versatile.

Primary affinity units (Tier 4)[]

Primary affinity units have access to more powerful perks than Hybrid unit, such as all terrain costing 1 movement (Brawlers), +1 Movement which can increase mobility greatly (Sentinels), or working even better in groups (Disciples). However, their Affinity requirement is substantially higher than that of Hybrid units, so they appear later on in the game.

Soldier-tier4a-be

Marauder (left), Centurion (middle) and Apostle (right)

Subject Tier 4 (Marauder) Tier 4 (Centurion) Tier 4 (Apostle)
Tech Prerequisites Habitation Habitation Habitation
Affinity Prerequisites 11 Harmony Harmony 11 Purity Purity 11 Supremacy Supremacy
Resource Cost No requirement No requirement No requirement
Production Cost 240 Production Production 240 Production Production 240 Production Production
Combat Strength 48 Strength Strength 48 Strength Strength 48 Strength Strength
Movement 2Moves (CivBE) 2Moves (CivBE) 2Moves (CivBE)
Perk Choice A +30% Strength Strength in Miasma +1 Moves (CivBE)Movement +10HP heal for all adjacent friendly units per turn
Perk Choice B All terrain costs 1 Moves (CivBE)Movement Automatically heal +10HP every turn +30% Strength Strength when flanking.
Hybrid affinity units (Tier 4) RT only[]

Hybrid units blend elements from the primary Affinities together. As they do not excel primarily in one Affinity, their perk choices are not as spectacular as the primary Affinity units', gaining general bonuses as choices. However, their Affinity requirement is much less than their primary counterparts, so they can be acquired quicker - this means that against a primary Affinity sponsor, your units will be more developed and far stronger in the early to middle game.

Tier 4 Infantry Melee Hybrid

Champion (left), Eidolon (middle) and Hellion (right)

Subject Tier 4 (Champion) Tier 4 (Eidolon) Tier 4 (Hellion)
Tech Prerequisites Habitation Habitation Habitation
Affinity Prerequisites 6 Purity Purity, 6 Harmony Harmony 6 Purity Purity, 6 Supremacy Supremacy 6 Supremacy Supremacy, 6 Harmony Harmony
Resource Cost No requirement No requirement No requirement
Production Cost 240 Production Production 240 Production Production 240 Production Production
Combat Strength 48 Strength Strength 48 Strength Strength 48 Strength Strength
Movement 2Moves (CivBE) 2Moves (CivBE) 2Moves (CivBE)
Perk Choice A All terrain costs 1 Moves (CivBE)Movement Automatically heal +10HP every turn +30% Strength Strength when flanking.
Perk Choice B Automatically heal +10HP every turn +30% Strength Strength when flanking. All terrain costs 1 Moves (CivBE)Movement

Game Fiction[]

The Soldiers were the first humans to descend on any alien planet. These brave men and women were tasked with the initial reconnaissance missions on each new world, with establishing and protecting the meteorological and scientific stations which gathered the vital information that told us whether this world was suitable for our kind or not. They had to face almost insurmountable odds, supplied with limited equipment and almost without external support. They had to weather alien storms, trudge strange alien landscapes, enter alien nests to retrieve vital information or pieces of stolen equipment....

It was only natural that those that survived were converted into the first line of defense for our budding colonies. Using all the experience they gathered during their harsh missions, the Soldiers form the backbone of colonial military and serve as the stepping stone towards much better equipped and advanced troops.

Civilopedia entry

The first Colonial Soldiers fell under the Air Force-Aerospace Command, rather than the terrestrial Army. Despite popular myth, they were not created as an interstellar military force. Rather, they were conceived as a special-ops unit trained to operate in a variety of high-altitude, off-planet conditions, including weightlessness.

It was not until humanity began planning the interstellar colonies that the Soldiers evolved into the force we know today. The unit was redesigned as an all-purpose Assault/Recon team with the singular goal of aiding the colonists as they established outposts on alien worlds.

Towards this end, they were trained in the use of pressure suits, capable of withstanding a variety of harsh conditions, including extreme temperatures and radiation. The operation of these suits demanded Soldiers be not only physically fit, but of higher than average intelligence. Those who would join the ranks were required to undergo an intense training program designed to heighten these attributes.

The initial exploration of our colonial planets was conducted by the Soldiers, whose tasks included the clearing of alien nests and the mapping of unknown lands. Although many of these units suffered catastrophic casualties, none are known to have perished before completing their mission. If not for the actions of these courageous soldiers, it is doubtful that many of our colonies would have long survived their new world.

Gallery[]

RT only Introduced in the Rising Tide expansion pack.
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