Roads | |
---|---|
Maintenance | 1 Energy |
Required technology | None |
Yields | None |
Notes | None |
The basic Road functions like it does in Civilization V: it costs 1 Energy maintenance per tile, and gives a city connection bonus. The road visually looks more high-tech if it connects one of the player's cities to his/her Capital.
Advantages[]
- Halves the movement cost of a tile.
- Building a road on a hill or forest tile neutralizes the movement penalty for those tiles.
- Connect cities to Capitals for Energy bonuses (+1 Energy for every 1 Population of non- Capital city).
Images[]
See also[]
- Road(s) in other games