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The Musketman is a Renaissance Era melee unit in Civilization VI. It upgrades from the Man-At-Arms (or its replacements) and requires Niter Niter.

In the Gathering Storm expansion, the Musketman requires 20 Niter Niter to train.

  • Attributes:
    • +5 Strength Combat Strength vs. anti-cavalry units.

Strategy[]

The Musketman is a considerable upgrade from earlier melee units: it's the first land unit to use firearms instead of close-combat weapons. The catch is that it requires a brand new strategic resource - Niter Niter - and this one isn't very easy to find. However, you should really try, because the Musketman is great against all earlier units, even the Knight. Once you acquire it, your lines will strengthen sufficiently to assault Renaissance cities.

Civilopedia entry[]

If an arrow or quarrel could stop an armored man, just think what a small, fast-moving ball of lead could do when it passed through the metal into the squishy bits below. Replacing the unwieldy arquebus as the preferred firearm in the early 1700s AD, the musket was a smoothbore, muzzle-loaded weapon triggered by locking mechanism that snapped shut to ignite a gunpowder charge – the archetype being the British “Brown Bess,” which served the Redcoats so well from 1722 through 1838. Sure, frontier settlers also used them around the world for hunting, protection and killing the natives, but it was in the wars of Europe that military tactics evolved to make use of the musket en masse in 'pike-and-shot' tactics such as the Spanish Tercio. In China the hand cannon had evolved into the musket, and the Ming and Qing dynasties made extensive use of them. But it was the Europeans and Ottomans who used them to best effect against each other, with elite units armed with muskets.

Gallery[]

See also[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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